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Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.
Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.
Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.
The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.
This is Ninpocho Chronicles.
Current Ninpocho Time:
NAME |
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Fukusha Ishi |
AGE |
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22 |
DESCRIPTION |
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| Ishi was a slender build, most would not consider him to be a fighter from looking at him, his build was considered for speed rather than getting into a fight with someone. Slightly taller than an average shinobi he comes in at six foot, the sleek frame coming with a striking stern face. Ishi allows his hair to grow out slightly rough and spikey he never pays much attention to it, however, a defining feature of this is the stark white color of his hair at his age, giving him an older appearance than he actually is to most people who meet him. |
PERSONALITY |
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| Ishi is a focused individual, never willing to break his focus on the task at hand. He is a carefull planner and uses his mind more on stratergy, He always has a calm outwards appearance and a clear drive for perfection in any task he takes. With fortitude and the years of ANBU training has left him with the ability to remove emotions from situations, sometimes coming across as emotionless. He is strong willed and determined to the point that it could be considered ambition by others that did not know him. He considers every option and doesn't rush into a situation. |
HISTORY |
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| Ishi was born to two Anbu inside the ranks of the village, as a young child they forced him down the path of the branch just like them before him. He focused all his time on training inside of the complex instead of inside of the Academy as such his strength and abilities surged quickly in time without the restraints of comrades, already as he hit his teenage years he was inducted into the ranks of the ANBU Branch. Giving assignemnets like the rest, his life was kept under the mask of the ANBU to protect his identity and to not effect the village if captured. As he grew into his teenage years, a mission came across inside of the branch that changed who he was, defining him and growing him in strength with his new found Kinjutsu he started to step out from the other ANBU making waves in the success rates for his assasination missions. It was clear that he would carve his future in this branch, and under the tutor of those willing to teach him, he allowed himself to learn from anyone wishing to help him, no matter what little they had to teach him, absorbing it like a spounge. FInally in his early twenty his skill was aknowledge and he was finally permitted to work from the Shadow with the rank of ANBU Captain, still under the dire |
CLASS |
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Sniper HP: (50+15) x 600 = 39,000 CP: (40+15) x 600 = 33,000 Class Bonus: Kinjutsu, +1 Accuracy High: Ninjutsu Accuracy, Ranged Accuracy Average: Evasion, Genjutsu Save Low: Melee Accuracy, Genjutsu DC |
STATS |
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Agility: 600/600 Stamina: 600/600 Taijutsu: 600/600 Ninjutsu: 600/600 Genjutsu: 600/600 Chakra Control: 600%/600% PL: 3600/3600 |
CORE ABILITY |
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Hawkeye
A Hawkeye is said to have the gaze of a raptor, able to see farther and with greater detail than any normal person. With uncanny aim and precision, Hawkeyes are able to riddle an enemy with arrows, kunai, and other thrown weapons. Note: A "Ranged Weapon" referred to in this table is defined as the Projectile, Thrown, and Puppet weapon subtypes. Vital Strike - Passive (3 points) Restrictions - C Rank and up Taking their training to the next level, the Hawkeye masters to art of attacking enemy weak points, hitting them at an alarming rate. Effect: Ranged weapon attacks have +2 Critical chance Flickering Shadow - Dependent Special Move (2 points) By repeatedly experimenting with the Shadow Shuriken technique, the Hawkeye learns to apply it with their other techniques, bending the light and shadows within their attack, momentarily confusing their foes as they attempt to discern where will the attack will fly. Effect: By paying +30% CP, the user may have a Ranged weapon attack trigger an opponent's conditional to use a Reflexive action, even if the attack would not normally trigger said conditional. This will only apply if the target had a conditional set to use an action reflexively during a round. This special move has two usages per battle, but regains a use every-other round. Composite - Boost (1 point) - x3 Restriction - may only be purchased a maximum of three times The Hawkeye’s bows are tensed and well - balanced, and their kunai and shuriken have been sharpened for hours on end. Ranged weapons used by the Hawkeye are simply better and more effective. Effect: Ranged weapons deal +5% Damage Precise Strike - Dependent Special Move (3 points) By taking their time to aim and waiting for environmental factors or an enemy opening, the Hawkeye is able to set up a shot far more accurate and deadly than normal. Through patience and discipline, they can deal a ferocious hit. Effect: When attacking with a Ranged weapon, the user may choose to delay the attack. The attack will be delayed until the user performs another attack directed at the same target as the Precise Strike, the user drops or otherwise unequips the Ranged weapon used with Precise Strike, or the attack has been delayed for 10 seconds (a full round). For each second delayed, the attack gains +1 Critical and +10% CP cost, both of which bypass caps. The attack used with this may only target a single target, ignores the damage penalty of Suppressing Fire, and if a critical, the bonus critical multiplier is halved. This attack fails if the user is bound at any point during this delay. This special move has a round cooldown upon completion. Sureshot - Passive (2 points) The focus of a Hawkeye is intense. When they're on their game, the world narrows down to a single target and they are able to land a hit, no matter how many factors go against them. Effect: All Ranged weapon attacks have a 10% chance to auto-hit their intended target. Attacks that auto-hit override any type of effect that would cause the user to miss this target. and land a 100% hit. Does not override auto-fail or other attack interrupting effects. Keen Sight - Boost (1 point) Restriction - May only be purchased up to three times. With their sharp senses, a Hawkeye's shots tend to be far more accurate than the average bowman's. They are said to be dead shots, able to knock a fly off a target without brushing the target. Effect: Ranged weapons gain +1 Accuracy Sniper - Passive (2 Points) By their innate knowledge of how the human body moves and where to aim, a Hawkeye is able to make their critical hits that much more devastating. Effect: Critical hits done by the user's Ranged attacks deal x2.3 damage instead of x2. See The Wind - Jutsu (1 point, 1 point to rank up) Restriction- A-Rank and up This jutsu is the pinnacle of Hawkeye secret techniques, allowing the user for a brief moment to see the exact trajectory, pull, and timing required to make the perfect shot. When used, the entire world seems to slow down as they aim and fire, allowing them to determine exactly what to do. Once fired, the projectile speeds through the air and becomes nigh unstoppable, as anything that the opponent might try to do was probably already factored in. Rank 1: A single strike dealing 2,970 Damage at +2 Ranged Accuracy. Cannot be stopped by Wind Jutsu, Barrier Jutsu, the Deflection ability, or instant block effects. Counts as the users equipped Ranged weapon type. Rank 2: A single strike dealing 3,795 Damage at +2 Ranged Accuracy. Cannot be stopped by Wind Jutsu, Barrier Jutsu, the Deflection ability, or instant block effects. This attack pierces through all damage reduction. Counts as the users equipped Ranged weapon type. Costs: Rank 1: 1,485 Cp; 2.75 Ap Rank 2: 1,900 Cp; 2.75 A |
KINJUTSU |
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Kensei
Almost all shinobi use weapons of some sort, and many specialize into a specific kind or even a single weapon. Then, there are those who wield a weapon on an entirely different level. "Kensei" is a term that has come to refer to those who wield a weapon that may as well be part of their very soul. The exact process and nature of this relationship can vary; perhaps a legendary weapon called out to its wielder. Perhaps the Kensei is merely the latest in a long line of previous wielders who may or may not share their knowledge. Perhaps the Kensei is merely an extension of their weapon's will itself. Regardless of the case, the two are forever bound, and while others wield weapons as a tool, to a Kensei, it is a partner. Information Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank Effects:
Force of Will - Kinjutsu Ability
While not truly alive in the conventional sense, the [Signature Weapon] of Kensei typically possess facets of human personalities which allows the semi-sentient weapon to aid their partner in overcoming situations where their senses have been compromised. This unfortunately for the weapon's partner can sometimes be a double-edged sword as along with those facsimiles of personality also occasionally comes a sense of ego that must be contended with. Information Prerequisites: Kensei, Effect: The user's [Signature Weapon] gains an independent sense of willpower. This allows it to protect the user against Genjutsu.
Myriad Strike - Kinjutsu Ability
Due to the special bond that is developed, a Kensei will start becoming "one with the sword", in both a literal and a metaphorical sense. The Kensei is now able to flow from attack to attack, as if the sword was one with his body instead of just an extension of metal. Information Prerequisites: Kensei, Effect:
Note:
Oversoul Rend - Variable Taijutsu
The weapon of a Kensei contains its own power. By focusing on their weapon, the Kensei may have it amplify a burst of energy within it, using this amplified power for the weapon to impale itself in the enemy, and then rip itself free. Information Prerequisites: Kensei, Rank 1/2: Deals 1650/2060 damage at -2 Accuracy. This has a +21%/28% chance of causing Suppression and a 21%/28% chance of raising a Bleed Level. Rank 2 can use the special action. Special Action: Visceral Rend For +10% CP, the user can increase the base damage to 2550 and the Bleed Level chance to 40%, but can no longer cause Suppression. Rank 1/2 Cost: 2.25 AP and 750 CP Notes:
Overwhelming Power - Variable Taijutsu
A Kensei's weapon is a fusion of both Taijutsu and Ninjutsu mastery creating the perfect storm of supernatural effects and martial might. It should come at no surprise that a Kensei is able to use their [Signature Weapon] to defeat the power of offensive techniques which are directed at them. Not so much an actual "technique" as it is simply throwing all of the combined force of their own power and the power of their [Signature Weapon] against an incoming attack, Kensei are able to simply overpower and diffuse offending attacks with their very determination. Information Prerequisites: Kensei, Rank 1/2: Allows the user to reflexively "attack" an opponent's offensive action at +0/+1 Accuracy. If the result of their Attack Roll is higher than the Attack Roll for the targeted attack then the attack is negated entirely. If the user's Attack Roll is not higher they automatically hit/have -3 dodge vs the attack. Rank 1/2 Cost: AP equal to the offensive action’s AP cost and CP equal to 80%/40% of the offensive action's CP cost Notes:
Kindred Fusion - Variable Taijutsu
The peak of the Kensei's bond with it's wielder, this jutsu is a secret technique only capable of being performed by the user and their weapon. This technique allows the User to merge with their weapon, fusing into a new form that grants the user all of the abilities held by their Kensei. This form varies widely depending on the type of weapon wielded by the user, and its effects can range from simply razor sharp talons, to full-body shapeshifting that mimics the design of their weapon. While in this form, the user and their weapon literally fight as one, and share skills honed through an unbreakable bond. Information Prerequisites Kensei, A-Rank, Rank 1/2: User and [Signature Weapon] fuse together. While fused the user's other Kensei abilities and jutsu are modified as follows.
Rank 1/2 Cost: 2.75 Ap, 2060 CP, 1030 CP/rnd. Note:
Omni-Flash - Variable Taijutsu
As the Kensei weapon draws upon its soul-link with it's wielder and gains new, stronger abilities, so too does its limits to the skills being able to be performed. Once released into its upgraded form, the user and their weapon are able to perform new techniques unique to their bond. Taking many different shapes or forms, this technique is often a one-of-a-kind skill that cannot be replicated by any other shinobi, a unique mixture between Ninjutsu and Taijutsu. This makes recklessly challenging the wielder of a Kensei a dangerous decision, as one can never fully expect just what manner of techniques they are capable of unleashing. Information Prerequisites: Kensei, S-Rank, All Kensei techniques mastered Rank 1/2: The user can combine a Ninjutsu and a Taijutsu that they know up to B-Rank/A-Rank together. Omni-Flash deals damage equal to 50%/60% of the total damage the combined jutsu would deal and inherits all effects, debuffs and Special Actions from both jutsu. Rank 1/2 Cost: Higher Technique’s AP +1 AP and 125%/80% CP cost of combined techniques. Note:
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ABILITIES |
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Shinobi 101 - Unarmed Taijutsu uses Ranged Accuracy Sentinal Weapon Mastery (Unarmed) Combo Mastery Versatile Arms Strategist Sage Mode Willpower Quick Drawn Duelist Contract Mastery (Card Purchase) Kinjutsu Kinjutsu Kinjutsu |
INVENTORY |
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Utility Slot - Headset Armour Slot - No Armor Miscellaneous - Signal Flare Miscellaneous - Med Kit Miscellaneous - Kawarimi Target |
| EARTH | SOUND | SAND | LAVA | WOOD | METAL |
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E-rank
Stone Bullet - Mastered Gravel Shift - Mastered D-Rank Earth Flow River - Mastered Sinkhole Fist - Mastered Mud Clone - Mastered C-Rank Inner Earth Reflection Lure - Mastered Earth Flow Wave - Mastered Rock Golem - Mastered Earthen Coating - Mastered B-Rank Bedrock Coffin - Mastered Weighted Rock Technique - Mastered Earth Spiker - Mastered Antlion Sinkhole - Mastered A-Rank Fist of Gaia - Mastered Earthen Magnitude - Mastered Earthslide Wall - Mastered Petrification - Mastered | X | X | X | X | X |
| FIRE | SHADOW | EXPLOSION | PLASMA | KINESIS | SCORCH |
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E-Rank
Infernal Ember - Mastered Thermal Maw - Mastered D-Rank Fireball - Mastered Immolation Armor - Mastered Combustive Seal - Mastered C-Rank Dragon Fire - Mastered Searing Eruption - Mastered Scalding Ash Cloud - Mastered Heat Wave - Mastered B-Rank Infernal Hellfire - Mastered Firestorm - Mastered Spontaneous Combustion - Mastered Ring of Fire - Mastered A-Rank Dragon Flame Bomb - Mastered Sol Fire Tempest - Mastered Abysmal Harbinger - Mastered Flame Shield - Mastered | X | X | X | X | X |
| LIGHTNING | INK | RADIATION | STORM | GRAVITY | MAGNECTIC |
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E-Rank
Storm Bolt - Mastered Thunderfist - Mastered D-Rank Thunderclap - Mastered Electroshock - Mastered Electrocution - Mastered C-Rank Zeus Flash - Mastered Lightning Torrent - Mastered Thunderstruck - Mastered Volt Charge - Mastered B-Rank Gigavolt Cannon - Mastered Chidori - Mastered Lightning Beast - Mastered Amp Field - Mastered A-Rank Raijin's Vengeance - Mastered Chidori Control - Mastered Kirin - Mastered Thunderdome - Mastered | X | X | C-Rank
Squall - Rank 1 Shielding Tempest - Rank 1 Laser Prison - Rank 1 Fissure Slash - Rank 1 B-Rank Barrage of Storms - Rank 1 Voltaic Flash - Rank 1 Storm Release: Black Panther - Rank 1 Storm Mail - Rank 1 A-Rank Gates of Babylon - Rank 1 | C-Rank
Gravity Distortion - Rank 1 Anti-Gravity - Rank 1 Orbital Strike - Rank 1 Gravitational Pull - Rank 1 B-Rank Graviton - Rank 1 Clutch of the Giant - Rank 1 Forced Polarity - Rank 1 Inertial Control - Rank 1 A-Rank Shinra Tensei - Rank 1 Chibaku Tensei - Rank 1 Newton's Apple - Rank 1 Centrifugal Force - Rank 1 | X |
| WATER | CRYSTAL | ACID | ICE | VAPOR | BLOOD |
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E-Rank
Pressurized Mist - Mastered Water Gun - Mastered D-Rank Water Whip - Mastered Aqua Fang - Mastered Rinse Off - Mastered C-Rank Grand Waterfall - Mastered Impaling Hydro Jet - Mastered Water Prison - Mastered Rain Dance - Mastered B-Rank Torrential Vortex - Mastered Hydro Tidal Shockwave - Mastered Water Shark Bomb - Mastered Mystical Pond - Mastered A-Rank Grand Hydra Excavation - Mastered Water Dragon Bullet - Mastered Scorn of Aquarius - Mastered Supreme Aqua Realm - Mastered | X | X | X | X | X |
| WIND | POISON | MIRROR | DUST | PHOTON | SOUND |
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E-Rank
Wind Slash - Mastered Pressure Burst - Mastered D-Rank Whirlwind Spin - Mastered Air Bullet - Mastered Shredding Touch - Mastered C-Rank Wind Scythe - Mastered Tempest - Mastered Gale Force - Mastered Wind Release - Mastered B-Rank Great Wind Scythe - Mastered Wind Scar - Mastered Vacuum Sphere - Mastered Cyclone Movement - Mastered A-Rank Tatsumaki - Mastered Hurricane - Mastered Ambiance of the Forbidden - Mastered Zephyr's Grace - Mastered | X | X | X | X | X |
| BLUDGEONING | BUFFING | PIERCING | THROWN | PROJECTILE | SLASHING | UNARMED | PUPPET |
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X |
E-Rank
Charge - Mastered Grip - Mastered Fleeted - Mastered Block - Mastered D-Rank Shadow Play - Mastered Eagle Vision - Mastered Muscle Control - Mastered Brandish - Mastered Basic Safeguard - Mastered C-Rank Dynamic Art - Mastered Chakra Extension - Mastered Shadow Dance - Mastered Gather - Mastered Barrage - Mastered Expel - Mastered Feint - Mastered Chakra Absorption - Mastered B-Rank Unbound - Mastered Endure - Mastered Counterstrike - Mastered Cover - Mastered Anabolic Frenzy - Mastered Concealed Steps - Mastered Focused Assault - Mastered A-Rank Insatiable Hunger - Mastered Devastating Aura - Mastered Awakening - Mastered Unleash - Mastered Limit Break - Mastered |
E-Rank
Stab - Mastered Thrust - Mastered Multi-Impale - Mastered Piercing Rain - Mastered D-Rank Cross Pierce - Mastered Impaling Counter - Mastered Dynamic Poke - Mastered Dynamic Pierce - Mastered Defensive Thrust - Mastered C-Rank Outcry - Mastered Iron Point Prison - Mastered Clip Downpour - Mastered Spiked Shield - Mastered Feint Spike - Mastered Pressure Pierce - Mastered Outer Rim Breaker - Mastered B-Rank Pressure Thruster - Mastered Fake Out - Mastered Enraging Strike - Mastered Fillet-O-Flesh - Mastered Million Stab - Mastered Blood Letter - Mastered Finisher - Mastered A-Rank Ultimate Counter Measure - Mastered Piercing Pinholder - Mastered Hyper Thrust - Mastered Trashin' - Mastered Giga Star Breaker - Mastered | E-Rank
Volley - Rank 1 Full Toss - Rank 1 Trick Launch - Rank 1 Mad Flight - Rank 1 D-Rank Projectile Sealing - Rank 1 Sudden Shot - Rank 1 Shadow Projectile - Rank 1 Blood Grinding - Rank 1 Instant Fail - Rank 1 C-Rank Silver Crows - Rank 1 Buzzsaw - Rank 1 Full Impact - Rank 1 Spread Counter - Rank 1 Sly Silver - Rank 1 Sinister Steel - Rank 1 Silver Stream - Rank 1 B-Rank Crush Bit - Rank 1 Body Flicker Shuriken - Rank 1 Gravedigger's Hole - Rank 1 Zero Point Assault - Rank 1 Pinpoint - Rank 1 Steel Dragon - Rank 1 Silver Cloud - Rank 1 A-Rank Heavenly Rain Drive - Rank 1 Twin Rising Dragon - Rank 1 Earthly Impalement - Rank 1 Spiraling Silver - Rank 1 Meteor Breaker - Rank 1 |
E-Rank
Curve Shot - Mastered Raw Shot - Mastered Unforeseen Strike - Mastered Piercing Strike - Mastered D-Rank Venomous Sting - Mastered Disillusion Shot - Mastered Power Shot - Mastered Quickshot - Mastered Bounce Shot - Mastered C-Rank Critical Shot - Mastered Snipe - Mastered Scatter Shot - Mastered Counter Shot - Mastered Tracking Beacon - Mastered Catapult Discharge - Mastered Detonation Tip - Mastered B-Rank Flurry Shot - Mastered Blunt Shot - Mastered Pierce Shot - Mastered Pin Shot - Mastered Grapple Shot - Mastered Burst Shot - Mastered Homing Shot - Mastered A-Rank Destruction Power Shot - Mastered Combustive Shot - Mastered Glacial Shot - Mastered Voltaic Shot - Mastered Terra Firma Shot - Mastered |
E-Rank
Slash - Mastered Arcing Slash - Mastered Dynamic Slash - Mastered Overhead Strike - Mastered D-Rank Full Circle - Mastered Cross Rip - Mastered Crimson Flash - Mastered Gasher - Mastered Heavy Tow - Mastered C-Rank Vanishing Slash - Mastered Lunar Steps - Mastered Whisperer - Mastered Sword Juggle - Mastered Zero Slash Counter - Mastered Top Spin - Mastered Blade Trail - Mastered B-Rank Magnum Break - Mastered Focal Blade - Mastered Steel Weaving - Mastered Flight Aerial Strike - Mastered Kill Driver - Mastered Executioner - Mastered Lotus Flower - Mastered A-Rank Zantetsuken - Mastered Higuma - Mastered Annihilation - Mastered Heavenly Sword - Mastered Fatal Draw - Mastered |
E-Rank
The One-Two - Mastered Low Sweep - Mastered Janken - Mastered Uncalled For Shot - Mastered D-Rank 4-Hit Combo - Mastered Spinning Wind - Mastered Dynamic Entry - Mastered Dynamic Finish - Mastered Nut Buster - Mastered C-Rank Dragon Assault - Mastered Tiger Hook - Mastered Step-In Flash - Mastered Shoryuken - Mastered Tatsumaki Senpuu Kyaku - Mastered Roaring Combination - Mastered Grapple - Mastered B-Rank Suplex - Mastered Primary Lotus - Mastered Shadow Step Strike - Mastered Seismic Toss - Mastered Submission - Mastered Spear Hand - Mastered Multi-Hit Combo - Mastered A-Rank Falcon Punch - Mastered Eagle Drop - Mastered Dance of the Waxing Moon - Mastered Fist of Virtue - Mastered Fist of Sin - Mastered | X |
| Audial | Will | Kinetic | Visual |
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E-Rank
Deception - Mastered Favoritism - Mastered Wasteful - Mastered D-Rank Trembling Music - Mastered Pained Expressions - Mastered Appreciation of Music - Mastered Gong - Mastered C-Rank Sometimes Shouting Works - Mastered Deaf - Mastered Run It Back - Mastered Groans - Mastered Piercing Cry - Mastered B-Rank Centralized - Mastered Death Chime - Mastered Prolong - Mastered Leak - Mastered Wither - Mastered Bass Drop - Mastered A-Rank Devil's Whisper - Mastered Death's Anthem - Mastered Blank Slate - Mastered Radial Shock - Mastered Chakra Ravage - Mastered Auto-Tune - Mastered |
E-Rank
Lethargy - Mastered Tourniquet - Mastered Intimidation - Mastered D-Rank Amnesia - Mastered False Success - Mastered Leaking Mind - Mastered Sear of the Mind - Mastered C-Rank Black Out - Mastered Insomnia - Mastered Paranoia - Mastered Charismatic Breakdown - Mastered Untruth - Mastered B-Rank Havoc of the Doomed Mind - Mastered Slowed Perception - Mastered Oblivious Rapture - Mastered Betrayal - Mastered Taunt - Mastered Thought Down - Mastered A-Rank Torment of the Physical Plane - Mastered Corruption of the Earthly Plane - Mastered Chaos of the Mental Plane - Mastered Mind's Eye Chaos - Mastered Temple of Nirvana - Mastered Repetition - Mastered |
E-Rank
Hot Weapon - Mastered Stun - Mastered 1000 Years of Pain Kai - Mastered D-Rank Drunken Stupor - Mastered Influenza - Mastered Tickling - Mastered Facepalm - Mastered C-Rank Mist of Deceit - Mastered Crippled - Mastered Masochism - Mastered Silly Fingers - Mastered Crossed Wires - Mastered B-Rank Phoenix Embrace - Mastered Petrification - Mastered Lingering Spark - Mastered Crush Depth - Mastered Puppet Betrayal - Mastered Pox - Mastered A-Rank Curse of the Leper - Mastered Hemorrhagic Fever - Mastered Delayed Agony - Mastered Parasitic Infestation - Mastered Tree Binding - Mastered Shared Torment - Mastered |
E-Rank
Mimic - Mastered False Surroundings - Mastered Eye Strain - Mastered D-Rank Basic Clone - Mastered Blur - Mastered Rorschach Eye - Mastered Double Vision - Mastered C-Rank Distortion - Mastered Ocular Trauma - Mastered Black Flash - Mastered After-Image - Mastered Verse of Darkness - Mastered B-Rank Advanced Clone - Mastered Perception Filter - Mastered Depth Barrier - Mastered Night Mare - Mastered Solar Flare - Mastered Mime Box - Mastered A-Rank The Reaper's Gaze - Mastered Ocular Assault - Mastered Body Double - Mastered Night - Mastered Déjà Vu - Mastered Invisibility - Mastered |
Current Ninpocho Time:
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