Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Momo Dojo (WIP)

Joined
Jan 18, 2021
Messages
198
Yen
589,630
ASP
2,631
OOC Rank
☆☆☆☆☆
Affinities
Free Major
Earth Release
Free Minor
Water Release
AEs
Wood Release

Class Point Card
Dark Bard
HP: (70+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: Kinjutsu +5% dgm reduction
High: Nin Acc
Average: Evasion, Gen Save
Low: Melee Acc, Range Acc, Gen DC

Equipment
Utility
Armor
Misc
K Target x3
Misc
Med Kit x4
Misc


Passive (2 points)Empathy Scan
Effect:
The user gains +2 Accuracy.
Independent Special Move (2 points)Emotion Barrier
Effect:
User is able to use up to 10% of their Max HP to create a barrier around themselves and up to two others, defending against Elemental and Physical damage. This HP cannot be recovered while in the barrier, except if the user has Compassionate. Healing jutsu used within the barrier gain +25% effectiveness; This Barrier blocks Genjutsu. Can be maintained for 30 seconds. If the barrier drops with any HP left in it, this HP is returned to the user.
Independent Special Move (2 points)Pacify
Effect: At the cost of 2 AP and 5% Max HP, the user is able to nullify the effects of up to two targets' damage buffs. This is treated as a Will Genjutsu but uses Ninjutsu Accuracy, and lasts two rounds.
Boost (1 point) Natural Empathy
Restriction- Can be purchased up to two times
Effect: +10% damage healed from medical jutsu on the user. Added 2% HP/CP healed per 1/4 AP past the first while resting.
Independent Special Move (3 points)Charm Person
Effect: The target must pass a Genjutsu Save roll versus the user's Ninjutsu Accuracy in order to target them with an offensive action. If they fail, the action auto-fails. This does not take up a Genjutsu slot on the victim and lasts three rounds. Target may only auto-fail a single action per round, and may only be effected by Charm Person once per battle. Costs the user 1.5 AP and 2% Max HP.
Passive (2 points)Compassionate
Effect: The user gains a passive 3% Max HP recovery per round. This includes self-inflicted damage, including that done from other Empathetic techniques.
Passive (2 points)Sentimental
Effect:
When making a Blind Shot, the user's Ninjutsu Accuracy is checked instead of their Awareness.
Passive (3 points)Inner Passion
Effect:
The user gains 10% damage reduction against all damage types, including Illusionary damage.
Ability Modification (3 points)Courage
Restriction- Requires Fearless
Effect: The user no longer suffers the Evasion and Genjutsu Save penalties from Fearless, instead gaining +1 to each. Effects that would increase damage dealt to them, regardless of the type of damage, are ignored.
Note:</I> This does not include effects that cut through damage reduction or damage buffs, only effects placed on the user that are intended to increase the damage they take.


Abilities
9.) Initiative
6.) Implacable
10-11-12.) Kinjutsu
3.) Fearless
7.) Sage Mode
8.) Clarity
Shinobi 101 - Visual Gen -> Nin Acc
Wc:
1st 7 abilities
Here (excluding Sage Mode/ working on contract) remainder wc to come.
 
Last edited:
Affinities
Free Major
Earth Release
Free Minor
Water Release
AEs
Wood Release

Class Point Card
Dark Bard
HP: (70+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: Kinjutsu +5% dgm reduction
High: Nin Acc
Average: Evasion, Gen Save
Low: Melee Acc, Range Acc, Gen DC

Equipment
Utility
Armor
Misc
K Target x3
Misc
Med Kit x4
Misc


Passive (2 points)Empathy Scan
Effect:
The user gains +2 Accuracy.
Independent Special Move (2 points)Emotion Barrier
Effect:
User is able to use up to 10% of their Max HP to create a barrier around themselves and up to two others, defending against Elemental and Physical damage. This HP cannot be recovered while in the barrier, except if the user has Compassionate. Healing jutsu used within the barrier gain +25% effectiveness; This Barrier blocks Genjutsu. Can be maintained for 30 seconds. If the barrier drops with any HP left in it, this HP is returned to the user.
Independent Special Move (2 points)Pacify
Effect: At the cost of 2 AP and 5% Max HP, the user is able to nullify the effects of up to two targets' damage buffs. This is treated as a Will Genjutsu but uses Ninjutsu Accuracy, and lasts two rounds.
Boost (1 point) Natural Empathy
Restriction- Can be purchased up to two times
Effect: +10% damage healed from medical jutsu on the user. Added 2% HP/CP healed per 1/4 AP past the first while resting.
Independent Special Move (3 points)Charm Person
Effect: The target must pass a Genjutsu Save roll versus the user's Ninjutsu Accuracy in order to target them with an offensive action. If they fail, the action auto-fails. This does not take up a Genjutsu slot on the victim and lasts three rounds. Target may only auto-fail a single action per round, and may only be effected by Charm Person once per battle. Costs the user 1.5 AP and 2% Max HP.
Passive (2 points)Compassionate
Effect: The user gains a passive 3% Max HP recovery per round. This includes self-inflicted damage, including that done from other Empathetic techniques.
Passive (2 points)Sentimental
Effect:
When making a Blind Shot, the user's Ninjutsu Accuracy is checked instead of their Awareness.
Passive (3 points)Inner Passion
Effect:
The user gains 10% damage reduction against all damage types, including Illusionary damage.
Ability Modification (3 points)Courage
Restriction- Requires Fearless
Effect: The user no longer suffers the Evasion and Genjutsu Save penalties from Fearless, instead gaining +1 to each. Effects that would increase damage dealt to them, regardless of the type of damage, are ignored.
Note:</I> This does not include effects that cut through damage reduction or damage buffs, only effects placed on the user that are intended to increase the damage they take.


Abilities
9.) Initiative
6.) Implacable
10-11-12.) Kinjutsu
3.) Fearless
7.) Sage Mode
8.) Clarity
Shinobi 101 - Visual Gen -> Nin Acc
Wc:
1st 7 abilities
Here (excluding Sage Mode/ working on contract) remainder wc to come.

Approved!
 
Weapon - Unarmed
Name: Surf Green Duesenberg Starplayer II electric guitar
Type: May use handseals
Modifiers: 0/0
Augments:
Recovery
Re-energize
Vanguard
 
Momo’s v6.4.6 update/swaps (WIP)

Free
Swap
Stats
Class
Kinjutsu
BL/CA
Abilities
Weapons
SameWIPWIP WIP WIP WIP

WeaponsTypeModifiersAugments
WIP WIP WIP WIP

Equipment
GearWIP
Armor
Misc
Misc
Misc
 
Abilities

Unlearning 5 abilities (7 day)

Learning
Summoner (Dark Sage Free)


Equipment
Equipment
UtilityHeadband
ArmorLight Armor
MiscK Target x3
MiscMed Kit x4
MiscMake Believe x3

Weapon - Unarmed
Name: Surf Green Duesenberg Starplayer II electric guitar
Type: May use handseals
Modifiers: 0/0
Augments:
Recovery
Swift
Wide Edge


Bloodline Swaped Here
BL: Hashigaki - Harmony
 
Weapon update

Weapon
- Unarmed
Name: Surf Green Duesenberg Starplayer II electric guitar
Type: May use handseals
Modifiers: 0/0
Augments:
Elemental Composition - Sound
Swift
Wide Edge

Unlearn
Shinobi 101 (no wait or rp required)
 
Abilities

Unlearning 5 abilities (7 day)

Learning
Summoner (Dark Sage Free)


Equipment
Equipment
UtilityHeadband
ArmorLight Armor
MiscK Target x3
MiscMed Kit x4
MiscMake Believe x3

Weapon - Unarmed
Name: Surf Green Duesenberg Starplayer II electric guitar
Type: May use handseals
Modifiers: 0/0
Augments:
Recovery
Swift
Wide Edge


Bloodline Swaped Here
BL: Hashigaki - Harmony
Weapon update

Weapon
- Unarmed
Name: Surf Green Duesenberg Starplayer II electric guitar
Type: May use handseals
Modifiers: 0/0
Augments:
Elemental Composition - Sound
Swift
Wide Edge

Unlearn
Shinobi 101 (no wait or rp required)
both approved
 
(WC 500)

Class Swap

Dark Bard

HP: (70+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: Kinjutsu +5% dgm reduction
High: Nin Acc
Average: Evasion, Gen Save
Low: Melee Acc, Range Acc, Gen DC


to

Dark Musician
HP: (70+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: Kinjutsu +1 acc
High: Nin Acc
Average: Evasion, Gen Save
Low: Melee Acc, Range Acc, Gen DC

Sacrificing this weeks training. Will link here. (-35 training points)

Abilities

Learning 4 abilities, 1 free
[TABLE=collapse]
[TR]
[TD]1.) Jutsu Expansion[/TD]
[TD]5.) Hyperactive[/TD]
[TD]9.) Initiative[/TD]
[/TR]
[TR]
[TD]2.) Deflection[/TD]
[TD]6.) Implacable[/TD]
[TD]10-11-12.) Kinjutsu[/TD]
[/TR]
[TR]
[TD]3.) Willpower[/TD]
[TD]7.) Sage Mode
(Contract Disciple of Umashi and Yuna)[/TD]
[TD]Main Branch Style
Shinobi 101 - Unarmed Tai-> Nin Acc[/TD]
[/TR]
[TR]
[TD]4.) Healing Factor[/TD]
[TD]8.) Contract Mastery[/TD]
[TD]Summoner (Dark Sage Free)[/TD]
[/TR]
[/TABLE]



Equipment

[TABLE=collapse]
[TR]
[TD]Utility[/TD]
[TD]Headband[/TD]
[/TR]
[TR]
[TD]Armor[/TD]
[TD]Light Armor[/TD]
[/TR]
[TR]
[TD]Misc[/TD]
[TD]K Target x3[/TD]
[/TR]
[TR]
[TD]Misc[/TD]
[TD]Med Kit x4[/TD]
[/TR]
[TR]
[TD]Misc[/TD]
[TD]Signal Flare x2[/TD]
[/TR]
[/TABLE]

Weapon update

Weapon
- Unarmed (Performance - Instrument)
Name: Surf Green Duesenberg Starplayer II electric guitar
Type: May use hand seals
Modifiers: +2 acc/-10% dmg
Augments:
Elemental Composition - Sound
Primal
Wide Edge
 
(WC 500)

Class Swap

Dark Bard

HP: (70+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: Kinjutsu +5% dgm reduction
High: Nin Acc
Average: Evasion, Gen Save
Low: Melee Acc, Range Acc, Gen DC


to

Dark Musician
HP: (70+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: Kinjutsu +1 acc
High: Nin Acc
Average: Evasion, Gen Save
Low: Melee Acc, Range Acc, Gen DC

Sacrificing this weeks training. Will link here. (-35 training points)

Abilities

Learning 4 abilities, 1 free
[TABLE=collapse]
[TR]
[TD]1.) Jutsu Expansion[/TD]
[TD]5.) Hyperactive[/TD]
[TD]9.) Initiative[/TD]
[/TR]
[TR]
[TD]2.) Deflection[/TD]
[TD]6.) Implacable[/TD]
[TD]10-11-12.) Kinjutsu[/TD]
[/TR]
[TR]
[TD]3.) Willpower[/TD]
[TD]7.) Sage Mode
(Contract Disciple of Umashi and Yuna)[/TD]
[TD]Main Branch Style
Shinobi 101 - Unarmed Tai-> Nin Acc[/TD]
[/TR]
[TR]
[TD]4.) Healing Factor[/TD]
[TD]8.) Contract Mastery[/TD]
[TD]Summoner (Dark Sage Free)[/TD]
[/TR]
[/TABLE]



Equipment

[TABLE=collapse]
[TR]
[TD]Utility[/TD]
[TD]Headband[/TD]
[/TR]
[TR]
[TD]Armor[/TD]
[TD]Light Armor[/TD]
[/TR]
[TR]
[TD]Misc[/TD]
[TD]K Target x3[/TD]
[/TR]
[TR]
[TD]Misc[/TD]
[TD]Med Kit x4[/TD]
[/TR]
[TR]
[TD]Misc[/TD]
[TD]Signal Flare x2[/TD]
[/TR]
[/TABLE]

Weapon update

Weapon
- Unarmed (Performance - Instrument)
Name: Surf Green Duesenberg Starplayer II electric guitar
Type: May use hand seals
Modifiers: +2 acc/-10% dmg
Augments:
Elemental Composition - Sound
Primal
Wide Edge
Class change (-35 asp), inventory, and weapon approved
For the sage mode contract disciples, can you provide which contract you are the disciples of? Already know for Yuna, but this will be for papertrail purposes
 
Not sure if I can use Fuuinjutsu Experimentation - Kinjutsu Ability while dark sage to give myself Dark Sage Tag but I would like to do that before swapping if that’s allowed. If not then no worries. If so I’d add +1 HP +1 CP mod. Again, no worries if not.

Updating

Bloodline (no change)
Kin (Dark Sage -> Abomination)
Abilities
Curse Seal
When the user inflicts a debuff other than Bleed/Suppression/Called Shot upon a target, its effectiveness is increased by either 1 or 5% (half for stack-able effects); whichever is relevant to the effect. The user's Cursed Seal also costs 2% max HP each round active.

Shinobi 101 Visual Gen uses Nin Acc

Journeyman
Battlefield Medicine

  1. Healing Factor
  2. Hyperactive
  3. Curse Seal Lv2 (Solar)
  4. Fearless
  5. Conservative Motion
  6. Calm Mind
  7. Anointed Medical Chakra Style
  8. Martial Artists
  9. Defensive Technique
  10. Kin
  11. Kin
  12. Kin
Equipment
Utility: Headset
Armor: Light Armor
Misc Slots: Kawarimi Target x3
Misc Slots: Antidote x3
Misc Slots: Adrenal Stimulant x2
Misc Slots: Pouch (poisons)
  • Stardust
  • Plexistim
  • Lullaby Powder
  • Make Believe
Weapon - Unarmed (Performance - Instrument)
Name: Surf Green Duesenberg Starplayer II electric guitar
Type: May use hand seals
Modifiers: +2 acc/-10% dmg
Augments:
Recovery
Re-Energize
Vanguard
 
Not sure if I can use Fuuinjutsu Experimentation - Kinjutsu Ability while dark sage to give myself Dark Sage Tag but I would like to do that before swapping if that’s allowed. If not then no worries. If so I’d add +1 HP +1 CP mod. Again, no worries if not.

Updating

Bloodline (no change)
Kin (Dark Sage -> Abomination)
Abilities
Curse Seal
When the user inflicts a debuff other than Bleed/Suppression/Called Shot upon a target, its effectiveness is increased by either 1 or 5% (half for stack-able effects); whichever is relevant to the effect. The user's Cursed Seal also costs 2% max HP each round active.

Shinobi 101 Visual Gen uses Nin Acc

Journeyman
Battlefield Medicine

  1. Healing Factor
  2. Hyperactive
  3. Curse Seal Lv2 (Solar)
  4. Fearless
  5. Conservative Motion
  6. Calm Mind
  7. Anointed Medical Chakra Style
  8. Martial Artists
  9. Defensive Technique
  10. Kin
  11. Kin
  12. Kin
Equipment
Utility: Headset
Armor: Light Armor
Misc Slots: Kawarimi Target x3
Misc Slots: Antidote x3
Misc Slots: Adrenal Stimulant x2
Misc Slots: Pouch (poisons)
  • Stardust
  • Plexistim
  • Lullaby Powder
  • Make Believe
Weapon - Unarmed (Performance - Instrument)
Name: Surf Green Duesenberg Starplayer II electric guitar
Type: May use hand seals
Modifiers: +2 acc/-10% dmg
Augments:
Recovery
Re-Energize
Vanguard

Approved!
 
Not sure if I can use Fuuinjutsu Experimentation - Kinjutsu Ability while dark sage to give myself Dark Sage Tag but I would like to do that before swapping if that’s allowed. If not then no worries. If so I’d add +1 HP +1 CP mod. Again, no worries if not.

Updating

Bloodline (no change)
Kin (Dark Sage -> Abomination)
Abilities
Curse Seal
When the user inflicts a debuff other than Bleed/Suppression/Called Shot upon a target, its effectiveness is increased by either 1 or 5% (half for stack-able effects); whichever is relevant to the effect. The user's Cursed Seal also costs 2% max HP each round active.

Shinobi 101 Visual Gen uses Nin Acc

Journeyman
Battlefield Medicine

  1. Healing Factor
  2. Hyperactive
  3. Curse Seal Lv2 (Solar)
  4. Fearless
  5. Conservative Motion
  6. Calm Mind
  7. Anointed Medical Chakra Style
  8. Martial Artists
  9. Defensive Technique
  10. Kin
  11. Kin
  12. Kin
Equipment
Utility: Headset
Armor: Light Armor
Misc Slots: Kawarimi Target x3
Misc Slots: Antidote x3
Misc Slots: Adrenal Stimulant x2
Misc Slots: Pouch (poisons)
  • Stardust
  • Plexistim
  • Lullaby Powder
  • Make Believe
Weapon - Unarmed (Performance - Instrument)
Name: Surf Green Duesenberg Starplayer II electric guitar
Type: May use hand seals
Modifiers: +2 acc/-10% dmg
Augments:
Recovery
Re-Energize
Vanguard

Approved!

Can I get the below sold/Refunded?

Senjutsu Corruption
Fuuinjutsu Experimentation

B rank
Defiled Touch R2

A rank
Graveyard Amalgamation R2

S Rank
Impure World Resurrection
 
Not sure if I can use Fuuinjutsu Experimentation - Kinjutsu Ability while dark sage to give myself Dark Sage Tag but I would like to do that before swapping if that’s allowed. If not then no worries. If so I’d add +1 HP +1 CP mod. Again, no worries if not.

Updating

Bloodline (no change)
Kin (Dark Sage -> Abomination)
Abilities
Curse Seal
When the user inflicts a debuff other than Bleed/Suppression/Called Shot upon a target, its effectiveness is increased by either 1 or 5% (half for stack-able effects); whichever is relevant to the effect. The user's Cursed Seal also costs 2% max HP each round active.

Shinobi 101 Visual Gen uses Nin Acc

Journeyman
Battlefield Medicine

  1. Healing Factor
  2. Hyperactive
  3. Curse Seal Lv2 (Solar)
  4. Fearless
  5. Conservative Motion
  6. Calm Mind
  7. Anointed Medical Chakra Style
  8. Martial Artists
  9. Defensive Technique
  10. Kin
  11. Kin
  12. Kin
Equipment
Utility: Headset
Armor: Light Armor
Misc Slots: Kawarimi Target x3
Misc Slots: Antidote x3
Misc Slots: Adrenal Stimulant x2
Misc Slots: Pouch (poisons)
  • Stardust
  • Plexistim
  • Lullaby Powder
  • Make Believe
Weapon - Unarmed (Performance - Instrument)
Name: Surf Green Duesenberg Starplayer II electric guitar
Type: May use hand seals
Modifiers: +2 acc/-10% dmg
Augments:
Recovery
Re-Energize
Vanguard

Approved!

Can I get the below sold/Refunded?

Senjutsu Corruption
Fuuinjutsu Experimentation

B rank
Defiled Touch R2

A rank
Graveyard Amalgamation R2

S Rank
Impure World Resurrection

Can you please confirm if you've resold these items back to the shop? If so, please let me know. If not, then please do so. I will then refund the remaining amount. Thank you for your patience!
 
Not sure if I can use Fuuinjutsu Experimentation - Kinjutsu Ability while dark sage to give myself Dark Sage Tag but I would like to do that before swapping if that’s allowed. If not then no worries. If so I’d add +1 HP +1 CP mod. Again, no worries if not.

Updating

Bloodline (no change)
Kin (Dark Sage -> Abomination)
Abilities
Curse Seal
When the user inflicts a debuff other than Bleed/Suppression/Called Shot upon a target, its effectiveness is increased by either 1 or 5% (half for stack-able effects); whichever is relevant to the effect. The user's Cursed Seal also costs 2% max HP each round active.

Shinobi 101 Visual Gen uses Nin Acc

Journeyman
Battlefield Medicine

  1. Healing Factor
  2. Hyperactive
  3. Curse Seal Lv2 (Solar)
  4. Fearless
  5. Conservative Motion
  6. Calm Mind
  7. Anointed Medical Chakra Style
  8. Martial Artists
  9. Defensive Technique
  10. Kin
  11. Kin
  12. Kin
Equipment
Utility: Headset
Armor: Light Armor
Misc Slots: Kawarimi Target x3
Misc Slots: Antidote x3
Misc Slots: Adrenal Stimulant x2
Misc Slots: Pouch (poisons)
  • Stardust
  • Plexistim
  • Lullaby Powder
  • Make Believe
Weapon - Unarmed (Performance - Instrument)
Name: Surf Green Duesenberg Starplayer II electric guitar
Type: May use hand seals
Modifiers: +2 acc/-10% dmg
Augments:
Recovery
Re-Energize
Vanguard

Approved!

Can I get the below sold/Refunded?

Senjutsu Corruption
Fuuinjutsu Experimentation

B rank
Defiled Touch R2

A rank
Graveyard Amalgamation R2

S Rank
Impure World Resurrection

Can you please confirm if you've resold these items back to the shop? If so, please let me know. If not, then please do so. I will then refund the remaining amount. Thank you for your patience!

I have not sold them. Let me know when you do the refund and then I’ll sell.
 
V6.5.5 build update

Kin: Abomination (Techniques use Nin Acc/ Checks)
BL: Hashigaki- Dissonance
Abilities:
0. Curse Seal
When the user inflicts a debuff other than Bleed/Suppression/Called Shot upon a target, its effectiveness is increased by either 1 or 5% (half for stack-able effects); whichever is relevant to the effect. The user's Cursed Seal also costs 2% max HP each round active.
0. Main Branch Style
0. Shinobi 101 Visual Gen uses Nin Acc
  1. Curse Seal LvL 2 (Solar)
  2. Fearless
  3. Conservative Motion
  4. Defensive Technique
  5. Healing Factor
  6. Initiative
  7. Idiosyncratic
  8. Human Anatomy
  9. Willpower
  10. Kin
  11. Kin
  12. Kin
Equipment
Utility: Headset
Armor: No Armor
Misc Slots: Kawarimi Target x3
Misc Slots: Antidote x3
Misc Slots: Adrenal Stimulant x2
Misc Slots: Pouch (Tools)

Weapon - Unarmed (Performance - Instrument)
Name: Surf Green Duesenberg Starplayer II electric guitar
Type: May use hand seals
Modifiers: +2 acc/-10% dmg
Augments:
Recovery
Wide
Vanguard

Affinities
Free Major: Earth
Free Minor: Water
Major: Fire (all), Lightning (all), Sound (all), Kinetic (all), Anbu (all), Medical (all)
Minor: Wind (12 mastered)
AE: Sound (BL), Kinesis
 
V6.5.5 build update

Kin: Abomination (Techniques use Nin Acc/ Checks)
BL: Hashigaki- Dissonance
Abilities:
0. Curse Seal
When the user inflicts a debuff other than Bleed/Suppression/Called Shot upon a target, its effectiveness is increased by either 1 or 5% (half for stack-able effects); whichever is relevant to the effect. The user's Cursed Seal also costs 2% max HP each round active.
0. Main Branch Style
0. Shinobi 101 Visual Gen uses Nin Acc
  1. Curse Seal LvL 2 (Solar)
  2. Fearless
  3. Conservative Motion
  4. Defensive Technique
  5. Healing Factor
  6. Initiative
  7. Idiosyncratic
  8. Human Anatomy
  9. Willpower
  10. Kin
  11. Kin
  12. Kin
Equipment
Utility: Headset
Armor: No Armor
Misc Slots: Kawarimi Target x3
Misc Slots: Antidote x3
Misc Slots: Adrenal Stimulant x2
Misc Slots: Pouch (Tools)

Weapon - Unarmed (Performance - Instrument)
Name: Surf Green Duesenberg Starplayer II electric guitar
Type: May use hand seals
Modifiers: +2 acc/-10% dmg
Augments:
Recovery
Wide
Vanguard

Affinities
Free Major
: Earth
Free Minor: Water
Major: Fire (all), Lightning (all), Sound (all), Kinetic (all), Anbu (all), Medical (all)
Minor: Wind (12 mastered)
AE: Sound (BL), Kinesis
approvarino
 

Current Ninpocho Time:

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