Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

The Oracle formerly known as Fuu, Presently Michi

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Name: Fuu
Character Age: Appears to be in her 30's; in truth she is over 50 but long-lived.
Gender/Sex: Female
Height: 5 foot 3 inches
Hair: Short, cropped, black hair.
Eyes: copper-colored, a common hue among the people of the region she was born.
Distinctive Markings: Multiple scars on her body, most often covered by clothes, she has no piercings. She often wears a head piece that contains a sharingan implant but this is often hidden due to a henge.
Additional Information: She often uses a henge to hide her identity, choosing to look unkept and even smaller than she actually is. Avatar should most accurately describe her present appearance unless otherwise specified.
Bloodline: Yamanaka - True Yamanaka Path
Chimera: Uchiha (Sharingan "Implant")

Physical Description:
Five foot three with short, cropped, black hair and tanned skin. She has copper-colored eyes, a common eye color for those living in Southern Wind Country. She has a slight build, never physically strong, she depends primarily on her illusions to get her out of a tight spot. She is not like most Kunoichi in that she does not make concerted efforts to attract men or sexualize herself. Perhaps this has something to do with her social deficits but more likely it is because she has a modicum of self-respect. So words like "busty" or "juicy ass" or "thic" do not apply to the Oracle. She does not wear low cuts shirts or desperate for affection short skirts that scream 'daddy issues' even if she should have a few of those issues. Rather, if anything, she makes efforts to avoid the male gaze. She is not 'ugly' by any stretch of the imagination, but when compared to her Kunoichi peers she could be best described as rather "plain." She prefers to wear comfortable, fitted clothes such as collared shirts and comfortable slacks of moderate quality. Pockets are a plus, they can hold all sorts of wonders such as pens and baubles of interest she has found in her travels such as an interesting rock or the discarded wing of an unknown bug. The only adornments she generally wears are a pair of silver rings, both of which being her contract summons, and a thin silver necklace that is often tucked beneath her collar that has a single charm, that charm being the symbol of the Oracle Order. The piece is quite old and has sentimental value to her, it is the oldest object she personally owns.

She is almost always seen with a brown or tan leather satchel slung over her shoulder. Inside this bag is a single book, in fact it is one of any books she owns, the one with her being merely the most recent tome. The rest are in her personal home library, essentially a humble bookcase (in fact several) that house all of her transcribed books. The books are unusual, with a thin, pale leather, few would recognize the books for what they truly are made of - human flesh. Indeed, these books are made from people and these books have a sort of 'almost life' to them, unclasping to her touch and changing to the proper page on their own. A portion of a human soul is tethered to these books via a means of a dark magic she will not admit to if asked. If discovered, she would admit the truth but add that not a single one of them was kind. She feels nothing for cruel men that suffer cruel fates. These books will defend themselves, or rather attack an unintended reader (think of the chomping books in Harry Potter).

The other unique facet is the fact that Fuu often wears a "found" artifact. It is a crude sharingan implant from she estimates a little over one-hundred years ago considering the metal work. The band appears to be made from a sturdy, dark leather with a buckle that fastens securely behind the head, A metal ring, somewhat like a thick rim for a pair of round eyeglasses would encircle a single quivering eye. The eye rather characteristic of the Uchiha Clan, a dark, almost coal-like iris. When activated, the iris would become crimson red with a black, comma-like pattern called a tomoe. This transformation is the dōjutsu kekkei genkai of the Uchiha clan that appears selectively among its members, obviously the former owner of this eye had such a blessing. Fuu can only speculate the true origins of this peculiar artifact, but she had obtained (stole) it from a wealthy businessman in Soons Haven named Aburabuta Hirotomi.

While it would be infrequent to mention due to the fact that many of these scars are unseen. Her body, beneath her clothes is covered in scars. Many of these scars have long-ago healed, she had obtained most of them as a teen and young adult. A more relevant mention is the fact that due to the persistent risk she is under, she is often using an illusion (commonly transformation) to conceal her appearance and make her appear different. Her goal is to blend in, to pique as little interest and possible and to be forgettable. For this reason, her appearance frequently changes depending on need, whim and circumstance.

Personality
During Fuu's early childhood her intelligence set her apart from her siblings and early peers. Her limited time in a traditional family and a childhood spent learning rather than socializing blunted her early development of the concept of friendship, community, safety and family. Her teen years are marked with abuse, early losses, forced pregnancy, and no peer group. Her concept of romantic relationships is at best transactional or a power-play, she does not believe in the concept of love or friendship because she has never experienced either. Unable to attach to her own son, her rejection of her son had terrible ramifications on his psyche and contributed to his development into the sociopath he was predisposed to become.

Despite an obstreperous formative years, she would find a semblance of friendship in the Cabal, particularly with Kaito which proved to be short-lived. He died of lung cancer, refusing to live a life that was as something besides a man. A choice that Fuu did not make, choosing to forgo her humanity in exchange for freedom. Because of this choice and Kaito's choice, she has lost her identity. She was not a woman, she was a hybrid which was something that did not belong among men or among Ancients. The only constant in her life is the fact that she is an Oracle, a fact that can be recollected in some of her earliest memories. She often titles herself as an Oracle, never using her clan name in introductions, in fact she has mostly forgotten that she had a surname. She was just the Oracle Fuu, the Oracle Michi.

Other friendships existed but she was too damaged to realize it at the time. She never felt safe, always trapped by something or someone and afraid that she would be sealed back up in some small room again. She assumed that their persistent tolerance of her was due to the assets she provided, entirely intellectual of course. Even when she was engaged to Senju Kazuki for a period of time, the concept of an emotional connection was an abstract notion that neither had the emotional depth to pursue. She felt something of course, but there always had to be some sort of plan. Some sort of angle. She planned to die, taking everyone that had ever hurt her with her in a single, unapologetic bang. Only, there was a true sentiment there. She could not go through with it. Not the suicide, the part where the few people important to her died. That being the strange, foreign word: importance. She would rather suffer the existence of her enemies than cause harm to her friends, but she could not face either so she left. A self-imposed isolation that lasted years. She never knew that happened to the people that she once called cohort or associate, she did not have the self-awareness then to call them friend. She chose to believe they lived their lives normally, perhaps even happily in part thanks to her absence.

She is serious but a more accurate statement is that she is socially awkward. She was isolated as a Oracle hopeful during her youngest years and while she was imprisoned during her youth as a potential Soverign candidate and prisoner she missed a number of milestones and social interactions normal people experience. She never had a boyfriend. She never had a period of adolescent rebellion. Most of her life was about succeeding or surviving, not about friends. Due to her upbringing she does not yearn for this but that is only because you cannot desire what you do not know. Maslow put it best when he found a hierarchical relationship between certain needs being met before higher needs needed to be actualized. At this present time she seeks a sense of safety and security. While she is free from Nao's influence she does not feel that way, she is a wanted woman by more than one party and this pervades her thoughts. She is always looking over her shoulder, hiding in the shadows.

She is bitter and she is scared. Bitter because her life was wasted in more ways than one. Scared because she does not feel that there is anybody that she can trust.

Glomming Court Influences: She can be manipulative when necessary but she prefers to take a truthful approach so her lies are often short-lived. As a Glomming Court Ancient Hybrid she cannot lie but half-truths can be told and due to the duplicitous nature of Glomming Court Ancients she does do this unnecessarily sometimes without realizing. She is viewed as a Glomming Court loyalist by some because she is a Glomming Court hybrid. in truth she fears Lord Mikaboshi. He freed her from Nao's curse and changed her in the process. She does not think Mikaboshi is 'good' and feels threatened by him. She feels indebted to Mikaboshi because he liberated her when nobody else would and she has a sense of honor, she will repay him one day.

Friends: She does not define anyone as a friend besides Kaito (dead). Kaito was her longest friend, in the end they are presently on good-terms. She turned on him and attempted to force him to hybridize in an attempt to save his life. She was aware of the effect Ancient hybridization had on her own body and while it was only a hypothesis, she felt that it might keep his illness (lung cancer) at bay. Kaito died from his lung cancer several months after the war with the Daimyo ended. She lost contact with Sennin Kazuki and Sennin Roku. She regrets this but will not admit it.

Multiple Personality Application:
At first it started as a game in the basement of the Sovereign Academy. "If I could be any person, who would that be?" At first it was frivolous things such as a princess or a dragon but as time went on and the hunger grew sharper. It was progressive of course, she stopped thinking who and instead considered what. Someone strong. Someone who was not afraid. Someone who was more clever than she was. She started to define how this her would respond and acted in accordance. How this her would be 'better.' She would give this persona a name, 'Fuu.' It was not her true name but rather the name the Oracles has given her, she had forgotten her first name and the Sovereign had given her another. That was one of the first steps, revoking their identity. When they did this she made a new one.

She took on this personality as needed, it represented her almost inhuman or rather inhumane ability to monitor and record despite the carnage. Her ability to think analytically and without passion. It represented her role as an Oracle and for a time this was not a secondary persona but her primary persona. It was better than who she truly was. It was dangerous to be who she was. To express her fears and her aspirations. To pursue her ambitions. So she let her true self sink away, it was always there screaming just beneath the surface.

This persona does not serve as a kill switch but it gives her the ability to do what this young Oracle was not normally capable or willing to do. She always has control over this or she liked to believe it. In truth she forgot that this was only a facade, it became a true part of her. She was always cognizant of what she is doing and why, to claim otherwise would be a lie. With her hybridization into a Glomming Court hybrid, her previous passions and her true sentiments came out, that she portrayed was a lie. In truth, underneath it all she was always angry and she was always scared. She would not have said anything if she was working under her created, uncaring persona but deep down beneath it all she felt everything. She had been treated as intrinsically worthless most of her life, used only for the information that she could share. A fact that a part of her almost agreed with, that was why she was willing to risk her life to tell Sunagakure secret truths at a risk to herself. In the end they did not use that information and they came for her. They would keep coming for her and she would have to die. She would die and it would be for nothing!

Still her persona pushed it down... deep below her calm surface.

She was able to do so until the shadows replaced a part of her soul. Then she felt things, things so much more intensely than before. She could not choose to be stoic, not like she could before. She was a serious person by nature certainly but her expressions were lies. She could not lie. But the persona she created, in one sense or another existed in her somewhere. It has been who she was for so long. So it was there, somewhere deep down...

Timeline
193 PP She was born, her birth name unrecorded because the city she was born in fell during the war against the Daimyo and the Oracle library that she was apprenticed to was razed.
196 PP She (3) demonstrates unusual intelligence for her given age. There is potential promise as an Oracle. She is assessed by the order over the next several months and the process begins to allow her to join the Order.
199 PP Her (6) family was offered the opportunity to allow their child to study as an Oracle. Her parents accept, she is given the name "Fuu" and she never sees her parents or her siblings again. During this same time, tensions with the Daimyo Ishii Shiro are on the rise.
200 PP Her home town was one of the earlier cities to vanish during the silent war.
201 PP The Library fell, Fuu (8) and four slightly older apprentices were taken to the Sovereign Academy in Sora.
201 PP In the first several weeks three of the other four Oracles died during the first phase of reconditioning. Fuu would be in the pit for 3 months before she was taken out.
201 PP Shortly after leaving the pit, Fuu made her first escape attempt, ended in failure - one of the other children sold her out for a meal. Fuu was put back into the pit for four months this time to serve as an example to others.
201 PP - 205 PP Fuu would be in the second stage of the reconditioning process.
203 PP Fuu was never changed into a hybrid; the older Oracle had died in the process so Michi was the last Oracle of her specific Order. Regardless, she was 'graduated' as number 14.
205 PP - 2010 PP Fuu was sent to the Palace of the Glorious Immortal where the palace library served as her prison. She was to serve as a scribe and record events, relevant information and the information that she had previously learned. She was to translate books written in the various dialects of Runic Terran that were recovered from the defeated libraries and submit the tomes to the Daimyo.
207 PP Fuu tried to run away but was caught and punished severely for her transgression. She would try again later the same year to the same effect.
210 PP Unable to conceive with his third wife Ishii (nee Takahashi) Etsuko (27), Ishii Shiro chose a surrogate option. Ishii Shiro (33) had his first born son with Fuu (17), Shouki.
211 PP Fuu attempted to escape for a fourth time, this time with her infant son Shouki. She was nearly killed during her capture.
213 PP Shouki's nature began to emerge, he was an intelligent child but his features resembled the Daimyo that Fuu resented so she would also resent her son and reject him. She would attempt to leave a fifth time, this time abandoning her son in the process. She would escape for several weeks this time, but eventually she would be tracked down and recaptured.
214 PP Shouki starting hurting small animals. Ishii Shiro introduced his son to Jashinism, shortly thereafter Shouki also began to engage in self-harm.
210 PP - 215 PP Attempts to conceive a second child were met with failure, primarily miscarriages that correlated with her escape attempts and the physical trauma suffered during the escape attempt or recapture. Security was greatly improved over these years.
214 PP Fuu was to begin educating Shouki in "all things Oracle", a notion she rejected but was not given a choice in. She would serve as essentially a tutor for her son.
215 PP Daimyo Ishii Shiro remarries and has a second child with his fifth wife, Ishii (nee Hashigaki) Fujiko (25), Susumu.
218 PP Fuu was to begin educating Susumu in "all things Oracle", there was no dismissal or decline. She would serve as a tutor for them both.
220 PP Ishii Fujiko (30) died giving birth to the Daimyos' youngest child, Ishii Sango.
221 PP Ishii Shouki is sent away to Tea Country where he would further his training and prepare to become the next Daimyo.
224 PP Fuu was to begin educating Sango in "all things Oracle".
227 PP Fuu escaped, this time finding herself with the Cabal, a group of misfit adventurers hardened by circumstance and a shared hatred towards shinobis as an institution.
227 PP Shouki was sent in pursuit of Michi, he would find her and drag her back to the Palace of the Glorious Immortal. Rather than be forced to remain in the Palace, she was sent back to the Cabal with Shouki marked (sealed) by Nao.
227-229 PP Ishii Shiro is one of several benefactors of the Cabal.
229 PP The Cabal attacks Sunagakure, the plan does not go as intended however because Shouki was supposed to return to the Palace after delaying the Kazekage's return to the depths. The Sovereign would not arrive until several weeks later, the staggered delay gave Sunagakure the time needed to fight back.
229 PP Fuu meets varied members of Sunagakure's higher echelon and a tense association eventually evolves into a working relationship.
233 PP Fuu was transformed into a Glomming Court Hybrid to escape Nao's seals. She started to call herself Michi.
234 PP Kaito is diagnosed with lung cancer and is given "months" to live. Michi attempts to save Kaito by having Mikaboshi hybridize him. He refuses, preferring to die a man than living on as something he is not.
235 PP Michi becomes engaged to Sennin Senju Kazuki, it is a match of convenience she pursued as a means to draw the elite of Wind Country to one place and finally kill them all.
236 PP Michi gets cold feet, she was not willing to sacrifice Sennin Senju Kazuki for her revenge, while incapable of admitting it to even herself, she had real emotions towards him. She seeks out Miroku Akkuma, a known low-life that festers near Sunagakure and hire him to kidnap her fiance on her wedding day. She was not going to divert from her plan and was prepared to die, she was just not willing to let Kazuki die with her.
237 PP Due to social tensions, the wedding never happens, Sand and the Diamyo's forces continue their tensions, several skirmishes occur.
239 PP Kaito lives longer than expected but ultimately dies to his cancer.
240 PP A few months after Kaito's death, Michi leaves Sunagakure, she researches the lost city of Babylos.
242 PP Michi makes herself a home in Soons Haven.
244 PP The final battle between Sunagakure and the Sovereign takes place. Michi was not present for this battle, but she is aware that the Daimyo was defeated and taken from the battle site. Michi has already lost contact with those she knew in Sunagakure.
245 PP Michi is hired by Aburabuta Hirotomi to verify various artifacts.
246 PP Michi stole a Sharingan Implant artifact from Aburabuta Hirotomi, framing the secretary.
246 PP Lady Ishii Mako is named Daimyo of Wind Country, usurping her husband Ishii Shiro (69) who was still MIA. The Merchant Lords officially have Ishii Shiro's status deemed "deceased".
- Ishii Susumu (31) protests Mako's claim to the throne as heir apparent but lacks the support of the Merchant Lords and the Sora court.
- Ishii Susumu is imprisoned in Sora, where he remains to this day.
- Ishii Susumu had found Michi briefly in Soons Haven prior to his incarceration, he made wild claims regarding the legitimacy of the throne and the ill-intent of Tea Country that fell on deaf ears. She refused to help him.
246-249 PP Michi continued to work for Aburabuta Hirotomi, leaving his employ voluntarily in late 249 PP.
251 PP Unknown to Michi at the time, after she left Aburabuta Hirotomi's employ, he would share the fact that he was working with a former Oracle with the assumed dead Ishii Shiro. Shouki would find his way to Soons Haven and Michi would start a life on the run.
251-255 PP Michi lived a nomadic life for the most part but ultimately Shouki appeared to tire in his pursuit of the Oracle. She would resettle in Soons Haven in late 255 PP under an assumed name and frequently used henge to hide her appearance.
259 PP A seismic event (possibly) drew a sandworm from the ground, causing damages in Soons Haven. She would discover a forgotten religion underground.


Positions

Oracle: Member
Part of the original Oracle Order that fell during the silent wars that felled the five kings. she was an apprentice when she was taken and the Great Library of Tante fell. She is a part of the old ways.

Cabal: Member
After Fuu escaped the Daimyo, she scraped by selling her knowledge. She would eventually cross paths with Kaito, the leader of a small band of adventurers. She offered her a fair commission for the verification of various artifacts. Eventually she would be offered a position among them which she accepted readily. The members of the team would eventually square off against Sunagakure and do astonishingly well against them despite the numbers not being in their favor. Ultimately however, the Cabal would fall. Some of them killed, others imprisoned and others pardoned. Fuu was never technically pardoned but she had also aligned herself with Sunagakure early on during the invasion.

Sovereign: Member
She completed the Sovereign program and was sealed by Nao. She was never made into a created hybrid because there was a risk that she would not survive the process and she was the last Oracle of the Order Tante. Her role was never intended to be for combat, she was locked away in the Palace of the Glorious Immortal.

ANBU: Target of Observation and Emulation
Fuu was never conscripted into the ANBU Branch, however she observed the ANBU Branch intently and they have observed her. Over the past few years she had earned not only their attention but also their ire. Her association with the Oracle Order, her potential wealth of information, her association with the terrorist group known as the Cabal, her association with the Sovereign and the Diamyo has placed her under the magnifying glass. As such Fuu has learned through observation how the ANBU work but she has garnered no benefit beyond the emulation of their skillset. Similarly, she has not gained the respect of civilians and shinobis alike as she held no recognized rank in this branch.

She has no particular aspirations to become an ANBU beyond the fact that she might be able to learn something among their ranks. In truth she is apprehensive being associated with this branch. She feels that she has earned the ire of two Sennins associated with the branch: Sennin Roku and Kazuki.

Shinobi Rank: Jounin
She is recognized at this level on the basis of skill and potential threat alone.

Fuu was never conscripted into Sunagakure as a Sunan shinobi, however she is considered to be a security risk. She has recorded a number of their secrets and it is likely she has observed much that has not been transcribed. In addition to this, she was also a veritable oasis of information regarding Sora, the Daimyo and the lost Orders. While she is not a recognized member of Sunagakure, thus not the recipient of the respect and authority that comes with the rank but she is considered to be an S Rank threat. One that they would not willing wish to see leave Wind Country or return to the Daimyo. So her 'position' in Sunagakure is tenuous at best. She knows if she tries to run, she will have yet another enemy. She believes that she is frequently being followed, she is likely not wrong but she is good at hiding. They know that she has not left the country and that she has not reconnected with the Sovereign, however the exact place where she rests her head can only be speculated.

Hybrid: Glomming Court
Mikaboshi would make Fuu (later known as Michi) into a Glomming Court Hybrid to free her from Nao's seals.


History

Homeland: Fen
A small, coastal city in the rural portion of South Wind Country. The city was an agricultural center that celebrated a mild climate and plentiful rainfall. Few lived in Fen because the earth was good for growing but not good for building. The soft earth made for poor foundations and frequent coastal flooding might have rejuvenated the soil but caused severe damage to homesteads. Urbanization never fully happened but the natural beauty of the setting made this doomed city a popular tourist destination for those that wish to 'get back to a simpler time.' The people were highly religious, believing that hard work and natural remedies were a way of dedicating themselves to the powers that be. Legends of the first men and the power of Primus to contest the very gods was a legacy that ran deep in this community that claimed that many of them (likely flasely) carried the blood of the One King in their veins.

The city fell early in the war, the community so small that the limited records describing the city could construe this to a misspelling of another community. A population of about 900, when the village crumbled, they were not missed.

Historical Bloodline: Yamanaka
Fuu was born into the Yamanaka Clan in 193 PP, as such she shares the genetic profile and propensities of this secretive clan she has also realized the bloodline limit of this clan fully. Known as the 'Mind Clan', it was unsurprising that the Yamanaka side of her family had close ties with the Oracle Order. Yamanakas possess a sharp mentality that not only enables them to cast powerful illusions, but also have the unique ability to project their consciousness outwards to directly manipulate the wills of others. These were useful skills, desired among Oracles. Her parents were intellectuals, her mother a quick-learner and a professor, her father a Yamanaka and psychotherapist. Their beautiful minds was what attracted them to each other and it was as if she was genetically predisposed to become an Oracle. Becoming an Oracle as a position of prestige in the eyes of the Yamanaka Clan elders so it was encouraged that she join when she shown promise as a potential Oracle candidate. She was the youngest of three, her brother and sister were also rather clever children but they had their mothers quick learner genetic traits more so than their father's. They did not apply to become Oracles, only Fuu did as a young child of 3 in 296 PP. Her mental fortitude was apparent from a young age, she had the uncanny ability to see through lies and illusions in her earliest years. As she matured, so did her mental prowess. She would be accepted into the Oracle order as an apprentice at the age of 6 in 199 PP amid growing tensions politically in Wind Country and she would eventually become an Oracle as well as a masterful illusionist.

Orders: Oracle Apprenticeship
The Orders were a vast network of civilian and shinobi men and women who owed fealty to the Kazekage, not any one of the five Wind Country Daimyos. Their ways went back to the first men and an Oracle served as intellectuals, as learners and as scribes. Young children, often under the age of eight were made into apprentices. Their apprenticeship would last for several years, during which time they would learn the 3 Ds - dedication, discipline and discovery. Studies were rigorous and the instructors were stern. They needed to read, retain and reiterate vast passages consistently to earn the title of Oracle. While brilliant by society's metrics, Fuu was markedly average in terms of the Order. She was called Fuu, meaning "Wind" because the Order would be her identity, her real name irrelevant but recorded as all named were in archives that would be razed years later when the Daimyo's men came for the Orders.

The Fall of the Orders
The Orders fell during the silent war waged by the Daimyo Ishii Shiro and his inhuman army. The Orders knew that Ishii's men were coming for them months in advance, they had closed their gates and fortified the best that they could but all it did was delay the inevitable. The Oracle Order of Tante was razed, members of the Order still inside. The youngest of them, the apprentices were secreted away in the dead of night so that the battle could be fought and won or lost. They were to seek refuge in Babylos, the great tower had gone dark in 200 PP but their walls were impassible, their automatons were undefeatable, or so they believed. Serving as the heart of the Order, they just needed to get the children there. Only, they never made it.

The children and their proctor were captured, the proctor too old to be of any use was killed. The children taken to the Sovereign Academy in Sora.

The Oracles of the Order of Tante would fight back against the Sovereign, but they would ultimately fall in 203 PP. Their apprentices lost two years earlier, the remainder of the order was systematically executed.

The Sovereign Academy: Step One
Fuu was eight in PP 201 when the Library of Tante was first razed. She and the four surviving apprentices, six died during their capture, were brought to Sora. They were prisoners and they were sent to the pits. The pits would prove to be the first part of the conditioning process where they stripped away their humanity, where only the strong or in Fuu's case the clever survived. It was not a place where she could afford to be kind and for the sake of her own survival, she had to destroy her own sense of mercy. She lived, but only because the others died. This was as intended, there was no objective end result that would have allowed everyone to leave that pit.

Historical Kinjutsu: Grandeur Phantom
She was nearly eight years old when this limit was realized. It started during the time she was locked away in the Palace of the Glorious Immortal. Indeed, her time in the Palace and later the Sovereign Academy was not terrible in comparison to the fate so many others endured. Sovereign Training was done to the young. To the ones that would not be missed because most would not survive the process. She was durable enough to endure but she also possessed the mental fortitude to withstand their attempts but it would only be a matter of time before she either cracked or died like all the rest.

It started as a game in the basement of the Sovereign Academy. "If I could be any person, who would that be?" At first it was frivolous things such as a princess or a dragon but as time went on and the hunger grew sharper. It was progressive of course, she stopped thinking who and instead considered what. Someone strong. Someone who was not afraid. Someone who was more clever than she was. She started to define how this her would respond and acted in accordance. How this her would be 'better.' She would give this persona a name, 'Fuu.' It was not her true name but rather the name the Oracles has given her, she had forgotten her first name and the Sovereign had given her another. Number fourteen.

That was one of the first steps, revoking their identity. The irony was, her true name and identity was revoked years ago. They gave her instead an impersonal number, but as humans we always needed to assign meaning so even her name had a meaning. It meant that there were at least thirteen others besides herself, Eventually her name would become thirteen and twelve, that was because she had outlived two of her predecessors. They told her this, that was how she knew. It was quite cruel telling a child this but this was simply a matter of life.

She endured all the same, strong enough in body to survive despite always believing that she was weak perhaps she was stronger than she had credited herself. Her mind was another matter, being intelligent did not mean that she was stable. She was, stable that is but sanity can be rocked if given enough time. They started simply of course, making her hungry and cold. She was not alone of course, she was with others and then they would toss a few slices of bread or a threadbare blanket down the hatch and the children would claw at each other until one emerged victorious. At first the children would hold onto the morals their parents taught them if they did not already knew the way of the world. In fact that was how one could tell the streetrat from the recent orphan. Parents often raised their children well, and they suffered for it. At first she did what all 'good' children did. Proclaim that they could... should share but she quickly realized that was not going to happen. She that part of her was tucked away. She was not proud of it but she fought to survive like the rest.

That would prove to be the first step of many, to reduce a child to a beast. Her true self was reduced to such, but she had a semblance of intelligence. They thought it was because she could resist them but she was not that much stronger than the best. She just lied. She was barely holding onto her sanity so she made herself into a new person first inside her mind and through a shear force of will, a powerful intellect and necessity. She took on a new personality as needed, it represented her almost inhuman or rather inhumane ability to monitor and record despite the carnage. Here it demonstrated her ability to impassively do as requested but to maintain cognition throughout. Her ability to think analytically and without passion was . It represented her role as an Oracle and for a time it was the key to her survival. It became her primary persona over time, she forgot who she was. This 'person' she created was better than who she truly was. It was dangerous to be who she was. To express her fears and her aspirations. To pursue her ambitions. To feel or at least express her anger and her passion. So she let her true self sink away, it never left entirely. It was always there screaming just beneath the surface.

This persona was never a 'kill switch,' if anything this was a less violent side. It gave her the ability to do what this young Oracle was not normally capable or willing to do. She always has control over this or she liked to believe it. In truth she forgot that this was only a facade, it became a true part of her. She was always cognizant of what she is doing and why, to claim otherwise would be a lie. With her hybridization into a Glomming Court hybrid, her previous passions and her true sentiments came out, that she portrayed was a lie. In truth, underneath it all she was always angry and she was always scared. She slept better before she was changed, even with her autonomy at risk and death being dangled in front of her she was able to how you say... fake it until she could make it. Now she wakes up screaming. Her abandonment of Shouki bothers her, she regrets something she never regretted consciously before. His death creeps into the back of her mind as well. Even her former association with the Diamyo, before she ran. She saw the interaction differently. Shouki was born from an act of violence but there was a passion involved. It was not simply a physical act, if that was true there would be dozens of other bastards like hers. Emotions were always something she overlooked when her persona was in control unless she was actively looking for them.

She had made new enemies as well. Egos are fragile, none more than a Sunan in power. It seemed to be a trait. She would not have said anything. She should not have said anything, it would have been better for her. If her persona was in control, that lie that seemed to now lurk in her shadow rather than her head, she would not have told them what she did. But she felt betrayed. She felt as if she had no value in their eyes. She had been treated as intrinsically worthless most of her life, used only for the information that she could share. A fact that a part of her almost agreed with, that was why she was willing to risk her life to tell Sunagakure secret truths at a risk to herself, it was all she was good for. In the end they did not use that information, even that had no value and the Sovereign came for her. They would keep coming for her and she would have to die. She would die and it would be for nothing and she knew it!

She tried to push it down, push it away to the darker places. To her shadow where the 'better' self seemed to dwell. Her persona, or rather shadow had no space so she lashed out. What she said was the truth but it was not a truth they wanted or cared to hear.

She was able to do so until the shadows replaced a part of her soul. Then she felt things, things so much more intensely than before. She could not choose to be stoic, not like she could before. She was a serious person by nature certainly but her expressions were lies. She could not lie. But the persona she created, in one sense or another existed in her somewhere. It has been who she was for so long. So it was there, somewhere deep down...

This persona saved her a number of times, something she has appreciated. It helped her keep her sanity, at least what threads remained when she was captured by the Diamyo a second time and they failed to reprogram her. It helped her not cry when her son died although she does now when nobody is looking. She failed Shouki probably most of all, her fear was why she abandoned him with that monster. All he ever knew was what Shiro taught him. He did not have a chance. It was not his fault. His father was cruel and in a way she was too. It was her fault as well wasn't it? What was fake was becoming so very real. It had consumed her until Mikaboshi had split her in twain. Ironically, she was likely a 'better' person with this persona.

And that was how her shadow became her second ego. Rarely a neat little package. Rarely works out. Ironic that the one thing she wants is to be able to place that mask back on.

The Sovereign Academy: Step One, Part II
She was one of the few to escape the pit after three months. She was a survivor, weakened and fatigued by hunger and scraping against those just as desperate. She would see her opportunity to escape when she was taken from the pit, a part of her might have been broken, but she never withdrew. She would run, but she was just a small child who was hungry, tired and cold. She would be captured and she would be thrust screaming back into the pit she had just survived. Faced against a fresh group of children who had their vigor still, she would have to survive this hell a second time. They were not as quick to pull her from this pit, they were making a point. Four months this time. She would later learn that she was sold out by a child that was hungry, a meal was all she was worth and it did not do that child much good, they died within the month, before Fuu was withdrawn a second time from the pit.

Sovereign Academy: Step Two
This as the conditioning process. Another term would be brainwashing, a multi-year process of re-education to ensure subservience and loyalty to the Daimyo. This involved a mixture of techniques including conditioning, isolation, propaganda, and dehumanization. The children were numbered and even that number was not their own, the numbers changed as their predecessors died. She started somewhere over one-hundred but by the time she 'graduated' she was number fourteen.

House Scribe
Michi would make other runs for freedom over the years, but she would be quickly thwarted. It never stopped her from trying but it took some time to recover from the consequences of her transgression. Fear was a powerful motivator, as was pain. Upon graduation, he was not imbued with the essence of an Ancient by Nao because she was the last surviving Oracle apprentice. She was taken to the Palace of the Glorious Immortal in Sora where she would be chained (literally) to the library. Her role was simple: archive, write and complete the collections. To translate works and to copy choice passages into a consolidated time. In some cases, to rewrite history as something more palatable for future readers.

The opportunities for escape were rare and were met with violent ends.

Mother of Monsters
The house master was Daimyo Ishii Shiro, having reached middle age with no known heir and having difficulties conceiving with his present wife, he would force himself on Fuu. She would eventually become pregnant and bear a son, Shouki. An unusually large child, a nod to his Akimichi heritage, he had a lot of his father's features as well as a few of hers. She never could find herself capable of loving the boy, even as an infant. The circumstances of his creation a part of this as well as arguably untreated postpartum depression. She would find that she ignored the child for the most part if and when it was left in her library cell. He survived infancy but he was unloved. She would make an attempted escape when Shouki was about a year old but they would be caught. She was no longer allowed to see Shouki, not until he was older at least. She did not really miss him.

When Shouki was 4, they would let him stay in the library during the day under watchful guard. Fuu had an additional role - educator. She would teach her son all she knew. She would teach her son of Oracles and of their ways, not that she had ever completed the process herself but she knew of it. She was a dutiful child herself once upon a time and Shouki was quick witted, sharp and bright. Frustratingly so. There was no saying 'no' to Ishii Shiro, her reluctance was not a consideration.

There were attempts to produce a second heir, however miscarriages prevented any other children from reaching term. Eventually when Ishii Shiro moved onto his new wife, she was no longer needed in this capacity and Ishii's fifth wife produced Shiro a legitimate heir. Fuu knew what that likely meant for her own son, first born bastard meant nothing in Wind Country and even less in a line of succession. When Susumu, the future heir apparent turned 4, he would join his older brother for classes. She remembered the lies told to her son, not that she every bothered to correct them. He had not been told that his position as heir would be undermined by the birth and life of his younger brother or much later, the birth of his even younger sister.

They did not tell Shouki when they sent him away to Tea, to the King Makers he would foolishly call them back then.

It was not until Shouki was nearing graduation from the academies of Tea that he would learn that his younger brother Susumu would be their heir apparent. His reaction to this news was hardly unexpected. Shouki tried to kill his younger brother and he failed due to the intervention of Journeymen nearby when the incident happened. Shouki would be ultimately sent back home, a danger to his younger brother and Shouki was a terror. He always had this violent propensity, from when he was quite young in fact. He damaged furniture and walls, hurt the servants and unfortunate pets that were foolish enough to enter his grip. His violence always was more than an act of piety, it was an act of curiosity, of pleasure. His various violations extended past the palace to the local community. An eligible bachelor, he rarely lacked for company but he was just as interested in the carnal options they offered as he was in seeing what could make them scream. It was always that moment he saw a change in their eyes that he loved best - the moment where they went from angry or indignant to truly afraid that simply stirred something in him.

The Cabal
Michi would finally make another audacious escape in 227 PP and this time they would not find her. Not initially in any case. As a young, newly 'free' woman she made a living, scraping by using her knowledge or lore and literature to support a meager lifestyle. She had no desire for wealth, only freedom. Eventually she would be found of course, by an adventurer named Kaito accompanied by a few friends. They were seeking lost and forgotten artifacts and they were seeking a local lore expert to learn more about their extraordinary finds. She supplied them with whatever information they sought for a reasonable price, eventually they took her under their employ, offering her the one thing she truly wanted -- a chance to see the world and expand what she already knew. She was a coward for avoiding the Daimyo and for never returning for her son. She never shared what Shiro did to her. What he was doing. She watched as the storm which isolated the various cities gave him the opportunity to consolidate his power and she never intervened. She knew the the Daimyo was getting stronger uncontested. She knew what happened to those missing children, she was after all technically one of them but nobody lamented, nobody knew and nobody was looking for them. She never tried to undermine the Daimyo even when she noticed his influence spread. Perhaps if she had, things would have been different, but she was scared. She was always scared.

She would remain with the Cabal for several months, that is until she was ultimately found by her son. Shouki would physically overpower her, nearly killing her in the process before he dragged her back to the Palace. As far as the rest of the Cabal knew at the time, Fuu had been attacked by a wild animal and was dead. They never knew the circumstances of her reacquisition. Fuu spent several weeks in the Sovereign Academy, by the end of it all, there were no secrets left once again. They would attempt to reprogram her, but older people are harder to "fix." Nao upon learning what he could about this Cabal suggested that they both return, sealing Fuu thrice in the process before sending them both away. There were simply things that could not be said, even in private. The seal did not allow it. All the Cabal knew was that she was alive and that there was a additional member interested in joining. His physical brawn made him an easy addition in spite of his Jashinist ways that unsettled some.

Ishii Shiro would frequent the Cabal, giving them work and he developed an amicable relationship with the Cabal. Eventually their collaborative projects would culminate with a shared 'hate' - Sunagakure.

The Anarchists
A rare moment of autonomy, Fuu would perform her duties as ordered only to meet several Sunan shinobi that would change her life forever. Over the course of numerous interactions she had transitioned from recording their ultimate demise to working alongside them as they tried to save their world.

The initial attack was a success. The Cabal overtook the city and they were going to destroy it. Fuu dutifully recorded their dying days. That was until she saw what she believed was 'hope.' A vigilante named Kasha that was defending the weak despite the anarchy. She pleaded with him to run after seeing his dedication to justice with her own eyes. A true hero is a rare things, she would know. She shared what she knew of an escape with him in hopes that he would take it. That perhaps in time he would be the hero Sunagakure needed. She would also gift him with something -- her ring. Her ring was bound to the Bird Contract, she hoped that it would protect him so that they would meet again.

The Betrayal
Both Kashi and Fuu would survive. Sunagakure would even survive. Most of the Cabal would be captured. She would be a criminal that was not actively hunted but still sought. So she hid. She watched. That was what she was supposed to do and she did it. She was sharing her findings with the Daimyo. She had no choice, she was compelled to do so but she also tried to get help. She sought out heroes. She sought Kasha and fed him information also. She sought a mysterious foreigner that seemed to stand out from the rest, Senju Kazuki and did the same with them. The information she shared would prove useless and irrelevant, they did nothing with their findings. The Daimyo would grow suspicious of her over time and a part of her knew it. She knew she would be called back so she prevented her return the only way she knew how -- she picked a fight with Kasha. She was beaten, but she did not mind the pain. She had won in another way or so she believed. Her timing however was poor, the Sovereign had come for her and nearly killed her in her weakened state, Nao already knew of her treachery and she had outlived her usefulness. Kasha was able to drag her to safety. Safety was the Obsidian Palace. When she regained consciousness she gave what little else she knew to a pair of Sennins and attacked herself to ensure that she would not return to the Daimyo but she knew that her days were numbered and that she would be dead within the week. They wanted her dead and those seals would compel her to her doom.

Hybrid: Glomming Court
To release Fuu from the power of Nao's seals, she needed to die and die she did by the hand of Mikaboshi. She would be reborn a Glomming Court hybrid at his hand.

Defeated [Betrayal], the Sennins left alone, unconscious in the Obsidian with a pair of guards at the door. Deep Court Lord Mikaboshi took this as an opportunity and he procured some information from Fuu as well, transforming her in the process into a hybrid of the Deep Court. Doing so severed the hold the seals has over her and he then granted her freedom from the Obsidian. In doing such, Fuu, now known as Michi owed the Lord a great debt she would one day repay. She shared with Mikaboshi what she knew of the Sovereign and was brought to speak before the Sennins and Kazekage. She did not have kind words for them. She felt betrayed because they did nothing with what she shared and continued to do nothing. What she knew was now old and getting more outdated by the second. She rebuked them for their lack of resolve and perhaps made enemies doing such before she left but she decided it was time to take matters into her own hands.

She gathered two former allies -- Kaito and Naganisa and brought them before Mikaboshi. Her intent was two-fold -- to reveal the Sunahoshi beneath the mask and to empower her allies as their strength was waning.

Return to Babylos
She would sneak out of Sunagakure, she went to the badlands in search of a treasure. A construct from Baylos, a city of forgotten wonder. She was going to sell it to the highest bidder once she found it, the technology was fantastical but it was old. She could not only replicate it but improve upon it. She just needed the funds to do so. That was where the bidders came in, she would repay Mikaboshi and release Katsuo in a single gesture if she could provide a residence for the Ancient amalgamation of shadow. It would not work out, she would be double crossed. The buyer wanted both her findings as well as her, there was a price on her head and a value in learning what she knew. She would fight her way to freedom and make her way back to Sunagakure in time to learn two things:

First, her son was dead. But he would not remain dead.

Second, there was World Martial Arts Tournament about to start, hosted by Tea Country.

Historical Kinjutsu: Grandeur Phantom → Chimera (Uchiha)
Michi, at one point Fuu was a Grandeur Phantom. It was truly a symptom of madness. Then Fuu asked herself a question in the depths of The Pit in the Sovereign Academy. "If I could be any person, who would that be?" Hunger quickly changes the answer. At first it was frivolous things such as a princess or a dragon, but as time went on and the hunger grew sharper her want would change. She stopped thinking who and instead considered what. "Someone strong. Someone who was not afraid. Someone who was more clever than me." She would give this persona a name, 'Fuu.' It was not her true name but rather the name the Oracles has given her, she had forgotten her true name, having been renamed twice already. The Oracles had named her Fuu and the Sovereign had given her another -- Jūyon or number fourteen.

This persona was never a 'kill switch,' if anything this was a less violent, less impulsive side of her. This alternative persona gave the Oracle the ability to do what a young child, a young teen would was not normally be capable of. Initially she believed that she had control over this portion of self, but in truth this facade became a true part of her. It manifested itself in an uncanny manner and ultimately consumed her true personality. When she became a Glomming Court Hybrid through the influence of the Glomming Court Lord, Mikaboshi, her previous passions and her true sentiments surfaced. Underneath the unwavering, analytical facade, she was always angry, she was always scared. It influences the mistakes that would follow. Her betrayal of Sennin Senju Kazuki's trust, her ultimate abandonment of Sunagakure. This emotional, tangled mess that wanted revenge. That was vexed by the notion of peace when she wanted blood. In time, her sentiments would cool, this passionate portion of her true persona would fade but it would take years. Years of peace, a failure caused by lacking coping mechanisms and a lack of needed therapy defined the years that followed.

A lot stayed the same, never deviating, never changing. Always trodding along the same, known, beaten path. But as unchanging and consistent as the world might seem, a lot can change in two decades. The Genjutsuist had a repressed aspect that would eventually die, her honest sentiment. While she continued to seek to understand the world around her, she failed at every turn to understand herself. There was a portion of her that was screaming, that was rife with fear and intensely lonesome. That wanted to die. It was a dangerous and harmful part of her that she simply ignored and in a way that worked. She neglected her heart for the sake of her mind. There was no inclination to save herself or to better herself. She simply depended on the dichotomy of the internal person. The problem with matters of the heart, of trauma, and of regret is that these are subjective experiences. Michi had made the frequent, repeated error of denying matters of the subjective and only addressing what was objectively known.

The Oracle only recognized the objective elements. Her time alone left her heart and the social part of her mind famished and while she experienced the various wonders that Wind Country had to offer, these experiences did not come free. At the expense of such knowledge, she again lost a portion of herself. She did not miss this portion of herself that she lost. In fact, she did not even notice when it was gone, she was so busy pretending, living a lie that when it became synonymous with truth, it just made things easier for her.

Michi had left Sunagakure after the war was fought and won. The Daimyo, Ishii Shiro was defeated in battle, recovered by his longest Sovereign, Ishii (Number One). The Daimyo, his greatest soldiers and Sunagakure's greatest enemies were driven out of Wind Country and a an era of relative peace would follow. Michi did not have a reason to stay when the war was over. Everyone had their lives to attend to and she simply did not fit into any of their lives. The recently hybridized woman was a torrent of emotion and she lacked the means to express this. Had she done things differently she could have fit into Sennin Senju Kazuki's life had she tried harder. Had she possessed the emotional depth and awareness to try, she could have made it work. To admit when she was wrong, something that she could never do - an Oracle was never wrong. She should have been honest. Talked about how she felt. Admitted that she felt something at all. She should have invested something into her mental health but she did not do either and she would eventually leave. She would assume that those she left behind lived out their lives. That they were still living them. Living the lives that they fit into and she would live the only life she was fit for.

And like war, peace also can change someone. She fixated on her work, her studies. The Grandeur Phantom would flourish and her true nature would starve, ultimately die of ignorance and neglect. The created person became the only person. Life would go on and the years would pass her by. She was long-lived because of her Deep Court nature, so she would age slowly but she would watch those around her age, grow old. It was good, better in fact that she was numb. She would watch as the neighbor's children grow into teens and even young adults. Adults would grow old and grey, eventually pass. She would even see the first signs of age in her own son. She saw him rarely, he had the grace of a rhinoceros on steroids so he was rarely missed or so she (wrongly) believed. Fear made her pay less attention, think less analytically. Fear had value that she would never understand. She still fled, she still hid, but for the most part she led a quiet, albeit humble life in Soons Haven. She avoided adventure, excitement and the impulse to align herself with some foolish endeavor or man in Soons Haven. There was always a political plot, an attempt to undermine one another and had she decided to involve herself, it would have been a fascinating mental exercise. She did not bother, she kept out of it. Without passion, there was no reason. She just was.

And life would be thus, for nearly a decade in fact. The monotony of records and learning, a solitary existence that she never felt quite fulfilled in but she endeavored all the same. Perhaps it was out of habit. No longer in need of this other person, that persona, ironically the true person, would ultimately fade away.

It was probably about 14 years ago in Soons Haven that her life would be yet again changed. She was seeking work, nothing grand. The journey back to Sunagakure was dangerous, not just because of the vast expanse of inhospitable terrain and apex predators in sweltering heat and minimal resources. It was the swarms, as a lone traveler she would have been easy pickings if they came upon her at the wrong time. Probability was not in her favor and ever-prudent, she chose to stay in Soons Haven. Soons was home to the Merchant Lords, to a thriving trade center and economic hub of Wind Country. Soons was also the place where Michi had decided to eck out a life. A humble one, a simple two room homestead near the Teardrop Oasis. Nothing came for free, taxes were due, repairs were needed and life needed to be lived. She was confident that she could find work and she had no problem finding a particularly generous benefactor.

Aburabuta Hirotomi was an aristocrat, alleged son of Aburabuta Yutaka. Aburabuta had no legitimate heir, Hirotomi was the fatherless son of a model and lived a comfortable life. His means certainly were in excess of what his mother earned and when Hirotomi came of age, he took the Aburabuta name and claimed to be Aburabuta Yutaka's rightful heir. Aburabuta Yutaka is believed dead, he has not been seen in decades and he was an incredibly wealthy man, his time in Soons Haven was defined as a presence of excess, gluttony and of course greed. There was never any proof of a biological relation between Yutaka and Hirotomi, but the young man made a name for himself without the assistance of his alleged father. One of the wealthiest men in Wind Country, the businessman had his fingers in various legitimate and illegitimate ventures.

Michi was well aware of Aburabuta Hirotomi's reputation as a criminal element in Wind Country, that he traded in gems, art and artifacts officially but he had involvement in the seedier side of Wind Country also. It was hard to separate fact from fiction, but it was not her concern. She was also well aware of his reputation as a generous benefactor. A talented person could easily be set for months if they completed a simple job. These rumors of course left out the fact that few survived long enough to enjoy the temporary wealth Hirotomi afforded them. Hirotomi did not deal well with theft, betrayal and failure. In spite of these risks, Michi was not able to overlook the significant opportunity, convincing herself that if it looks too wrong she could simply walk away.

That was easier said than done.

Everything about Aburabuta Hirotomi was impressive. From his estate, the lush green grass on the big lawn was alone enough to bankrupt a dozen families. His estate, a multi-story building made from wood of all things was a standout in a sea of smaller stone and clay domiciles. Guards and waitstaff met her at the door, a strangely courteous yet threatening experience. The building a veritable maze of rooms, each grand. There was a waiting room for the waiting room, she was not even sure how that worked. Eventually she would be addressed by Hirotomi's assistant's assistant, a well-dressed middle-aged man with the barest hint of a foreign accent she could not quite place. He would explain that their needs depend on the resume, Michi's was fairly extensive but hardly a brow was raised when she submitted the multi-page document. Previous experience in the Cabal served as a reference, they had done work for the Aburabuta family in the distant past, primarily artifact recovery and verification.

She was given work - simple enough. Verification of several artifacts that had been recovered over the past several months for a significant sum in recompense. It seemed like simple work, nothing that she would have a moral issue with until she came upon some of the artifacts. A majority of the artifacts were frauds, this was easy enough to verify. The markings were incorrect translations, the dyes were from centuries later, but there were a few that were real. Obviously stolen items, but the Oracle would not be able to discern where with the limited information she had. Some belonged in a museum. A few artifacts, distressingly, seemed alive. A mote that she recognized as a trapped soul inside a sealed jar that screamed for release, a hand that had a life of its own despite the fact that it had no man attached. The artifacts would become even more gruesome after that, until one day she would come upon a queer antiquity. It was an eye, a physical eye with the optic nerve still intact. The eye was held in place, somehow still quivering, by a set of six metal prongs and what could be best described as a harness that would fit around one's head. [OC: think mad Moody's Eye] At the time of discovery, she did not think much of this artifact, it was an obvious doujutsu implant.

It was obvious that Aburabuta Hirotomi was not a good man. Michi did not care, she was not there to make a value judgement. She was there for a paycheck and as the rumors claimed, Aburabuta paid incredibly well. She was going to verify the doujutsu implant just like the rest. Make sure it was legitimate and then document what she had learned for her benefactor's eventual consumption. She had considered stealing it but it would have been foolish to try and steal the doujutsu implant, but the temptation was ever-present. She was under the watchful eye of two guards the entire time she reviewed the artifacts, she was searched whenever she entered or left the artifact room, she was not allowed to bring anything in with her and she could not take anything back out with her, not even notes. Even the clothes she wore were provided by the staff and left behind in a changing room at the end of the shift. Hirotomi was too careful, she knew that would be caught and she was uncertain of the powerset of those paid to watch her. If he was getting his money worth and he was even half as generous, she knew that she was outclassed. That was until providence was in her favor - the secretary had been caught stealing. She had risked her life as well as that of her family's for a handful of gold coins. Certainly, it was enough to buy a home in southern wind by the sea but would it be enough to compensate living the rest of her life in fear?

She was chakra sensitive, that much was apparent. One of the guards was obviously overpaid, she cut him in half in a single fatal blow. The other, however, was well-paid. He would draw his sword, this strange, eerie blue samurai sword that seemed to move unnaturally. His partner felled, and he distracted by the woman who he would ultimately slay, but not before taking a few disastrous blows of his own. Beaten, bloody and still alive, it was Michi's opportunity to well... you know, take it. Not just the artifact on the table, but the man's life. An offer for healing, not a complete lie. Just the healing was not intended for him. He should not have placed his faith in the Oracle as she turned his own blade on him and finished what that secretary could not in the slanted battle and heal the dead woman enough for her to rouse and run away. Technically saving her life, she would escape with a secret she did not even know she had.

That secretary would be falsely blamed for the theft of both the gold and the eye, she would be hunted and the eye would never be recovered. She would die horribly but if anything, she had a minor reprieve to enjoy a fraction of the ill-gotten gains. Michi would escape with the strange device and ultimately don it. Her business with Aburabuta Hirotomi would conclude from there. She would complete her assessment and studies of the strange device and she would conclude quite simply that it was an alternative means besides surgical intervention to gain the power of the Uchiha sharingan. The device was ingeniously made, possibly by a Journeyman but certainly if so, not legally. There was no mark of the Order or signature on the metalwork, but the metal was most assuredly Takahashi Steel. The ring resembled a hick-rimmed eyeglass with a set of prongs holding the eye in place. It was quite strange how the eye refused to rot despite its likely protracted age. She wondered what sort of magic was used to preserve the eye, she had several recorded tactics but they failed to be as effective as whatever was done in this specific case.

Using the eye did require more than simply wearing a morbid lens over one's left eye. The optic nerve also moved on its own accord and it would, once fastened to her face painfully plunge themselves into her lower lid. She would feel her natural eye get pushed forward as if the optic nerve was attempting to pop out her eye. In future placements she would habitually place her palm over the device whenever she attached it. A habit, a battle against futility because a palm could do little for her if the device decided to rip her natural eyeball free. The burning sting would resolve after a few minutes, it never got better. After a few bleary moments, her vision would recover from the array of flashing lights. Things would look different, just a bit wrong through the eye that was not her own.

However it would just end there for a time. An additional, uncomfortable eye over a normal eye. A waste really, but Michi was well aware that the device was much more due to the labeling and the little information she was given by Hirotomi's offices. She would have to learn what activates the eye which would prove to be troublesome, even frustrating. This kekkei genkai is stimulated by powerful emotional experiences and Michi had the sentiments and the emotional depth of a parking lot puddle. She did not have someone as far as she was aware that was precious to her, she hated her son and the expression was mutual, she was estranged from most of her former allies and had no friends. The signal, the chakra-laden response from the brain of the emotionally charged Uchiha would affect the optic nerve effectively transforming the shinobi's eyes into the Sharingan. She had no powerful or close relationships, so she would be challenged at this juncture.

Literature describes the Sharingan as an "eye that reflects the heart" and her heart was not happy nor was it sad. An emotional journey would be required to earn this power and to achieve that she had to simply think. To remember and to envision a lie. A lie where she was happy, it was the cruelest vision she could give herself because she would wake up from this delusion and it would be gone, she would be alone with her formative years spent. In this state of objective loneliness, profound loss of a life she could never have, she would finally see red.


Bird Contract

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Name: Kana ((Application))
Description: A large black crow with eyes as black as coals and feathers as dark as midnight on a moonless night. Specifically this is a Great Sunan Crow, a dangerous scavenger bird that one would be more likely to associate with carrion-consumption than an ally in battle.
Height: seven feet in height and twelve feet in length, but the tailfeathers reach another three feet. The wingspan is about thirty feet from tip to tip.
Weight: 220 lbs
When she looks into a mirror see does not see her own reflection. She has none.
Personality: The personification of jealousy and immuration, Kana is the antithesis of what one would expect of an avian summon. Kana means 'mirror' because Kana is a reflection and like a true reflection it did not reveal a perfect copy of the avian summon's physical form but rather the shadow aspect of the contract. She made a good partner for Fuu, they were kindred spirits in a way. They were both displaced, they did not belong and they were constrained by things that were beyond their powers. They both envied the freedom, the success, the happiness and the friendship others enjoyed but they did not.
History: Kana is the product of 'the perfect storm'. Fuu had contracted herself with the Bird Contract years ago. It was an unnatural union, the Contract was bound to an artifact - a silver ring with a hidden blade that thirsted for her blood. Every Cabalist received one and with the ring was a creature that gave them power. She gave hers away, even with the ring she was not powerful enough to make a difference but that ring was still a part of her. It had drank much from her over the years and apparently when the ring left, some aspects of the avian creature she was contracted with remained. It was just the shadow, its reflection. She could hear it sometimes, it spoke but it was trapped near her feet where it stayed until one day everything changed. Mikaboshi had pulled away some of Fuu's essence and replaced it with his own making her a Deep Court hybrid. Deep Court Ancients are inhuman and that made her partially inhuman as well. Ancients were elementals for the layman and the Deep Court were made of shadow. Her shadow, or rather their shadow, broke free.
Other info:
  • Fuu was a grandeur phantom, she is no longer (refer to last bullet)
  • Fuu was contracted to the Bird Contract unnaturally via a ring that had old, runic symbols that was magical.
  • Fuu did develop a relationship with the Bird Contract summons but she gave the ring to Roku during the Cabal incursion.
  • Fuu became a Deep Court member and this caused her shadows to 'take life' and form, including the fragment left behind by the Bird Contract.
 
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Battle Sheet

Stats:
Stamina: 600
Agility: 600
Ninjutsu: 600
Taijutsu: 600
Genjutsu: 600
Chakra Control: 600

Class: The Oracle [Vet Grade]
HP: (50 + lvl) x stamina
CP: (40 + lvl) x stamina
High: Genjutsu DC
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy, Ranged Accuracy, Melee Accuracy
Low: None

Class Bonus: Kinjutsu Option; Class Card: +1 Genjutsu DC

Genjutsu Mastery:
  1. Will Genjutsu Sensory Mastery
  2. Audial Genjutsu Sensory Mastery
  3. Kinetic Genjutsu Mastery
  4. Visual Genjutsu Mastery

Elemental Major (Ninjutsu):
  1. Mastery (Major) Fire
  2. Mastery (Major) Earth
  3. Mastery (Major) Wind
  4. Mastery (Major) Lightning
  5. Mastery (Major) Water
  6. Mastery (Major) Sound
  7. Mastery (Major) Dust
  8. Mastery (Major) Photon
  9. Mastery (Major) Mirror
  10. Mastery (Major) Poison
  11. Mastery (Major) Sand
  12. Mastery (Major) Blood
  13. Mastery (Major) Medical
  14. Mastery (Major) ANBU

Advanced Elements:
  1. Ice
  2. Shadow
  3. Sound
  4. Dust
  5. Photon
  6. Mirror
  7. Poison
  8. Sand
  9. Blood

Shop Items

Inventory Slots
Utility Slot: Headband
  • If the user is randomly selected as the target of an attack made by an ally, the random target will be rerolled. This may only take effect once per round.
Armor Slot: No armor
  • The user's techniques resolve 0.25 AP faster.
  • The user has +5% secondary effect for Ninjutsu and Taijutsu
Miscellaneous Slot 1: Antidote
  • Uses: 3
  • Dispels any Poisons affecting the user.
  • Has a 75% of failing against poisons used over two rounds ago.
Miscellaneous Slot 2: Chakra Disruption Bomb
  • Uses: 2
  • A single target cannot use Tool and Trap items for half a round. Additionally, the effects of non-Bl/Kin/CA Ninjutsu maintained on themselves are nulled during this time (they are not cancelled, are still maintained, and will continue after this effect, just they do not give their effects during this time)
Miscellaneous Slot 3: Med Kit
  • Uses: 4
  • Lowers up to 2 Called Shot or Bleeding penalties on a target, or one of each.

Weapon: Fingerless Black Leather Runed Gloves
Description: A simple pair of black gloves with silver rivet embellishments. When someone looks closely they will notice the fact that the leather stips are embossed with runic symbols that can be traced back to ancient sand. This was a stolen artifact.

Damage/Accuracy Modifier: +2 Accuracy / -10% Bonus Damage
Weapon Type: Unarmed
  • Retain the ability to use Hand seals with their weapon equipped.
Augments:
Vanguard
  • +5% Damage Reduction while this weapon is equipped. While in Defensive Stance, this amount is increased to +10% Damage Reduction.
Vengeance
  • When successfully struck by an attack the user becomes "Vengeful" until the remainder of the round. While "Vengeful" they deal 10% increased damage against the target which hit them.
  • Does not stack if the user is repeatedly struck by the same target.
  • User may be "Vengeful" against multiple targets at a time if they have been hit by multiple opponents in one round.
Recovery
  • While equipped user regains 2% of their maximum HP each round.

Abilities
  • Shinobi 101: Non-Elemental ninjutsu with gen DC
    One jutsu sub-type (Non-Elemental)to use with Genjutsu DC.
    • Shinobi 101 does not take up an ability slot for players
    • Shinobi 101 also applies to any checks made by jutsu of that type (I.E. a Ninjutsu bind cast with Genjutsu DC would check against the user's Genjutsu DC to maintain rather than the user's Ninjutsu Accuracy) but does not change the Evasion/Gen Save secondary which the attack checks against.
    • Any modifiers inherent to the Jutsu (and weapon if using Taijutsu) such as Accuracy or Damage modifiers, carry over to the new accuracy type. For example, using Genjutsu DC to perform a -1 Accuracy Taijutsu with a -2 Accuracy weapon would perform the Taijutsu at -3 Gen DC.
  • Sentinel - ANBU branch
    • The user gains +45 Minutes to catch any timed topic within their own Village.
    • Missing/Mercs with this ability cannot be caught using the +45 minutes from this ability and negate the ANBU +45 minute catch time,
    • The user has 5% Damage Reduction.
  1. Shattered Reality
    • The user may choose to Shatter a Genjutsu which they are maintaining that is active on an opponent. This requires an Attack Roll against the targeted opponent using the user's Genjutsu DC against the target's Genjutsu Save and causes them to suffer 750 / 1,500 / 2,250 / 2,650 / 3,000 / 3,375 Illusionary Damage if the user succeeds. Shattering a Genjutsu costs 0.5 AP, CP equal to 10% of the shattered Genjutsu's initiation cost and immediately ends the shattered Genjutsu regardless of the success of the user's Attack Roll.
  2. Summoner
    • A Creation's HP and CP are +5% Higher.- The user may now have two different Creation Jutsu active at once; however, the second Creation Jutsu will be treated as Rank 1.
    • Special Action: The user may cast two Creation Jutsu simultaneously. All costs and rules remain the same, but they are modded with the timing of the higher AP jutsu. This special action does not prevent the use of other special actions.
  3. Contract Mastery
    • Contract Summoning's E-B rank summons AP cost is reduced by -.5 AP, and A-S Rank Summons AP Cost is reduced by -1 AP.
    • Upon summoning a contract the user may choose one of these buffs to apply to it by paying +20% of Contract Summoning's CP Cost:
      • The summoned contracts receives +10% Damage, and -5% HP/CP Cost to all of their techniques. (Only reduces HP/CP Cost)
      • The Contract's Max HP/CP is increased by +5%. (This adds to their total Max HP/CP upon summoning)
      • The Contract gains +3 Melee/Ranged/Ninjutsu Accuracy, +3 Genjutsu DC, +3 Melee/Ranged/Ninjutsu Dodge, or +3 Gen Save. (User may only choose one for their contract to receive. Ex. You do not gain +3 Melee and Ninjutsu Accuracy you may only choose one of the buffs)
    • Special Action - Symbiotic Relationship: By paying 2 AP and 4% Max HP/CP from both the user and the contract the user may have one of the following effects happen:
      • The user may reduce their Secondaries by -1 to give their contract +2 Secondaries.
      • The Contract may reduce their secondaries by -2 to give the user +1 Secondaries.
    • The user can teach up to a maximum of 3 people the secrets of their contract. The user being taught may roleplay to obtain the contract instantly after approval from the Contract Team, but cannot enter the contract realms prior to owning the contract of that realm. Players that obtain contracts this way may not use this ability to teach others after them. Only 1 person may be taught at a time, after which a 2 month wait is required to teach again.
    • The user may only use Symbiotic Relationship with one Contract Summon at a time.
    • Symbiotic Relationship lasts for two full rounds, and requires one full round of cool-down before it may be used again.
    • The cost of Symbiotic Relationship may not be reduced by any means.
  4. Jutsu Expansion
    • Allows the user to increase the rank of a Jutsu and all associated effects with it. Jutsu AP cost is increased by .5AP.
      • Offensive Taijutsu - Damage gains (E) 340/ (D) 470/ (C) 490/ (B) 1800; Taijutsu Chakra cost gains (E) 115/ (D) 155/ (C) 210/ (B) 1105
      • Offensive Ninjutsu - Damage gains (E) 450/ (D) 630/ (C) 650/ (B) 2400; Ninjutsu Chakra cost gains (E) 150/ (D) 210/ (C) 280/ (B) 1470
      • Offensive Genjutsu - Damage gains (E) 140/ (D) 180/ (C) 200/ (B) 720; Genjutsu Chakra cost gains (E) 105/ (D) 135/ (C) 180/ (B) 620
      • Barrier Jutsu - Barrier health gains (E) 430/ (D) 600/ (C) 620/ (B) 2280
      • Clone Jutsu - Hp/Cp % increase (E) 10/ (D) 5/ (C) 5/ (B) 10, Increased accuracy of (E) 2/ (D) 1/ (C) 3/ (B) 3
      • Creation Jutsu - HP increased by (E) 585/ (D) 820/ (C) 845/ (B) 2680, Base damage increases by (E) 360/ (D) 505/ (C) 520/ (B) 1920; Creation Jutsu initial Chakra cost gains (E) 165/ (D) 235/ (C) 300/ (B) 1620; Creation Jutsu maintenance Chakra cost gains (E) 80/ (D) 120/ (C) 150/ (B) 810
      • Secondary Effect % chance gains (E) 6/ (D) 3/ (C) 15/ (B) 27
    • May be used once per round.
    • This ability cannot be used with BL/CA/Kinjutsu techniques.
    • Cannot be used with Basic Strikes.
    • This ability only works with initially B Rank and lower jutsu.
    • The jutsu counts as 1 ooc rank higher and receives all associated restrictions. Eg. B-Rank jutsu being used with this ability will count as an A-Rank jutsu and cannot be used with other abilities or effects which require a B-Rank jutsu or below.
    • If the Ninjutsu is a maintained jutsu, the additional damage is split over 30 seconds.
    • If the Nin/Gen/Taijutsu is multi-hit, the damage is split between the hits.
    • If the Genjutsu is maintained the damage applies to each round.
    • If the Genjutsu is not maintained, the additional base damage is doubled.
  5. Mind Overflow
    • Targets affected with the user's Genjutsu take +10% damage from all damage types.
  6. Elemental Illusion
    • The user may choose to have their Genjutsu take on properties of a single Base Element they have a Minor Affinity in; only one effect may be active upon the target at a time.
      • Fire - The victim takes +10% Damage from all damage types.
      • Wind - Accuracy debuffs inflicted upon the target persist 1 round longer, regardless of their source.
      • Lightning - The victims actions cost +10% Ap.
      • Earth - Dodge debuffs inflicted upon the target persist 1 round longer, regardless of their source.
      • Water - The victim's actions cost +25% Cp.
    • Note: This does not change the Genjutsu damage type from Illusionary Damage, or add Elemental Damage to the Genjutsu.
  7. Duelist
    • +2 Accuracy/DC and +10% damage towards a single target.
    • User must choose target at beginning of battle.
    • Should the target be KO'd, or no longer in the battle, the user may choose another target.
    • Targeting any other opponent (excluding clones) from the initial target will nullify this ability for the remainder of the battle.
    • The user ignores % Auto-dodge chances their chosen target may have.
      • -2 Dodge/Save to any other opponents targeting the user
      • When choosing a target, the user must declare what type of Accuracy or DC buff they wish to receive. Either Melee, Ranged, Ninjutsu or Genjutsu. The type of buff remains constant as long as this ability is active.
      • Clones are considered an extension of their owner and all above effects will still apply.
  8. Willpower
    • The user may now use the Cancel against E-A Rank Genjutsu Techniques. Cancel also gains a 30% chance of ending one Genjutsu Technique the user is unaware of.
      • Only one Genjutsu may be ended by this technique per use.
      • This technique may automatically end one Genjutsu up to C-Rank whether or not the user is aware of it.
      • The Cancel Technique no longer requires hand seals, and may be used as a free action once per 10 seconds.
  9. Genetic Implant: Seikon's Distorting Wake (Passive)
    • Upon gaining this ability the user creates a Genetic Implant in their Dojo, giving it one passive from any BL branch or CA.
      • The Genetic Implant must be active to grant its effect. A Genetic Implant costs no AP to activate (it only needs to be declared), but takes the timing of 2 AP to come into effect. Each time Genetic Implant is activated, the user's HP modifier is reduced by 4.
      • The chosen passive does not stack with one they already have, {Eg: a Yamanaka choosing Mentalist would gain no additional effect}
      • If the chosen passive requires something to be recorded in the dojo, the user must do this when creating the Genetic Implant, (eg: Nanjirou's Ancestral weapon or Demonic Ancestry's Natural Weapon)
      • If the chosen passive is from a Core Ability, the user may choose the point cost selected.
      • The user may only have a single Genetic Implant.
      • Genetic Implant deactivates after 10 seconds.
      • Genetic Implant requires a 5 second cooldown after use.
      • The user is considered 'Spiritual' while the Genetic Implant active.
    • Seikon's Distorting Wake
      • +3 dodge
  10. Kinjutsu: Chimera
  11. Kinjutsu: Chimera
  12. Kinjutsu: Chimera

Jutsus
Ninjutsu
Wind Ninjutsu
  • Wind Slash (E Rank) - Mastered
  • Pressure Burst (E Rank) - Mastered
  • Air Bullet - Wind Ninjutsu (D Rank) - Mastered
  • Whirlwind Spin - Wind Ninjutsu (D Rank) - Mastered
  • Shredding Touch - Wind Ninjutsu (D Rank) - Mastered
  • Wind Scythe - Wind Ninjutsu (C Rank) - Mastered
  • Wind Release - Wind Ninjutsu (C Rank) - Mastered
  • Tempest - Wind Ninjutsu (C Rank) - Mastered
  • Gale Force - Wind Ninjutsu (C Rank) - Mastered
  • Cyclone Movement - Wind Ninjutsu (B Rank) - Mastered
  • Great Wind Scythe - Wind Ninjutsu (B Rank) - Mastered
  • Wind Scar - Wind Ninjutsu (B Rank) - Mastered
  • Vacuum Sphere - Wind Ninjutsu ( B Rank) - Mastered
  • Hurricane - Wind Ninjutsu (A Rank) - Mastered
  • Tatsumaki - Wind Ninjutsu (A Rank) - Mastered
  • Zephyrs Grace - Wind Ninjutsu (A Rank) - Mastered
  • Ambiance of the Forbidden - Wind Ninjutsu (A Rank) - Mastered[/color]
Fuu has mastered every Wind Ninjutsu.
Sound Ninjutsu
  • Hyper Clap - Sound Ninjutsu (C Rank) - Mastered
  • Sonic Destablizer - Sound Ninjutsu (C Rank) - Mastered
  • Sonic Pulse - Sound Ninjutsu (C Rank) - Mastered
  • Harmonic Vibrations - Sound Ninjutsu (C Rank) - Mastered
  • Sound Bullet - Sound Ninjutsu (B Rank) - Mastered
  • Harmonization - Sound Ninjutsu (B Rank) - Mastered
  • Distorted Aura - Sound Ninjutsu (B Rank) - Mastered
  • Echo Strike - Sound Ninjutsu (B Rank) - Mastered
  • Resonating Howl - Sound Ninjutsu (A Rank) - Mastered
  • Hypersonic Reverberation - Sound Ninjutsu (A Rank) - Mastered
  • Concussion Wave - Sound Ninjutsu (A Rank) - Mastered
  • Final Chime (A Rank) - Sound Ninjutsu (A Rank) - Mastered
Fuu has mastered all Sound Ninjutsu
Dust Ninjutsu
  • Dust Cloud - Dust Ninjutsu (C Rank) - Mastered
  • Molecular Collision - Dust Ninjutsu (C Rank) - Mastered
  • Particle Accelerator - Dust Ninjutsu (C Rank) - Mastered
  • Dust Clone - Dust Ninjutsu (C Rank) - Mastered
  • Particle Charge - Dust Ninjutsu (B Rank) - Mastered
  • Dust Assimilation - Dust Ninjutsu (B Rank) - Mastered
  • Particle Storm - Dust Ninjutsu (B Rank) - Mastered
  • Molecule Breaker - Dust Ninjutsu (B Rank) - Mastered
  • Detachment of the Primitive World - Dust Ninjutsu (A Rank) - Mastered
  • Disruption Field - Dust Ninjutsu (A Rank) - Mastered
  • Particle Destabilization - Dust Ninjutsu (A Rank) - Mastered
  • Crop Dusting - Dust Ninjutsu (A Rank) - Mastered
Fuu has mastered all Dust Ninjutsu
Photon Ninjutsu
  • Light Flare - Photon Ninjutsu (C Rank) - Mastered
  • Flashbang - Photon Ninjutsu (C Rank) - Mastered
  • Luminous Shine - Photon Ninjutsu (C Rank) - Mastered
  • Invisible Shell - Photon Ninjutsu (C Rank) - Mastered
  • Clandestine Concealment - Photon Ninjutsu (B Rank) - Mastered
  • Starstrike - Photon Ninjutsu (B Rank) - Mastered
  • Mirage Manipulation - Photon Ninjutsu (B Rank) - Mastered
  • Radiant Shatter - Photon Ninjutsu (B Rank) - Mastered
  • Illumination - Photon Ninjutsu (A Rank) - Mastered
  • Rainbow Flash - Photon Ninjutsu (A Rank) - Mastered
  • Corona - Photon Ninjutsu (A Rank) - Mastered
  • Meteor Storm - Photon Ninjutsu (A Rank) - Mastered
Fuu has mastered all Photon Ninjutsu
Mirror Ninjutsu
  • Mirror Clone - Mirror Ninjutsu (C Rank) - Mastered
  • Reflective Surface - Mirror Ninjutsu (C Rank) - Mastered
  • Shattering Shards - Mirror Ninjutsu (C Rank) - Mastered
  • Breaking Glass - Mirror Ninjutsu (C Rank) - Mastered
  • Synchronized Reflection - Mirror Ninjutsu (B Rank) - Mastered
  • Speculum Sphere - Mirror Ninjutsu (B Rank) - Mastered
  • Reflective Rain - Mirror Ninjutsu (B Rank) - Mastered
  • Mirrored Edge - Mirror Ninjutsu (B Rank) - Mastered
  • Fun House - Mirror Ninjutsu (A Rank) - Mastered
  • Spitting Image - Mirror Ninjutsu (A Rank) - Mastered
  • Reflective Storm - Mirror Ninjutsu (A Rank) - Mastered
  • Mirror Coat - Mirror Ninjutsu (A Rank) - Mastered
Fuu has mastered all Mirror Ninjutsu
Poison Ninjutsu
  • Venom Needle - Poison Ninjutsu (C Rank) - Mastered
  • Immunity Break - Poison Ninjutsu (C Rank) - Mastered
  • Toxic Channeling - Poison Ninjutsu (C Rank) - Mastered
  • Poison Extraction - Poison Ninjutsu (C Rank) - Mastered
  • Poison Mist - Poison Ninjutsu (B Rank) - Mastered
  • Venom Strike - Poison Ninjutsu (B Rank) - Mastered
  • Stun Vapor - Poison Ninjutsu (B Rank) - Mastered
  • Toxic Curse - Poison Ninjutsu (B Rank) - Mastered
  • Corrupted Mist - Poison Ninjutsu (A Rank) - Mastered
  • Touch of the Accursed - Poison Ninjutsu (A Rank) - Mastered
  • Black Fog - Poison Ninjutsu (A Rank) - Mastered
  • Toxic Conversion - Poison Ninjutsu (A Rank) - Mastered
Fuu has mastered all Poison Ninjutsu
Earth Ninjutsu
  • Stone Bullet - Earth Ninjutsu (E Rank) - Mastered
  • Gravel Shift - Earth Ninjutsu (E Rank) - Mastered
  • Earth Flow River - Earth Ninjutsu (D Rank) - Mastered
  • Sinkhole Fist - Earth Ninjutsu (D Rank) - Mastered
  • Mud Clone - Earth Ninjutsu (D Rank) - Mastered
  • Inner Earth Reflection Lure - Earth Ninjutsu (C Rank) - Mastered
  • Earth Flow Wave - Earth Ninjutsu (C Rank) - Mastered
  • Rock Golem - Earth Ninjutsu (C Rank) - Mastered
  • Earthen Coating - Earth Ninjutsu (C Rank) - Mastered
  • Bedrock Coffin - Earth Ninjutsu (B Rank) - Mastered
  • Weighted Rock Technique - Earth Ninjutsu (B Rank) - Mastered
  • Earth Spiker - Earth Ninjutsu (B Rank) - Mastered
  • Antlion Sinkhole - Earth Ninjutsu (B Rank) - Mastered
  • Fist of Gaia - Earth Ninjutsu (A Rank) - Mastered
  • Earthen Magnitude - Earth Ninjutsu (A Rank) - Mastered
  • Earthslide Wall - Earth Ninjutsu (A Rank) - Mastered
  • Petrification - Earth Ninjutsu (A Rank) - Mastered
Fuu has mastered every Earth Ninjutsu
Sand Ninjutsu
  • Desert Deflection - Sand Ninjutsu (C Rank) - Mastered
  • Cluster Attack - Sand Ninjutsu (C Rank) - Mastered
  • Sandstorm Veil - Sand Ninjutsu (C Rank) - Mastered
  • Sand Stars - Sand Ninjutsu (C Rank) - Mastered
  • Sand Clone - Sand Ninjutsu (B Rank) - Mastered
  • Sand Missiles - Sand Ninjutsu (B Rank) - Mastered
  • Sand Coffin (B Rank) - Mastered
  • Sand Shower (B Rank) - Mastered
  • Desert Tendril Unleash (A Rank) - Mastered
  • Terror of the Dunes (A Rank) - Mastered
  • Sand Tsunami (A Rank) - Mastered
  • Desertification (A Rank) - Mastered
Fuu has now Mastered all Sand Ninjutsu.
Fire Ninjutsu
  • Infernal Ember (E Rank) - Mastered
  • Thermal Maw (E Rank) - Mastered
  • Fireball (D Rank) - Mastered
  • Immolation Armor (D Rank) - Mastered
  • Combustive Seal (D Rank) - Mastered
  • Dragon Fire (C Rank) - Mastered
  • Searing Eruption (C Rank) - Mastered
  • Scalding Ash Cloud (C Rank) - Mastered
  • Heat Wave (C Rank) - Mastered
  • Infernal Hellfire (B Rank) - Mastered
  • Firestorm (B Rank) - Mastered
  • Spontaneous Combustion (B Rank) - Mastered
  • Ring of Fire (B Rank) - Mastered
  • Dragon Flame Bomb (A Rank) - Mastered
  • Sol Fire Tempest (A Rank) - Mastered
  • Abysmal Harbinger (A Rank) - Mastered
  • Flame Shield (A Rank) - Mastered
Fuu has mastered every Fire Ninjutsu
Shadow Ninjutsu
  • Black Eruption Shadow Ninjutsu (C Rank)
  • Midnight Strike Shadow Ninjutsu (C Rank)
  • Specter Shade Shadow Ninjutsu (C Rank)
  • Dark Displacement Shadow Ninjutsu (C Rank)
  • Underworld Prison Shadow Ninjutsu (B Rank)
  • Shadow Punishment Shadow Ninjutsu (B Rank)
  • Black Moon Fang Shadow Ninjutsu (B Rank)
  • Ebony Nightmare Shadow Ninjutsu (B Rank)
  • Shadow Summoning Shadow Ninjutsu (A Rank)
  • Shadow Garb Shadow Ninjutsu (A Rank)
  • Darkness Falls Shadow Ninjutsu (A Rank)
  • Absolute Void Shadow Ninjutsu (A Rank)
Fuu has mastered every Shadow Ninjutsu
Lightning Ninjutsu
  • Storm Bolt (E Rank) - Mastered
  • Thunderfist (E Rank) - Mastered
  • Thunderclap (D Rank) - Mastered
  • Electroshock (D Rank) - Mastered
  • Electrocution (D Rank) - Mastered
  • Zeus Flash (C Rank) - Mastered
  • Lightning Torrent (C Rank) - Mastered
  • Thunderstruck ( C Rank) - Mastered
  • Volt Charge (C Rank) - Mastered
  • Gigavolt Cannon (B Rank) - Mastered
  • Chidori (B Rank) - Mastered
  • Lightning Beast (B Rank) - Mastered
  • Amp Field (B Rank) - Mastered
  • Raijin's Revenge (A Rank) - Mastered
  • Chidori Control (A Rank) - Mastered
  • Kirin (A Rank) - Mastered
  • Thunderdome (A Rank) - Mastered
Fuu has mastered every Lightning Ninjutsu
Water Ninjutsu
  • Pressurized Mist - Water Ninjutsu (E Rank) - Mastered
  • Water Gun - Water Ninjutsu (E Rank) - Mastered
  • Water Whip - Water Ninjutsu (D Rank) - Mastered
  • Aqua Fang - Water Ninjutsu (D Rank) - Mastered
  • Rinse Off - Water Ninjutsu (D Rank) - Mastered
  • Grand Waterfall - Water Ninjutsu (C Rank) - Mastered
  • Impaling Hydro Jet - Water Ninjutsu (C Rank) - Mastered
  • Water Prison - Water Ninjutsu (C Rank) - Mastered
  • Rain Dance - Water Ninjutsu (C Rank) - Mastered
  • Torrential Vortex - Water Ninjutsu (B Rank) - Mastered
  • Hydro Tidal Shockwave - Water Ninjutsu (B Rank) - Mastered
  • Water Shark Bomb - Water Ninjutsu (B Rank) - Mastered
  • Mystical Pond - Water Ninjutsu (B Rank) - Mastered
  • Grand Hydra Excavation -Water Ninjutsu (A Rank) - Mastered
  • Water Dragon Bullet -Water Ninjutsu (A Rank) - Mastered
  • Scorn of Aquarius -Water Ninjutsu (A Rank) - Mastered
  • Supreme Aqua Realm -Water Ninjutsu (A Rank) - Mastered
Fuu has mastered every Water Ninjutsu
Vapor Ninjutsu
  • Hidden Mist - Vapor Ninjutsu (C Rank) - Mastered
  • Blinding Fog - Vapor Ninjutsu (C Rank) - Mastered
  • Bloody Mist - Vapor Ninjutsu (C Rank) - Mastered
  • Mist Ball - Vapor Ninjutsu (C Rank) - Mastered
  • White Mist - Vapor Ninjutsu (B Rank) - Mastered
  • Burning Mist - Vapor Ninjutsu (B Rank) - Mastered
  • Rolling Fog - Vapor Ninjutsu (B Rank) - Mastered
  • Vapor Punch - Vapor Ninjutsu (B Rank) - Mastered
  • Suffocating Fog - Vapor Ninjutsu (A Rank) - Mastered
  • Ether Strike - Vapor Ninjutsu (A Rank) - Mastered
  • Black Mist - Vapor Ninjutsu (A Rank) - Mastered
  • Steam Snare - Vapor Ninjutsu (A Rank) - Mastered
Fuu has mastered every Vapor Ninjutsu; Need to buy 2 more jutsu
Blood Ninjutsu
  • Blood Blade - Blood Ninjutsu (C-Rank) - Mastered
  • Blood Clone - Blood Ninjutsu (C-Rank) - Mastered
  • Crimson Whip - Blood Ninjutsu (C-Rank) - Mastered
  • Red Tide - Blood Ninjutsu (C-Rank) - Mastered
  • Curse of Anemia - Blood Ninjutsu (B-Rank) - Mastered
  • Kiss of the Vampire - Blood Ninjutsu (B-Rank) - Mastered
  • Red Rain - Blood Ninjutsu (B-Rank) - Mastered
  • Sanguine Shield - Blood Ninjutsu (B-Rank) - Mastered
  • Blood Thrall - Blood Ninjutsu (A-Rank) - Mastered
  • Crimson Stars - Blood Ninjutsu (A-Rank) - Mastered
  • Drain Claw - Blood Ninjutsu (A-Rank) - Mastered
  • Red Haze - Blood Ninjutsu (A-Rank) - Mastered
Fuu has mastered every Blood Ninjutsu
Ice Ninjutsu
  • Ice Shards - Ice Ninjutsu (C Rank) - Mastered
  • Frigid Ice Blast - Ice Ninjutsu (C Rank) - Mastered
  • Hypothermic Touch - Ice Ninjutsu (C Rank) - Mastered
  • Arctic Aether - Ice Ninjutsu (C Rank) - Mastered
  • Ice Transmutation - Ice Ninjutsu (B Rank) - Mastered
  • Snowflake Shuriken - Ice Ninjutsu (B Rank) - Mastered
  • Crystallize - Ice Ninjutsu (B Rank) - Mastered
  • Ice Prison - Ice Ninjutsu (B Rank) - Mastered
  • Hailstorm - Ice Ninjutsu (A Rank) - Mastered
  • Koorikan - Ice Ninjutsu (A Rank) - Mastered
  • Falling Snow - Ice Ninjutsu (A Rank) - Mastered
  • Subzero Purge - Ice Ninjutsu (A Rank) - Mastered
Fuu has mastered every Ice Ninjutsu
Non-Elemental
  • Transformation - Non-Elemental Ninjutsu (E Rank) - Mastered
  • Body Switch - Non-Elemental Ninjutsu (E Rank) - Mastered
  • Combination Transformation - Non-Elemental Ninjutsu (D Rank) - Mastered
  • Crystal Eye - Non-Elemental Ninjutsu (D Rank) - Mastered
  • Cancel - Non-Elemental Ninjutsu (D Rank) - Mastered
  • Spirit Lantern - Non-Elemental Ninjutsu (D Rank) - Mastered
  • Contract Summon - Non-Elemental Ninjutsu (D Rank) - Mastered
  • Jutsu Sealing - Non-Elemental Ninjutsu (C Rank) - Mastered
  • Stunt Double - Non-Elemental Ninjutsu (C Rank) - Mastered
  • One Element Sealing - Non-Elemental Ninjutsu (C Rank) - Mastered
  • Elemental Negation - Non-Elemental Ninjutsu (C Rank) - Mastered
  • Elemental Clone - Non-Elemental Ninjutsu (C Rank) - Mastered
  • Barrier - Non-Elemental Ninjutsu (C Rank) - [Mastered]
  • Chakra Blast - Non-Elemental Ninjutsu (B Rank) - [Mastered]
  • Shadow Shuriken Replication - Non-Elemental Ninjutsu (B Rank) - Mastered
  • Energy Transfer - Non-Elemental Ninjutsu (B Rank) - Mastered
  • Chakra Shield - Non-Elemental Ninjutsu (B Rank) - Mastered
  • Leech Seal - Non-Elemental Ninjutsu (B Rank) -Mastered
  • Rasengan - Non-Elemental Ninjutsu (B Rank) - Mastered
  • Perfected Rasengan - Non-Elemental Ninjutsu (A Rank) - Mastered
  • Advanced Combination Transformation - Non-Elemental Ninjutsu (B Rank)
  • Gate of Enma - Non-Elemental Ninjutsu (A Rank)
  • Stardust Nova - Non-Elemental Ninjutsu (A Rank)
  • Natures Guard - Non-Elemental Ninjutsu (A Rank)
  • Five Element Seal - Non-Elemental Ninjutsu (A Rank)
  • Cursed Sealing - Non-Elemental Ninjutsu (B Rank) - Mastered
  • Morality Sealing - Non-Elemental Ninjutsu (B Rank) - Mastered
Fuu has learned every Non-Elemental Ninjutsu; Needs to master 5 more jutsus
Medical
  • Mystical Hand - Medical Jutsu (D Rank) - Mastered
  • Coagulation - Medical Jutsu (D Rank) - Mastered
  • System Shock - Medical Jutsu (C Rank) - Mastered
  • Skeletal Fortification - Medical Jutsu (C Rank) - Mastered
  • Anesthetic Infusion Medical Jutsu (C Rank) - Mastered
  • System Restoration Medical Jutsu (C Rank) - Mastered
  • Medical Ward - Medical Jutsu (B Rank) - Mastered
  • Mystical Force - Medical Jutsu (B Rank) - Mastered
  • Medical Assistant - Medical Jutsu (B Rank) - Mastered
  • Tranquilize - Medical Jutsu (B Rank) - Mastered
  • Resuscitate - Medical Jutsu (A Rank) - Mastered
  • Pristine Aura - Medical Jutsu (A Rank) - Mastered
  • Regeneration - Medical Jutsu (A Rank) - Mastered
  • Angelic Blessing - Medical Jutsu (A Rank) - Mastered
Fuu has every Medical Ninjutsu Mastered
ANBU
  1. Mask Summon - ANBU Jutsu (D Rank) - Mastered
  2. Critical Exposure - ANBU Jutsu (D Rank) - Mastered
  3. Snapshot - ANBU Jutsu - ANBU Jutsu (C Rank) - Mastered
  4. Active Camo - ANBU Jutsu (C Rank) - Mastered
  5. Chakra Sense - ANBU Jutsu (C Rank) - Mastered
  6. Incapacitate - ANBU Jutsu (B Rank) - Mastered
  7. Intangible Passage - ANBU Jutsu (B Rank) - Mastered
  8. Shadow Servant - ANBU Jutsu (B Rank) - Mastered
  9. Searchlight - ANBU Jutsu (B Rank) - Mastered
  10. Physical Imprisonment Seal - ANBU Jutsu (A Rank) - Mastered
  11. Body Bind - ANBU Jutsu (A Rank) - Mastered
  12. Flock of Shadows - ANBU Jutsu (A Rank) - Mastered
  13. Black Blockade - ANBU Jutsu (A Rank) - Mastered
Fuu has Mastered every ANBU Ninjutsu
Genjutsu
Will Genjutsu
  • Lethargy - Will Genjutsu (E Rank) Mastered
  • Tourniquet - Will Genjutsu (E Rank) Mastered
  • Intimidation - Will Genjutsu (E Rank) Mastered
  • Amnesia - Will Genjutsu (D Rank) Mastered
  • Leaking Mind - Will Genjutsu (D Rank) - Mastered
  • False Success - Will Genjutsu (D Rank) - Mastered
  • Sear of the Mind - Will Genjutsu (D Rank) - Mastered
  • Betrayal - Will Genjutsu (B Rank) - Mastered
  • Havoc of the Doomed Mind - Will Genjutsu (B Rank) - Mastered
  • Slowed Perception - Will Genjutsu (B Rank) - Mastered
  • Oblivious Rapture - Will Genjutsu (B Rank) - Mastered
  • Taunt - Will Genjutsu (B Rank) - Mastered
  • Thought Down - Will Genjutsu (B Rank) - Mastered
  • Temple of Nirvana - Will Genjutsu (A Rank) - Mastered
  • Corruption of the Earthly Plain - Will Genjutsu (A Rank) - Mastered
  • Chaos of the Mental Plain - Will Genjutsu (A Rank) - Mastered
  • Mental Kombat - Will Genjutsu (A Rank) - Mastered
  • Repetition - Will Genjutsu (A Rank) - Mastered
  • Torment of the Physical Plain - Will Genjutsu (A Rank) - Mastered
Fuu has mastered every Will Genjutsu
Audial Genjutsu
  • Deception - Audial Genjutsu (E Rank) - Mastered
  • Favoritism - Audial Genjutsu (E Rank) - Mastered
  • Wasteful - Audial Genjutsu (E Rank) - Mastered
  • Trembling Music - Audial Genjutsu (D Rank) - Mastered
  • Pained Expressions - Audial Genjutsu (D Rank) - Mastered
  • Appreciation of Music - Audial Genjutsu (D Rank) - Mastered
  • Gong - Audial Genjutsu (D Rank) - Mastered
  • Sometimes Shouting Works - Audial Genjutsu (C Rank) - Mastered
  • Run it Back - Audial Genjutsu (C Rank) - Mastered
  • Groans - Audial Genjutsu (C Rank) - Mastered
  • Piercing Cry - Audial Genjutsu (C Rank - Mastered
  • Deaf - Audial Genjutsu (C Rank) - Mastered
  • Centralized - Audial Genjutsu (B Rank) - Mastered
  • Death Chime - Audial Genjutsu (B Rank) - Mastered
  • Prolong - Audial Genjutsu (B Rank) - Mastered
  • Leak - Audial Genjutsu (B Rank) - Mastered
  • Wither - Audial Genjutsu (B Rank) - Mastered
  • Bass Drop - Audial Genjutsu (B Rank) - Mastered
  • Death's Anthem - Audial Genjutsu (A Rank) - Mastered
  • Radial Shock - Audial Genjutsu (A Rank) - Mastered
  • Chakra Ravage - Audial Genjutsu (A Rank) - Mastered
  • Auto-Tune - Audial Genjutsu (A Rank) - Mastered
  • Blank Slate - Audial Genjutsu (A Rank) - Mastered
  • Devil's Whisper - Audial Genjutsu (A Rank) - Mastered
Fuu has mastered every Audial Genjutsu.
Kinetic Genjutsu
  • Hot Weapon - Kinetic Genjutsu (E Rank) - Mastered
  • Stun - Kinetic Genjutsu (E Rank) - Mastered
  • 1000 Years of Pain Kai - Kinetic Genjutsu (E Rank) - Mastered
  • Drunken Stupor - Kinetic Genjutsu (D Rank) - Mastered
  • Influenza - Kinetic Genjutsu (D Rank) - Mastered
  • Tickling - Kinetic Genjutsu (D Rank) - Mastered
  • Facepalm - Kinetic Genjutsu (D Rank) - Mastered
  • Mist of Deceit - Kinetic Genjutsu (C Rank) - Mastered
  • Crippled - Kinetic Genjutsu (C Rank) - Mastered
  • Masochism - Kinetic Genjutsu (C Rank) - Mastered
  • Silly Fingers - Kinetic Genjutsu (C Rank) - Mastered
  • Crossed Wires - Kinetic Genjutsu (C Rank) - Mastered
  • Phoenix Embrace - Kinetic Genjutsu (B Rank) - Mastered
  • Petrification - Kinetic Genjutsu (B Rank) - Mastered
  • Lingering Spark - Kinetic Genjutsu (B Rank) - Mastered
  • Crush Depth - Kinetic Genjutsu (B Rank) - Mastered
  • Puppet Betrayal - Kinetic Genjutsu (B Rank) - Mastered
  • Pox - Kinetic Genjutsu (B Rank) - Mastered
  • Curse of the Leper - Kinetic Genjutsu (A Rank) - Mastered
  • Hemorrhagic Fever - Kinetic Genjutsu (A Rank) - Mastered
  • Parasitic Infestation - Kinetic Genjutsu (A Rank) - Mastered
  • Shared Torment - Kinetic Genjutsu (A Rank) - Mastered
  • Delayed Agony - Kinetic Genjutsu (A Rank) - Mastered
  • Tree Binding - Kinetic Genjutsu (A Rank) - Mastered
Fuu has mastered every Kinetic Genjutsu.
Visual Genjutsu
  • Mimic (E Rank Visual Genjutsu) [Mastered]
  • False Surroundings (E Rank Visual Genjutsu) [Mastered]
  • Eye Strain (E Rank Visual Genjutsu) [Mastered]
  • Blur (D Rank Visual Genjutsu) [Mastered]
  • Rorschach Eye (D Rank Visual Genjutsu) [Mastered]
  • Double Vision (D Rank Visual Genjutsu) [Mastered]
  • Basic Clone - Visual Genjutsu (D Rank) - Mastered
  • Distortion (C Rank Visual Genjutsu) [Mastered]
  • Ocular Trauma (C Rank Visual Genjutsu) [Mastered]
  • Black Flash (C Rank Visual Genjutsu) [Mastered]
  • After-Image (C Rank Visual Genjutsu) [Mastered]
  • Verse of Darkness (C Rank Visual Genjutsu) [Mastered]
  • Advanced Clone (B Rank Visual Genjutsu) [Mastered]
  • Perception Filter (B Rank Visual Genjutsu) [Mastered]
  • Depth Barrier (B Rank Visual Genjutsu) [Mastered]
  • Night Mare (B Rank Visual Genjutsu) [Mastered]
  • Solar Flare (B Rank Visual Genjutsu) [Mastered]
  • Mime Box (B Rank Visual Genjutsu) [Mastered]
  • Reaper's Gaze - Visual Genjutsu (A Rank) - Mastered
  • Invisibility - Visual Genjutsu (A Rank) - Mastered
  • Night - Visual Genjutsu (A Rank) - Mastered
  • Ocular Assault - Visual Genjutsu (A Rank) - Mastered
  • Body Double - Visual Genjutsu (A Rank) - Mastered
  • Deja Vu - Visual Genjutsu (A Rank) - Mastered
Fuu has mastered every Kinetic Genjutsu.
Taijutsu
Unarmed Taijutsu
  • Uncalled for Shot - Unarmed Taijutsu (E Rank) - Mastered
  • Low Sweep - Unarmed Taijutsu (E-Rank) - Mastered
  • Janken - Unarmed Taijutsu (E-Rank) - Mastered
  • The One-Two - Unarmed Taijutsu (E-Rank) - Mastered
  • 4-Hit Combo - Unarmed Taijutsu (D-Rank) - Mastered
  • Spinning Wind - Unarmed Taijutsu (D-Rank) - Mastered
  • Dynamic Entry - Unarmed Taijutsu (D-Rank) - Mastered
  • Dynamic Finish - Unarmed Taijutsu (D-Rank) - Mastered
  • Nut Buster - Unarmed Taijutsu (D-Rank) - Mastered
  • Roaring Combination - Unarmed Taijutsu (C-Rank) - Mastered
  • Grapple - Unarmed Taijutsu (C-Rank) - Mastered
  • Tatsumaki Senpuu Kyaku - Unarmed Taijutsu (C-Rank) - Mastered
  • Shoryuken - Unarmed Taijutsu (C-Rank) - Mastered
  • Step-In Flash - Unarmed Taijutsu (C-Rank) - Mastered
  • Tiger Hook - Unarmed Taijutsu (C-Rank) - Mastered
  • Dragon Assault - Unarmed Taijutsu (C-Rank) - Mastered
  • Submission - Unarmed Taijutsu (B Rank) - Mastered
  • Suplex - Unarmed Taijutsu (B-Rank) - Mastered
  • Primary Lotus - Unarmed Taijutsu (B-Rank) - Mastered
  • Shadow Step Strike - Unarmed Taijutsu (B Rank) - Mastered
  • Seismic Toss - Unarmed Taijutsu (B-Rank) - Mastered
  • Spear Hand - Unarmed Taijutsu (B-Rank) - Mastered
  • Multi-Hit Combo - Unarmed Taijutsu (B-Rank) - Mastered
  • Falcon Punch - Unarmed Taijutsu (A-Rank) - Mastered
  • Dance of the Waxing Moon - Unarmed Taijutsu (A-Rank) - Mastered
  • Fist of Sin - Unarmed Taijutsu (A Rank) - Mastered
  • Fistof Virtue - Unarmed Taijutsu (A Rank) - Mastered
  • Eagle Drop - Unarmed Taijutsu (A Rank) - Mastered
Michi has mastered every Unarmed Taijutsu
Slashing Taijutsu
  • Zantetsuken - Slashing Taijutsu (A Rank) - Mastered

Yamanaka: True Yamanaka Branch

Yamanaka

GZBSieK.png


The Yamanaka are known as the 'Mind Clan', and for good reason; they possess a sharp mentality that not only enables them to cast powerful illusions, but also have the unique ability to project their consciousness outwards to directly manipulate the wills of others. Yamanaka thrive from the sidelines as expert spies and interrogators.
Spoiler
084 PL - Mentalist (Rank 1), Nightshade Extract (Rank 1)
168 PL - Illusory Cantrips (Rank 1)
252 PL - Phantosmia (Rank 1)
336 PL - Illusory Cantrips(Rank 2)
420 PL - Mentalist (Rank 2), Mind Body Disturbance (Rank 1)
504 PL - Nightshade Extract (Rank 2)
588 PL - Illusory Cantrips (Rank 3), Phantosmia (Rank 2)
672 PL - Mentalist (Rank 3), Core Skill 3 (Rank 2)
756 PL - Phantosmia (Rank 3)
840 PL - Nightshade Extract (Rank 3), Mind Body Disturbance (Rank 3)
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Mentalist - Passive
The Yamanaka universally seem to have a strong force of will, and are naturally adept in the arts of the mind.
Rank 1/2/3: Grants +1/+2/+3 Genjutsu DC.
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Nightshade Extract - Passive
Through mastery of botany the Yamanaka has learned to make their own strains of regular poisons, increasing their potency and effects.
Rank 1/2/3: Grants access to the Nightshade extract. The Yamanaka can choose to add this to any poison they have in their inventory, adding an additional effect to the poison.
  • Injury Poisons gain an additional -1/-2/-3 Dodge/Gen Save debuff
  • Inhaled poisons gain additional -1/-2/-3 Acc/DC debuff
Notes:
  • This must be noted in the user’s dojo.
  • This does not work with Pouch - Poison
  • This caps at -4 total Dodge/Gen Save/Acc/DC debuff from Nightshade extract or the poison it is affecting.
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Illusionary Cantrips - Passive
At a certain point of mastery a Yamanaka is able to layer illusions upon each other so intricately, that minor ones become near effortless to maintain, and rarely interfere with other genjutsu.
Rank 1: E-Rank Genjutsu cast by the user doesn't fill a Sense slot of the target.
Rank 2: E/D-Rank Genjutsu cast by the user doesn’t fill a Sense slot of the target. The user may use an E Rank Genjutsu as a free action, this requires a 10 second cooldown after use.
Rank 3: E/D-Rank Genjutsu cast by the user doesn’t fill a Sense slot of the target. The user may use an E/D Rank Genjutsu as a free action, this requires a 10 second cooldown after use.
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Phantosmia - Bloodline Style
As a Yamanaka saturates an opponent's senses with Genjutsu, their mind is overwhelmed by phantom scents, confusing their perceptions to the Yamanaka’s advantage.
Rank 1/2/3: The user receives +1 Acc/Gen DC and +5% damage per Genjutsu maintained on their opponents. Every 10 seconds, the user may apply one Nightshade Extract affected Injury type poison to 1/2/3 weapons for 0 AP, and this consumes a use of the chosen poison per weapon.

Cost: 0.5 AP
Notes:
  • If used as a Chakra style these buffs apply to Genjutsu
  • If used as a Physical style these buffs apply to Taijutsu
  • These bonuses cap at +5 Acc/Gen DC, +25% Damage buff.
  • The Nightshade Extract affected poison application lasts 10 seconds.
  • A different Nightshade Extract affected poison may be chosen for each weapon in a single use.
  • Counts either as Chakra or Physical Style. Must be declared upon entering.
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Mind Body Disturbance - Will Genjutsu
The unique ability of the Yamanaka Clan, allowing them to project their own consciousness out from the limits of their own body, and attempt to enter the mind of another living being. While excellent at reconnaissance, this skill is risky in a direct confrontation. If the Yamanaka is willing to take the risk, this Genjutsu allows them to lurk within the mind of their target, sharing their senses, and if they so desire, take disrupt their unwitting host.
Rank 1/2/3: Targets an opponent with Genjutsu DC. If successful, the Yamanaka's awareness enters the body of the target with the victim unaware of their presence. The target and user each have -1/2/3 Dodge. 50%/40%/30% of all damage done to the target is also inflicted on the user ignoring the user’s DR. At rank 2 the user is aware of everything the target is aware of (Including targets clones). At Rank 3 the user can now use the Distracting Thoughts special action.
Special Action - Distracting Thoughts: While Mind Body Disturbance affects a target, the user may spend up to 1 Ap to reduce the target’s AP by double the spent AP. Doing this alerts the target to the presence of the user.

Costs: 2 Ap, 300 CP to initiate, 150 CP/rnd.
Notes:
  • Upon a full hit, the target is unaware of the user’s presence. On a partial hit, the target is aware.
  • If the target is aware of the Mind Body Disturbance they can spend 1 AP to attempt a Genjutsu Check to end the Mind Body Disturbance Technique.
  • If the target is aware of the Mind Body Disturbance Technique they receive a stackable +2 Gen Save buff per round to resist this technique.
  • The user will always be aware of the target while they are affected by the Mind Body Disturbance Technique.
  • This does not take up a Genjutsu Sense Slot, and cannot have it’s number of targets increased through any means.
  • This technique may be maintained for a maximum of 30 seconds.
  • Requires a 10 second cooldown after use.
  • The user may perform Genjutsu and Yamanaka techniques while using Mind Body Disturbance Technique with no penalty, all other actions are used at -3/-2/-1 Accuracy.
  • Other Yamanaka are automatically aware if Mind Body Disturbance Technique is used upon them.
  • This does not circumvent the AoE rules, and the user can still only take damage once from any source.
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True Yamanaka
The True Yamanaka are a branch of Clan Yamanaka that claim to be descendants of the original bloodline founder. The True Yamanaka are noted for their calm, detached behavior, turning their heads at the more down to earth, flowery techniques of their sister bloodline, focusing more on Genjutsu and the power of the mind.
Spoiler
924 PL - Presence Erase (Rank 1), Mind Possession (Rank 1)
1008 PL - Mental Fortress (Rank 1)
1092 PL - Mind Possession (Rank 2)
1176 PL - Presence Erase (Rank 2), Mental Fortress (Rank 2)
1260 PL - Name of the Rose (Rank 1)
1344 PL - Presence Erase (Rank 3), Mind Possession (Rank 3)
1428 PL - Name of the Rose (Rank 2),
1512 PL - Mind Destruction (Rank 1)
1596 PL - Mental Fortress (Rank 3)
1680 PL - Name of the Rose (Rank 3), Mind Destruction (Rank 2)
1764 PL - Mind Destruction (Rank 3)
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Presence Erase - Passive
The mastery of Genjutsu allows the True Yamanaka to alter perception and memory to mask their presence against those around them. This often takes the form of the True Yamanaka vanishing into a plume of smoke, or simulating some type of Body Switch technique. Unlike Genjutsu this does not require focus on a target, but instead affects any who can currently perceive them.
Rank 1/2/3: The user may apply their current Genjutsu DC bonus to any stealth check at -1/+0/+1.
Notes:
  • This requires a 10 second cooldown after use.
  • Stacks with the user’s stealth bonuses.
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Mental Fortress - Passive
Using their extensive knowledge of Genjutsu, the True Yamanaka are able to use the opponent's mental debilitation to strengthen their own defences, making the opponent's own mental weakness their strength.
Rank 1/2/3: For each Genjutsu affecting an opponent the user gets +1 Genjutsu Save. This caps at +2/+3/+4 Genjutsu Save
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Mind Possession - Will Genjutsu
The pure expression of the True Yamanaka’s mental capabilities, they are able to take the base Mind Body Disturbance Technique and increase its effectiveness, to the point of overpowering the opponent's mind and controlling them like mental puppets.
Rank 1/2/3: The user attempts to bind the opponent at -3/2/1 Gen DC. If the user successfully binds the target, the following effects occur:
  • The user takes control of the target and their actions will be performed by the target, not the user, this does not affect/break the bind.
  • Damage done to the target also damages the user.
  • If the target or user takes 10% Max HP within a round this Technique ends.
  • When using actions through the target, the user uses the target's Secondary stats, with the exception of keeping their own Genjutsu DC and Save.
  • The user may only perform their own Techniques, but cannot target the user or target.
  • Techniques used in this state take their costs from the user and target at a 50% split.
  • Techniques used through Mind Possession do not use the target’s AP.
Special Action - Fast Possession If the target is under the effect of the Mind Body Disturbance
Technique, for +20% CP they can have this genjutsu cast at 0 AP timing. This does not affect the AP cost of Mind Possession.

Cost:2.5 AP 610 CP, 305 CP/rnd
Notes:
  • This is a Full Bind.
  • Mind Possession may only be used on a single target regardless of other effects.
  • There is a 21% chance to dispel maintained effects per round maintained.
  • This can be maintained for a maximum of 15 seconds.
  • The target can spend 2 AP to attempt to escape the bind with a 15% chance. This bonus stacks per attempt.
  • This does not circumvent the AoE rules, and the user can still only take damage once from any source.
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Name of the Rose - Non-Elemental Ninjutsu
A secret ability of the True Yamanaka, allowing them to convert their body into a form of their choosing, created purely out of chakra. In this form, the user's mental capabilities are significantly increased, but it comes at a cost as this form can only be held shortly, and has a significant mental strain.
Rank 1/2/3: The user gains +5%/10%/15% DR and Non-Illusionary Damage is dealt to the user’s CP instead of HP. Any Non-Illusionary Damage the user deals is at -20%/15%/10% damage.

Special action - Meditation: For 1 AP, the user can reduce the maximum maintained duration by 10 seconds to restore 20% of their Max CP. There must be at least 10 seconds remaining for this special action to be used.

Cost: 2.5AP 1100 CP, 550 CP/rnd
Notes:
  • This is a Chakra Armor Technique.
  • This can be maintained for a maximum of 30 seconds.
  • The user cannot restore more than their CP at the time of casting this technique.
  • If the Mind Possession Technique is used while the user is maintaining Name of the Rose, the user is no longer a valid target. If used this way, when Mind Possession or Name of the Rose ends, the user becomes a valid target again.
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Mind Destruction - Will Genjutsu
An advanced usage of their Mind Body Disturbance Technique, in which the True Yamanaka may influence the mind and actions of a target without the need to implant their own consciousness within. Though the control this gives the Yamanaka over their target is weaker in comparison to Mind Body Disturbance, this carries none of the risks associated with that technique. A skilled True Yamanaka may learn to spread this effect to multiple targets, allowing them to turn their enemies against each other.
Rank 1/2/3:Deals 480/600/720 damage to three targets each round. Upon initiation of this Genjutsu the targets are suppressed for 1AP. While affected, victims have -1 Max AP and their actions have a 10%/15%/20% chance of being unable to choose specific targets for attacks they make.

Cost: 3 AP 1490 CP, 740 CP/rnd.
Notes:
  • Mind Destruction has priority over any Non-Kinjutsu effects which would allow the victim to retain the capability to choose their targets.
  • This can be maintained for a maximum of 30 seconds.
  • If unable to choose a target, a roll is made to see who is targeted, a victim may attack themselves.

Uchiha: Eye of the Moon Branch

Uchiha
Uchiha.jpg


One of the most infamous clans, the Uchiha are known for their powerful Doujutsu, the Sharingan. Uchiha have a myriad of skills they can call their own, nearly all of which is traced back to their crimson doujutsu. Uchiha are known for awakening their Sharingan in times of trauma...and for it to only continue to grow in strength the more psychological pain an Uchiha pulls through, leading to some to seek this pain willingly in search of greater power.
Spoiler
Note: For the purpose of Uchiha techniques which refer to 'line of sight', this is defined within this table (for modded battles) as;
  • A target not in Stealth against the user
  • A target not on the opposite side of a Barrier or Arena
All techniques in this bloodline table require Sharingan to be active
084 PL - Sharingan (Rank 1), Eye of Insight (Rank 1)
168 PL - Adaptive Counter (Rank 1)
252 PL - Hypnotic Gaze (Rank 1)
336 PL - Adaptive Counter (Rank 2)
420 PL - Sharingan (Rank 2), Crescent Moon Mirror (Rank 1)
504 PL - Eye of Insight (Rank 2)
588 PL - Adaptive Counter (Rank 3), Hypnotic Gaze (Rank 2)
672 PL - Sharingan (Rank 3), Crescent Moon Mirror (Rank 2)
756 PL - Hypnotic Gaze (Rank 3)
840 PL - Eye of Insight (Rank 3), Crescent Moon Mirror (Rank 3)

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Sharingan - Passive
The Sharingan is a Doujutsu of the Uchiha clan, distinguished by its infamous red-color and the 'tomoe' surrounding the user's pupil. Apart from serving as a focal point for later techniques, the Sharingan grants the Uchiha an extreme degree of perception, allowing the Uchiha to react and perform actions with greater precision. As even the tiniest and most subtle of details within their gaze will not go unnoticed, the Uchiha claim their Sharingan will always see the truth.

Rank 1/2/3: The user has +1/+1.5/+2 Accuracy and Dodge toward targets in their line of sight. When attacking a target within their line of sight, the user ignores any Auto-dodge %'s the target may have.

Cost: 0 AP

Note:
  • Sharingan costs no AP to activate (it only needs to be declared), but takes the timing of 1 AP to come into effect.
  • While Mangekyou Sharingan is active, Sharingan's Acc/Dodge bonus becomes +3 (+4 is they possess if they possess Eternal Mangekyou Sharingan)
  • Does not apply to Activated Auto-dodge, such as the Body Switch Ninjutsu. This only applies to % chances.
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Eye of Insight - Passive
The Sharingan has the capability of viewing chakra as an aura. When combined with their eyes ability to precisely spot even the smallest of details, the Sharingan can unravel the secrets of anything within its gaze...So long as they may see it, of course.

Rank 1/2/3: At the start of the round, the user automatically gains awareness of all targets within their line of sight. +0/1/2 Awareness.

Special Action: For 0 AP and 2% Max CP, the user may have this effect re-occur after 5 seconds of having Sharingan active, in addition to the initial use. This special action may be used every 20 seconds.

Note:
  • Example; the user will identify clones as being the original or a fake, or see through Transformation jutsu and similar effects that are within their line of sight.
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Adaptive Counter - Independent Special Move
Due to an Uchiha’s general all-round prowess in all forms of combat to some degree or another, they are equally as well versed in combating against most styles; with quick movements and keen alacrity when they find an opening in their opponent, they are the first to seize the opportunity to strike. Paired with their revered Sharingan, they claim to be able to predict an opponent based on the slightest muscle tension in their body.

Rank 1/2/3: Used Reflexively. When a target in battle performs a Reflexive action, the user may attack them with a basic strike at -2/-1/+0 Accuracy. If this attack hits, the triggering Reflexive action is prevented. This will only work if the target has been in the user's line of sight for the previous 5 seconds.

Cost: 0.75 AP; 2% Max CP

Notes:
  • May only be used once per round.
  • The user may choose which Accuracy/DC type this uses.
  • The reflexive action this is used against is not "used", only prevented. It may still be triggered later in the round.
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Hypnotic Gaze - Dependant Special Move
To look into the crimson Sharingan of an Uchiha is to invite disaster. Perhaps the most well-known capability of the Uchiha is their power to cast powerful Genjutsu upon targets through simple eye contact.

Rank 1/2/3: When performing a Genjutsu, the user may pay +20% CP to cast it without handseals. If the target is within their line of sight, the Genjutsu receives a +0/+1/+2 modifier.

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Crescent Moon Mirror - independent Special Move
The Sharingan is said to have the power to see through illusions, and this technique was created to reinforce that. By warding their mind against foreign influence, the user can assure that what their Sharingan perceives will be reality, and not someone elses illusion.

Rank 1/2/3: Once used, the user will auto-resist or auto-dodge the next E-C/B/A rank non-physical Jutsu that targets them in the next 5 seconds.

Special Action - Half-Moon Phase: If successful, the user may instantly follow up the resisted attack with any E-B Rank Genjutsu. Genjutsu used this way gain +1 Gen DC but cost +20% CP cost.

Cost: 1.5 Ap; Cp equal to 30% of the triggering attack (CP cost is paid upon the triggering attack but the AP is paid on cast)

Notes:

  • Counts as an Activated Auto-Dodge the round this is activated.
  • May only be used once per round, even if Acrobatics is an owned ability.

Eye of the Moon
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While all Uchiha generally have some skill in Genjutsu, none have greater potential than Uchiha who wield the "Moon" Mangekyou. The Tsukiyomi technique grants the Uchiha the power of captivating any who meet their crimson gaze, forcing those around them doubt whether their thoughts are truly their own or merely part of the Uchiha's will.
Spoiler
All techniques in Eye of the Moon require Mangekyou Sharingan to be active
924 PL - Mangekyou Sharingan (Rank 1), Genjutsu Reversal (Rank 1)
1008 PL - Bend Will (Rank 1)
1092 PL - Genjutsu Reversal (Rank 2)
1176 PL - Mangekyou Sharingan (Rank 2), Bend Will (Rank 2)
1260 PL - Kotoamatsukami (Rank 1)
1344 PL - Mangekyou Sharingan (Rank 3), Genjutsu Reversal (Rank 3)
1428 PL - Kotoamatsukami (Rank 2),
1512 PL - Tsukuyomi (Rank 1)
1596 PL - Bend Will (Rank 3)
1680 PL - Kotoamatsukami (Rank 3), Tsukuyomi (Rank 2)
1764 PL - Tsukuyomi (Rank 3)

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Mangekyou Sharingan - Dependent Special Move
The Mangekyou Sharingan is the advanced stage of the Sharingan, accessible to Uchiha after having undergone traumatic stress. Distinguishable by its unique appearance (which varies among its users), the Mangekyou allows the Uchiha to access powerful techniques...but carries the drawback in that they place significant stress on the user's eyes, to the point where it can even result in the Uchiha losing their sight until their Sharingan recovers. Like its appearance, the abilities granted by the Mangekyou can differ between one Uchiha and another.

Rank 1/2/3: Genjutsu maintained by the user will not make a Genjutsu check for the first round they are maintained; this does not stack with them should they roll a Critical. Mangekyou Sharingan lasts up to 10/20/30 seconds.

Special Action - Eye Trauma: While Eye Trauma is active, the user's Genjutsu have half the users DC modifiers added to their maintain checks, for the duration of Mangekyou Sharingan. Eye Trauma may be activated at any point for 0 AP; this replaces the duration of Mangekyou Sharingan with 20 seconds. Using this action will disable Mangekyou Sharingan for the remainder of battle once its duration ends. Additionally, the user will undergo 'Recovery Time' equal to 1 OOC week per round Mangekyou Sharingan was active. Mangekyou Sharingan cannot be used during any modded situations that begin during this time. [Recovery time rules]

Cost: 1 AP to activate/deactivate. Upon deactivation, 2.5% Max HP per round active.

Notes:
  • Requires Sharingan to be active, and have been active for at least 10 seconds.
  • Once deactivated, requires a 10 second cooldown before Mangekyou Sharingan may be used again.
  • Uchiha techniques which reduce the duration of Mangekyou Sharingan are treated as if they were maintained for 10 seconds when it comes time to pay the maintain cost.
  • If the user has Eternal Mangekyou Sharingan, using Special Action - Eye Trauma activates the effect for both Uchiha subbranches, however the duration is still 20 seconds.
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Bend Will - Passive
Challenging an Uchiha with mastery over their hypnotic gaze is no small task; bringing yourself to their attention is an easy way to find oneself charmed by their gaze. Even if the heat of the battle brings them back to their senses, it only takes a brief moment for a terrible mistake in judgement to be made...

Rank 1/2/3: When the user is being attacked by a target within their line of sight, they may dispel a C-rank or higher Genjutsu they have maintained on the attacking target to automatically redirect the attack to a different target of their choosing (if an AoE, the user only redirects the part targeting them). The user may not recast the Genjutsu sacrificed for this skill on this target for 25/20/15 seconds.

Note:
  • May be used reflexively.
  • The user may only affect a specific target's attack once per round.
  • If the user has multiple Genjutsu maintained on the attacker, the user chooses which Genjutsu is dispelled.
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Kotoamatsukami - Will Genjutsu
Kotoamatsukami is a Mangekyou technique which allows its user to delve into the mind of an individual within their field of view, and from there, implant false experiences, beliefs, and ideas in their subconscious. The result of this manipulation can cause the target to behave in accordance to the caster's desires, all while the host believes they are still acting of their own free will.

Rank 1/2/3: Attempts to hypnotize a target within the user's line of sight at -3/-2/-1 Genjutsu DC. \

The effect of this jutsu changes depending on the type of target hit; [/SIZE]
  • Characters - Upon success, the user may implant 2 separate Conditional actions that cost no more than 1/1.5/1.75 AP combined (Cannot make a target drop/dispel any active effects, remain motionless, or drop weapons). The target will attempt to perform these actions each round when/if possible.
  • Clones/Creations - Clones/Creations use their owner's Genjutsu Save. If Kotoamatsukami is successful against it, the user gains control of the creation/clone and takes on all maintain costs. Does not count toward the user's clone/creation limit for 10 seconds; after which the user must choose to keep it or disperse it.
  • Contract - The user gains control over the contract for as long as Kotoamatsukami remains active on it and they do not have their own contract present in battle. After removing Kotoamatsukami , a Contract is immune to it for 20 seconds.
Special Action: For 1 AP, the user may change the conditional commands assigned to a target they have this jutsu placed on. This overwrites the previous conditional commands, but give the target a +2 bonus to the next round's maintain check. Cannot make the target go over the cumulative AP limit.

Cost: 2 AP; 315 CP

Notes:
  • May be dispelled as a C-Rank Will Genjutsu.
  • This Genjutsu may remain active on the target until it is dispelled, or the target succeeds on 2 Genjutsu checks against it.
  • Affected individuals will make a Genjutsu check vs the caster at the start of every round. Targets who succeed this check will be unaffected by it for the remainder of the round. Targets who fail will attempt to perform the conditional commands when possible.
  • If a target succeeds a maintained Genjutsu check from this jutsu, they gain awareness of this Genjutsu for the remainder of its duration, but it is not removed (until succeeding on a second occasion)
  • The conditional actions assigned by this Genjutsu do not take up the target's conditional limit. However, if Kotoamatsukami's conditionals would conflict with any of the target's own, then conditional actions created by this Genjutsu will have priority.
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Genjutsu Reversal - Independent Special Move
Uchiha claim that nothing can deceive their Sharingan, and have a special technique to show just that. Their doujutsu is able to, not only, decipher illusions, but even reverse those very illusions on the the would-be illusionist.

Rank 1/2/3: The user makes a Genjutsu check against the owner of a single Genjutsu affecting them (selected randomly) and upon success the genjutsu is dispelled. Rank 2 allows this to be used with one special action, and Rank 3 allows both special actions to be used simultaneously.

Special Action: If successfully dispelled, the user may reflexively pay 1.5 AP to automatically inflict this Genjutsu onto the target with a refreshed duration. This automatically fails if the target is not within the Uchiha's line of sight. The user takes on all maintain costs, with an additional +40%/+30%/+20% CP.

Special Action: By increasing the AP cost by 1 AP, the user may choose a specific Genjutsu that is affecting them. The user may only select a Genjutsu they are aware of. (Does not apply to Genjutsu made visible via Sharingan, as the user is still not 'aware' of the Genjutsu)

Cost: 1 AP; 2% Max CP

Notes:
  • May only be used once per round.
  • The user must be at least of equal OOC rank of the selected Genjutsu. This cannot be used to reverse BL/CA/Kinjutsu Genjutsu (they can be dispelled by this, but not reversed)
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Tsukuyomi - Will Genjutsu
Tsukuyomi is a Genjutsu which traps a target within eyesight of their Mangekyou Sharingan within an illusory world under the complete control of the Uchiha. The true power this technique holds over other Genjutsu is that Tsukuyomi manipulates the targets sense of time; the target may experience hours, even days within the illusory world, that only amount to a few actual moments in the real world. however, if a target experiences a drastic difference in the passage of time between the illusion and the brief moments Tsukuyomi is active on them, the resulting stress on their mind can cause severe psychological trauma, even if the illusion were a peaceful experience.

Rank 1/2/3: Cast via Genjutsu DC. If successful, the target is pulled into "a round within a round", during which the target cannot take any actions and suffers -2/-3/-4 dodge. In this illusion, the user gets AP equal to [Max AP/1.5 +1]. When the illusion ends the user will have only spent chakra equal to 50% of the chakra spent in the illusion and the victim only takes Illusionary damage equal to 50%/60%/70% of the damage dealt to them in the illusion.
[EMS - Infinite Tsukuyomi] - May only be performed by those with the Eternal Mangekyou Sharingan. Functions as above, however, the target hit by Tsukuyomi will make a Genjutsu check against the user every round, for the following 3 rounds. If the target fails this check, they take damage equal to 15% of the damage dealt by Tsukuyomi, and have -3 dodge for 2 seconds due to the trauma.

Cost: 3 AP, 2000 CP
EMS Cost: 4.5 AP, 3500 CP

Notes:
  • The user may only cast Tsukuyomi on a specific target once per battle successfully.
  • Does not require a Genjutsu sense.
  • All non-Genjutsu effects (other than damage) inflicted within the Tsukuyomi round do not remain afterward.
  • Genjutsu performed within Tsukuyomi may be maintained out of it, but last one round shorter (if they have durations).
  • Because the Tsukuyomi is instantaneous and lasts a few seconds at most, this does not dispel any other Genjutsu active on the victim.

Chimera
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Many shinobi, during the course of their lifetimes, can be said to have mastered their own bloodline or core ability. Fewer can be said to have had the opportunity to do it with more than one; of those, only the Chimera manage it simultaneously, with their own natural bodies. There are many ways to achieve the path of the Chimera, masters of the most natural and innate of the ninja arts, but few ever manage to carry themselves fully along this difficult path to become true masters of their own powers as well as those they have absorbed, through ill means or no, those they were not born or raised to. Indeed, even for those who do, such arts prove positively exhausting, taxing them far more than do the earthly exploits of mere mortals...

Kinjutsu Table
Divinity’s Edge (Ability)
Genetic Instability (Ability)
Mystic Replication (B-Rank Technique)
Radiant Aura (B-Rank Technique)
Sacrificial Rite (A-Rank Technique)
Untwisted Helix (S-Rank Technique)

Information
Prerequisites: B-Rank, one fully mastered BL/CA

Effects:
  • The user gains access to the Genetic Implant Ability and will not take up a slot. If the user already has the ability upon gaining Chimera, the Genetic Implant Ability will no longer take up a slot.
  • The user's Genetic Implant activates in 0 seconds and no longer has a cooldown after use.
  • The HP Modifier Reduction from Genetic Implant is halved, the user only losing 2 Max HP per activation.
  • The user gains the ability to integrate another Bloodline or Core Ability into themselves. This BL/CA does not have to match the user’s Genetic Implant BL/CA. If the chosen Bloodline has multiple branches, the user only has access to a single branch. However, they may have the same Bloodline fill any of their 2 BL/CA slots to gain access to an additional branch.
  • The user has one Active and one Inactive BL/CA.
  • Even while inactive, the user must have the Core Ability choices listed in their Dojo.
  • The user must select one Passive from both the Active and Inactive BL/CAs to have active at all times.
  • If the chosen passive is from a Core Ability, the point cost is not counted towards the User's Core Ability choices.
  • The user may swap between the Active and Inactive BL/CA’s in their Dojo.
  • All Chimera technique’s do not require hand seals, and must have an accuracy selected in the Dojo.

Divinity’s Edge - Kinjutsu Style
Needs new picture
Their body has started to absorb the abilities of other Bloodlines and Core Abilities, and the Chimera knows exactly how to get these to manifest in the middle of battle, forcing their own natural bloodline to incorporate the absorbed ones.

Information
Prerequisites: Chimera

Effect:
  • When the user enters this style, they may choose to gain up to 3 passives/skills from their Inactive BL/CA. While in this style, BL/CA CP costs are increased by 10%
Special Action - Divinity’s Summit: The user may pay 1 AP and 4 HP modifier to drop out of Divinity’s Edge Style and swap their Inactive and Active CA/BL.

Notes:
  • Counts either as Chakra or Physical Style. Must be declared upon entering.
  • While in this style, the user’s Genetic Implant has no duration, and remains active once activated.
  • Divinity’s Summit may only be used twice per battle.

Genetic Instability - Kinjutsu Ability
genetic instability.png

The act of splicing other genetic abilities into their own bodies leaves a mark. Sometimes, these marks are clearly visible and set someone apart, other times they’re subtle and might be near invisible. Then there’s the times when your very DNA becomes so unstable you weaponize it.

Information
Prerequisites: Chimera

Effect:
  • Whenever using a Bloodline or Core Ability Skill (See table above), the user may replace the Skill’s Secondary Effects with Genetic Instability with the same % chance. (eg,a Fuyushio Yuki using Storm of Ice Shards could replace its 21%/28%/35% chance of causing Impale with 21%/28%/35% chance to cause Genetic Instability).
  • Genetic Instability causes all Bloodline or Core Ability Skills to become Unstable for 3 seconds. While affected, a target cannot use BL/CA Skills.
Notes:
  • BL/CA Skills that are Unstable are still maintained, and do not end, but have no effect on the user until they are no longer Unstable.
  • A target may not be affected by Genetic Instability more than once in a 10 second period.

Mystical Replication - Non-Elemental Ninjutsu
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Considered by some Chimera to be their quintessential skill, a lesser, quicker replica of the means through which they may siphon a whole set of techniques from others. By simply touching the skin of living being, the Chimera can directly absorb and copy aspects of a target and both understand and use them immediately. However, though very convenient, this method does not allow the Chimera to retain the copied aspects of the victim indefinitely, generally fading away shortly after use.

Information
Prerequisites: Chimera, B-Rank

Rank 1/2: The user attempts to reflexively copy a single BL/CA Skill from a target, immediately recasting it. If the Copied Skill is one that targets the user, they must make a check against the caster at -1; if the technique does not have a target or is targeting someone else, the check is made at +0. The user may dodge or resist the technique they are attempting to copy if it is aimed at them, but at a penalty of -2.

Cost: AP equal to copied skill, +30%/20% CP Cost

Notes:
  • Requires a 10 second cooldown after use.
  • The Copied Skill cannot be one they already have.
  • The user must pay all associated costs in order to use copied techniques, with the exception of any unique costs that are a part of the BL/CA itself (such as a Kaguya's Bone Tokens).
  • Any BL/CA prerequisite for this stolen skill is not applied to the user. (such as a Uchiha’s Sharingan).
  • The user does not need a weapon equipped to replicate a taijutsu, but receives no weapon or augment bonuses if one is not equipped.
  • The user applies only their own buffs to the stolen skill, no other buffs apply.
  • Maintained skills can only be maintained for 10/20 seconds.

Radiant Aura - Non-Elemental Ninjutsu
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A halo of light that surrounds a Chimera, which is only apparent to those with the correct kind of extra senses. Certainly though, it is there, and one should not mistake this aura for any kind of inefficiency or runoff of wasted chakra. It is instead an indicator of talent they have taken upon themselves to counter the rapid drain of their life's energy through the use of other techniques, to instead supplement themselves even as they fight.

Information
Prerequisites: Chimera

Rank 1/2: The user selects a single target and makes a check against them at -1/+0. If the user succeeds, the victim's CP modifier is lowered by -5 for the rest of the battle. The user gains this CP modifier for themselves, with their current and maximum CP increased by the amount stolen from the victim.

Special Action - Divinity’s Light: Instead of gaining the victim's CP and CP modifier, the user may sacrifice it in order to enable them to swap an additional Passive or Technique for Divinity’s Edge. This technique remains active for the user for the rest of the battle.

Cost: 2.5 AP, 960 CP

Notes:
  • This technique may only be used once successfully per target per battle.
  • Divinity’s Light is not required to be pre-chosen in the user’s dojo, and may be chosen when Radiant Aura is used successfully.

Sacrificial Rite - Non-Elemental Ninjutsu
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Those who are not Chimera exist as only one thing of use to the Chimera in battle: a means to elevate the level of their own perfection. There is no better way, in their mind, to stomp down the boot of their own superiority on the head of their opponent than to remove their use of those techniques the Chimera considers most core and useful to one's being and using that energy to augment the Chimera's own. This technique may seem somewhat limited and expensive, and indeed it is, but it is also a potential game changer should the Chimera apply it at the correct time. The loss of their own innate talents, even temporarily, can indeed throw off the battle rhythm of even the most skilled ninja.

Information
Prerequisites: Chimera, A-Rank

Rank 1/2: The user attempts a check against one target at -2/+0 Acc/DC. If this check succeeds, the user may choose a single Passive of the Target’s BL/CA to be Sacrificed, disabling them for 5/10 seconds. The user gains the benefits of that Passive for the next 5/10 seconds.

Cost: 3 AP and 3025 CP

Notes:
  • If the user lacks the Technique/Ability that a victim's Modification is based on, that Modification is excluded from the pool of potential Sacrificed Passives.
  • The victim is still capable of using other BL/CA techniques that would otherwise rely on the Sacrificed Passive as a prerequisite.
  • Requires a 20 second cooldown after use.

Untwisted Helix - S-Rank Non-Elemental Ninjutsu
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Having spent a great deal of time mastering the way of combining genetics, the Chimera have learned while it is much easier to just tear everything apart, combining it in the right way can provide a huge boost in power, if only a temporary one.

Information
Prerequisites: Chimera, S-Rank, All other Chimera techniques Mastered

Rank 1/2: The user may double a single passive on their Active BL/CA. The user also gains access to 2 Passives, 2 Skills and one Capstone Technique of their inactive CA/BL for 15/20 seconds.

Special Action - Möbius Gene: The user may sacrifice their Genetic implant’s Passive, causing the user to lose it for the duration of this technique to gain 2 Passives, 2 Skills and one Capstone Technique from the Genetic Implant's BL/CA instead of the usual effects.

Cost: 4 AP and 5000 CP.

Notes:
  • This is not a Maintainable Technique.
  • This Technique has a 10 second cooldown after use.
  • The chosen Passives/Skills do not stack with one they already have, {Eg: a Yamanaka choosing Mentalist would gain no additional effect}

Contact: Bird

Contract Class: Bird is the Word
HP: (50 + lvl) x stamina
CP: (35 + lvl) x chakra control
Class Bonus: +2 Accuracy
High: Melee Accuracy,
Average: Dodge, Genjutsu Save
Low: Genjutsu DC, Ranged Accuracy, Ninjutsu Accuracy
Bird Contract Stats
Stamina 450
Agility 450
Chakra Control 450
Ninjutsu 450
Genjutsu 450
Taijutsu 450
Level: 12
Action Points (AP): 5
Bird Contract Jutsu Types
Medical Ninjutsu
Unarmed Taijutsu
Slashing Taijutsu
Bird Contract Jutsu List
E Rank
  1. Slash [Mastered] - Slashing Taijutsu
  2. Arcing Slash [Mastered] - Slashing Taijutsu
  3. Dynamic Slash [Mastered] - Slashing Taijutsu
  4. Overhead Strike [Mastered] - Slashing Taijutsu
D Rank
  1. Mystical Hand [Mastered] - Medical Ninjutsu
  2. Coagulation [Mastered] - Medical Ninjutsu
  3. Cross Rip [Mastered] - Slashing Taijutsu
  4. Full Circle [Mastered] - Slashing Taijutsu
C Rank
  1. Vanishing Slash [Mastered] - Slashing Taijutsu
  2. System Shock [Mastered] - C Rank Medical Ninjutsu
  3. System Restoration [Mastered] - C Rank Medical Ninjutsu
  4. Roaring Combination [Mastered] - C Rank Unarmed Taiutsu
B Rank
  1. Multi-Hit Combo [Mastered] - B Rank Unarmed Taijutsu
  2. Kill Driver [Mastered] - B Rank Slashing Taijutsu
  3. Medical Ward [Mastered] - B Rank Medical Ninjutsu
  4. Tranquilize [Mastered] - B Rank Medical Ninjutsu
A Rank
  1. Fist of Sin [Mastered] - A Rank Unarmed Taijutsu
  2. Angelic Blessing [Mastered] - A Rank Medical Ninjutsu
  3. Regeneration [Mastered] - A Rank Medical Ninjutsu
  4. Pristine Aura [Mastered] - A Rank Medical Ninjutsu
  5. Zantetsuken [Mastered] - A Rank Slashing Taijutsu
  6. Higuma [Mastered] - A Rank Slashing Taijutsu
Bird Contract Weapon
Weapon: Black Talon
Weapon Type: Unarmed (May use handseals)
Accuracy: +2
Damage: -10%
Bird Contract Abilities

Additional Needs:
  • When Shark Contract is approved - will need to stat this out and copy the shark info into the bio area.
  • When the kinjutsu is approved, will need to add an additional ability because Genetic Implant becomes Free.
  • Additional Jutsu Masteries will need to be documented
 
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