Up to date Dojo
Abilities
Free Abilities:- Shinobi 101 Thrown > Ninjutsu (Free)
- Split Personality (2 Sets of Abilities at -3)
- Journeyman (-5% CP Costs and free branch ability)
- Sentinel (+45 Min Run Time to Catch, +5% DR)
- Nara's Strategist
- Free Basic Strike
- Free Basic Strike
- Free Basic Strike
- Free Basic Strike
- Free Basic Strike
- Free Basic Strike
- Arm Explosive Note for 4% Max CP
- Pending Veteran Grade Class Feature: Genetic Implant (Expanded Knowledge x2)
- Pending Ability Card:
- Pending S-Rank Split Personality:
Set 1 Abilities:
- Called Shot
- Dead Eye
- Dualist
- Targeting Strike
B-RankB-RankA-RankA-RankSplit PersonalitySplit PersonalitySplit Personality
- Conservative Motion
- Dead Eye
- Human Anatomy
- Initiative
B-RankB-RankA-RankA-RankSplit PersonalitySplit PersonalitySplit Personality
Class
Shadow PrincessHP: (50+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +10% Sneak Attack Chance
High: Ninjutsu Acc
Average: Dodge, Save, Ranged
Low: Melee, DC
Major Affinity/Sensory Mastery:
- Water (Free C)
- Earth (Free C)
- Shadow (Free Nara)
- Crystal (Free C)
Weapons & Gear
Extra Weapon Purchased- Ruby Crystal: Thrown -[Handseals]
- +2 Accuracy/-10% Damage
- Augment 1 -
- Augment 2 -
- Augment 3 -
- Topaz Crystal: Thrown -[Handseals]
- +2 Accuracy/-10% Damage
- Augment 1 -
- Augment 2 -
- Augment 3 -
- Citrine Crystal: Thrown -[Handseals]
- +2 Accuracy/-10% Damage
- Augment 1 -
- Augment 2 -
- Augment 3 -
- Emerald Crystal: Thrown -[Handseals]
- +2 Accuracy/-10% Damage
- Augment 1 -
- Augment 2 -
- Augment 3 -
Inventory:
- Head Set
- No Armor
- Pouch Traps
- Med Kit
- Kawarmi Target
Contracts:
Last edited: