Character Name: Nova
OOC Rank: E-Rank
Bloodline/Core Ability:
Core Ability Choices:
0084 => 1
0168 => 2
0252 => 3
0336 => 4
0420 => 5
0504 => 6
0588 => 7
0672 => 8
0756 => 9
0840 => 10
0924 => 11
1008 => 12
1092 => 13
1176 => 14
1260 => 15
1344 => 16
1428 => 17
1554 => 18
1648 => 19
1764 => 20
Kinjutsu:
Curse Seals:
Advanced Shop Battle Related Purchases:
Half the Time Card
Additional Advanced Element
Ability Card
Class Point Card
Abilities:
0. Free Branch -> Main branch
1. Combat Instinct : When attacking a target below 50% Max Hp, the user's attack has has +2 Accuracy/Genjutsu DC.
2. Hidden Power : When the user is below 50% Max Hp, the user has +2 Dodge/Gen Save to attacks made against them.
3. E-Rank
4. D-Rank
5. D-Rank
6. B-Rank
7. B-Rank
8. B-Rank
9. B-Rank
10. A-Rank
11. A-Rank
*12. ASP-Card
Affinities
Major Affinities:
1.
2.
3.
4.
5.
6.
Minor Affinities:
1.
2.
3.
4.
5.
6.
Advanced Elements:
1.
2.
3.
4.
*5: Card:
Weapons:
E-rank: 2 Weapons
D-rank: 3 Weapons
C-rank: 4 Weapons
B-rank: 4 Weapons
A-rank: 5 Weapons
S-rank: 6 Weapons
Weapon (name): Climbing Gloves
Weapon Damage Type: Unarmed -> Handseals
Damage Modifier: -5%
Accuracy modifier: +1
Augment:
1. Unlocked
2. Unlocks at D-Rank
3. Unlocks at B-Rank
Weapon (name): Apprentice Bow
Weapon Damage Type: Projectile Damage
Damage Modifier: -5%
Accuracy modifier: +1
Augment:
1. Unlocked
2. Unlocks at D-Rank
3. Unlocks at B-Rank
Inventory:
Rookie Class said:Rookie Class
HP: (38+lvl) x Stamina
CP: (38+lvl) x Chakra Control
Class Feature: None
High: None
Average: All
Low: None
OOC Rank: E-Rank
Bloodline/Core Ability:
A Hawkeye is said to have the gaze of a raptor, able to see farther and with greater detail than any normal person. With uncanny aim and precision, Hawkeyes are able to riddle an enemy with arrows, kunai, and other thrown weapons.
Note: A "Ranged Weapon" referred to in this table is defined as the Projectile, Thrown, and Puppet weapon subtypes.
Vital Strike - Passive (3 points)
Restrictions - C Rank and up
Taking their training to the next level, the Hawkeye masters to art of attacking enemy weak points, hitting them at an alarming rate.
Effect: Ranged weapon attacks have +2 Critical chance
Rapid Assault - Ability Modification (2 points)
Restrictions - Requires the Deadeye ability
By training ceaselessly in multi-hit attacks, a Hawkeye gains the speed and precision to fire off more attacks, more accurately in the same period of time.
Effect: When performing a Multi-hit action with a Ranged weapon, the first check that misses may be rerolled.
Flickering Shadow - Dependent Special Move (2 points)
By repeatedly experimenting with the Shadow Shuriken technique, the Hawkeye learns to apply it with their other techniques, bending the light and shadows within their attack, momentarily confusing their foes as they attempt to discern where will the attack will fly.
Effect: By paying +30% CP, the user may have a Ranged weapon attack trigger an opponent's conditional to use a Reflexive action, even if the attack would not normally trigger said conditional. This will only apply if the target had a conditional set to use an action reflexively during a round. This special move has two usages per battle, but regains a use every-other round.
Composite - Boost (1 point)
Restriction - may only be purchased a maximum of three times
The Hawkeye’s bows are tensed and well - balanced, and their kunai and shuriken have been sharpened for hours on end. Ranged weapons used by the Hawkeye are simply better and more effective.
Effect: Ranged weapons deal +5% Damage
Precise Strike - Dependent Special Move (3 points)
By taking their time to aim and waiting for environmental factors or an enemy opening, the Hawkeye is able to set up a shot far more accurate and deadly than normal. Through patience and discipline, they can deal a ferocious hit.
Effect: When attacking with a Ranged weapon, the user may choose to delay the attack. The attack will be delayed until the user performs another attack directed at the same target as the Precise Strike, the user drops or otherwise unequips the Ranged weapon used with Precise Strike, or the attack has been delayed for 10 seconds (a full round). For each second delayed, the attack gains +1 Critical and +10% CP cost, both of which bypass caps. The attack used with this may only target a single target, ignores the damage penalty of Suppressing Fire, and if a critical, the bonus critical multiplier is halved. This attack fails if the user is bound at any point during this delay. This special move has a round cooldown upon completion.
Full Shot - Dependent Special Move (2 points)
Restriction- C Rank and up
That archers are frail and possess little strength is a myth, encouraged by those who wish a little edge against their opponents. In fact, a ranged fighter must possess a great deal of strength to wield a bow--and even greater to use it to its maximum power.
Effect: When attacking with a Ranged weapon, The user may pay +10% CP and lower its Accuracy by -1 to raise its damage by +7.5%. May stack up to three times.
Sureshot - Passive (2 points)
The focus of a Hawkeye is intense. When they're on their game, the world narrows down to a single target and they are able to land a hit, no matter how many factors go against them.
Effect: All Ranged weapon attacks have a 10% chance to auto-hit their intended target. Attacks that auto-hit override any type of effect that would cause the user to miss this target. and land a 100% hit. Does not override auto-fail or other attack interrupting effects.
Keen Sight - Boost (1 point)
Restriction - May only be purchased up to three times.
With their sharp senses, a Hawkeye's shots tend to be far more accurate than the average bowman's. They are said to be dead shots, able to knock a fly off a target without brushing the target.
Effect: Ranged weapons gain +1 Accuracy
Suppressing Fire - Physical Style (3 points)
Restriction - C Rank and up
Though many Hawkeye are known for swiftly eliminating key targets on their own, their are others that use their impeccable aiming skill to support their allies and harass their enemies.
Effect: The user deals -30% damage after all other calculations. However, their Ranged weapon attacks which fully hit cause their targets to take +15% damage and deal -15% damage for the remainder of the round or until the user drops this styles.
Note: Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof.
Bounce Shot - Dependent Special Move (3 Points)
Restriction - C Rank and up
Often what looks like it missed is merely a surprise, trick shot. Hawkeyes can do funny things to their shots, making them bounce off obstacles or even thin air before hitting their targets.
Effect: By paying +30% Cp and lowering its Accuracy by -2, the user may have a Ranged weapon attack rerolled upon missing their targe. If it misses again, a secondary target may be chosen instead. May be used once per round.
Sniper - Passive (2 Points)
By their innate knowledge of how the human body moves and where to aim, a Hawkeye is able to make their critical hits that much more devastating.
Effect: Critical hits done by the user's Ranged attacks deal x2.3 damage instead of x2.
See The Wind - Jutsu (1 point, 1 point to rank up)
Restriction- A-Rank and up
This jutsu is the pinnacle of Hawkeye secret techniques, allowing the user for a brief moment to see the exact trajectory, pull, and timing required to make the perfect shot. When used, the entire world seems to slow down as they aim and fire, allowing them to determine exactly what to do. Once fired, the projectile speeds through the air and becomes nigh unstoppable, as anything that the opponent might try to do was probably already factored in.
Rank 1: A single strike dealing 2,970 Damage at +2 Ranged Accuracy. Cannot be stopped by Wind Jutsu, Barrier Jutsu, the Deflection ability, or instant block effects. Counts as the users equipped Ranged weapon type.
Rank 2: A single strike dealing 3,795 Damage at +2 Ranged Accuracy. Cannot be stopped by Wind Jutsu, Barrier Jutsu, the Deflection ability, or instant block effects. This attack pierces through all damage reduction. Counts as the users equipped Ranged weapon type.
Costs:
Rank 1: 1,485 Cp; 2.75 Ap
Rank 2: 1,900 Cp; 2.75 Ap
Note: A "Ranged Weapon" referred to in this table is defined as the Projectile, Thrown, and Puppet weapon subtypes.
Vital Strike - Passive (3 points)
Restrictions - C Rank and up
Taking their training to the next level, the Hawkeye masters to art of attacking enemy weak points, hitting them at an alarming rate.
Effect: Ranged weapon attacks have +2 Critical chance
Rapid Assault - Ability Modification (2 points)
Restrictions - Requires the Deadeye ability
By training ceaselessly in multi-hit attacks, a Hawkeye gains the speed and precision to fire off more attacks, more accurately in the same period of time.
Effect: When performing a Multi-hit action with a Ranged weapon, the first check that misses may be rerolled.
Flickering Shadow - Dependent Special Move (2 points)
By repeatedly experimenting with the Shadow Shuriken technique, the Hawkeye learns to apply it with their other techniques, bending the light and shadows within their attack, momentarily confusing their foes as they attempt to discern where will the attack will fly.
Effect: By paying +30% CP, the user may have a Ranged weapon attack trigger an opponent's conditional to use a Reflexive action, even if the attack would not normally trigger said conditional. This will only apply if the target had a conditional set to use an action reflexively during a round. This special move has two usages per battle, but regains a use every-other round.
Composite - Boost (1 point)
Restriction - may only be purchased a maximum of three times
The Hawkeye’s bows are tensed and well - balanced, and their kunai and shuriken have been sharpened for hours on end. Ranged weapons used by the Hawkeye are simply better and more effective.
Effect: Ranged weapons deal +5% Damage
Precise Strike - Dependent Special Move (3 points)
By taking their time to aim and waiting for environmental factors or an enemy opening, the Hawkeye is able to set up a shot far more accurate and deadly than normal. Through patience and discipline, they can deal a ferocious hit.
Effect: When attacking with a Ranged weapon, the user may choose to delay the attack. The attack will be delayed until the user performs another attack directed at the same target as the Precise Strike, the user drops or otherwise unequips the Ranged weapon used with Precise Strike, or the attack has been delayed for 10 seconds (a full round). For each second delayed, the attack gains +1 Critical and +10% CP cost, both of which bypass caps. The attack used with this may only target a single target, ignores the damage penalty of Suppressing Fire, and if a critical, the bonus critical multiplier is halved. This attack fails if the user is bound at any point during this delay. This special move has a round cooldown upon completion.
Full Shot - Dependent Special Move (2 points)
Restriction- C Rank and up
That archers are frail and possess little strength is a myth, encouraged by those who wish a little edge against their opponents. In fact, a ranged fighter must possess a great deal of strength to wield a bow--and even greater to use it to its maximum power.
Effect: When attacking with a Ranged weapon, The user may pay +10% CP and lower its Accuracy by -1 to raise its damage by +7.5%. May stack up to three times.
Sureshot - Passive (2 points)
The focus of a Hawkeye is intense. When they're on their game, the world narrows down to a single target and they are able to land a hit, no matter how many factors go against them.
Effect: All Ranged weapon attacks have a 10% chance to auto-hit their intended target. Attacks that auto-hit override any type of effect that would cause the user to miss this target. and land a 100% hit. Does not override auto-fail or other attack interrupting effects.
Keen Sight - Boost (1 point)
Restriction - May only be purchased up to three times.
With their sharp senses, a Hawkeye's shots tend to be far more accurate than the average bowman's. They are said to be dead shots, able to knock a fly off a target without brushing the target.
Effect: Ranged weapons gain +1 Accuracy
Suppressing Fire - Physical Style (3 points)
Restriction - C Rank and up
Though many Hawkeye are known for swiftly eliminating key targets on their own, their are others that use their impeccable aiming skill to support their allies and harass their enemies.
Effect: The user deals -30% damage after all other calculations. However, their Ranged weapon attacks which fully hit cause their targets to take +15% damage and deal -15% damage for the remainder of the round or until the user drops this styles.
Note: Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof.
Bounce Shot - Dependent Special Move (3 Points)
Restriction - C Rank and up
Often what looks like it missed is merely a surprise, trick shot. Hawkeyes can do funny things to their shots, making them bounce off obstacles or even thin air before hitting their targets.
Effect: By paying +30% Cp and lowering its Accuracy by -2, the user may have a Ranged weapon attack rerolled upon missing their targe. If it misses again, a secondary target may be chosen instead. May be used once per round.
Sniper - Passive (2 Points)
By their innate knowledge of how the human body moves and where to aim, a Hawkeye is able to make their critical hits that much more devastating.
Effect: Critical hits done by the user's Ranged attacks deal x2.3 damage instead of x2.
See The Wind - Jutsu (1 point, 1 point to rank up)
Restriction- A-Rank and up
This jutsu is the pinnacle of Hawkeye secret techniques, allowing the user for a brief moment to see the exact trajectory, pull, and timing required to make the perfect shot. When used, the entire world seems to slow down as they aim and fire, allowing them to determine exactly what to do. Once fired, the projectile speeds through the air and becomes nigh unstoppable, as anything that the opponent might try to do was probably already factored in.
Rank 1: A single strike dealing 2,970 Damage at +2 Ranged Accuracy. Cannot be stopped by Wind Jutsu, Barrier Jutsu, the Deflection ability, or instant block effects. Counts as the users equipped Ranged weapon type.
Rank 2: A single strike dealing 3,795 Damage at +2 Ranged Accuracy. Cannot be stopped by Wind Jutsu, Barrier Jutsu, the Deflection ability, or instant block effects. This attack pierces through all damage reduction. Counts as the users equipped Ranged weapon type.
Costs:
Rank 1: 1,485 Cp; 2.75 Ap
Rank 2: 1,900 Cp; 2.75 Ap
0084 => 1
0168 => 2
0252 => 3
0336 => 4
0420 => 5
0504 => 6
0588 => 7
0672 => 8
0756 => 9
0840 => 10
0924 => 11
1008 => 12
1092 => 13
1176 => 14
1260 => 15
1344 => 16
1428 => 17
1554 => 18
1648 => 19
1764 => 20
Kinjutsu:
Curse Seals:
Advanced Shop Battle Related Purchases:
Half the Time Card
Additional Advanced Element
Ability Card
Class Point Card
Abilities:
0. Free Branch -> Main branch
1. Combat Instinct : When attacking a target below 50% Max Hp, the user's attack has has +2 Accuracy/Genjutsu DC.
Pushed down again by his brother... Something that came often as they were practicing fighting with each other, every time he was the one being pinned down. Not only had that something to do with the age, but also with the body strength. It was at some point that Nova had enough and started to Riot against his older brother.
Surprisingly it was a success, because of the next attack his brother made him, he missed. Nova had actually managed to dodge his older brother in the progress. It was then that they started to fight more with each other and slowly Nova started to catch up with him.
" You are going to lose today brother!" He shouted out and would grind his teeth and he put on his gloves, his brother did the same and they both knew each other weapons. Their father, even though he was no shinobi, allowed it for today with unarmed weapon types and as long as they wouldn't hurt each other too badly.
It was that Nova started to see how he needed to dodge with his new found power, it almost seemed like it had been hidden inside of him. But he also started to get the hang of the combat altogether. Almost instinctively started to fight with his brother over the course of weeks.
Surprisingly it was a success, because of the next attack his brother made him, he missed. Nova had actually managed to dodge his older brother in the progress. It was then that they started to fight more with each other and slowly Nova started to catch up with him.
" You are going to lose today brother!" He shouted out and would grind his teeth and he put on his gloves, his brother did the same and they both knew each other weapons. Their father, even though he was no shinobi, allowed it for today with unarmed weapon types and as long as they wouldn't hurt each other too badly.
It was that Nova started to see how he needed to dodge with his new found power, it almost seemed like it had been hidden inside of him. But he also started to get the hang of the combat altogether. Almost instinctively started to fight with his brother over the course of weeks.
Pushed down again by his brother... Something that came often as they were practicing fighting with each other, every time he was the one being pinned down. Not only had that something to do with the age, but also with the body strength. It was at some point that Nova had enough and started to Riot against his older brother.
Surprisingly it was a success, because of the next attack his brother made him, he missed. Nova had actually managed to dodge his older brother in the progress. It was then that they started to fight more with each other and slowly Nova started to catch up with him.
" You are going to lose today brother!" He shouted out and would grind his teeth and he put on his gloves, his brother did the same and they both knew each other weapons. Their father, even though he was no shinobi, allowed it for today with unarmed weapon types and as long as they wouldn't hurt each other too badly.
It was that Nova started to see how he needed to dodge with his new found power, it almost seemed like it had been hidden inside of him. But he also started to get the hang of the combat altogether. Almost instinctively started to fight with his brother over the course of weeks.
Surprisingly it was a success, because of the next attack his brother made him, he missed. Nova had actually managed to dodge his older brother in the progress. It was then that they started to fight more with each other and slowly Nova started to catch up with him.
" You are going to lose today brother!" He shouted out and would grind his teeth and he put on his gloves, his brother did the same and they both knew each other weapons. Their father, even though he was no shinobi, allowed it for today with unarmed weapon types and as long as they wouldn't hurt each other too badly.
It was that Nova started to see how he needed to dodge with his new found power, it almost seemed like it had been hidden inside of him. But he also started to get the hang of the combat altogether. Almost instinctively started to fight with his brother over the course of weeks.
4. D-Rank
5. D-Rank
6. B-Rank
7. B-Rank
8. B-Rank
9. B-Rank
10. A-Rank
11. A-Rank
*12. ASP-Card
Affinities
- At D-Rank a player gains a free Minor Affinity to any Base Element.
- At C-Rank a player's original free affinity now becomes a Major Affinity, and they unlock a free Minor Affinity in another Base Element.
- By mastering half the Jutsu of a Base Element, the player unlocks the Minor Affinity to that Base Element.
- By mastering all the Jutsu of a Base Element, the player unlocks the Major Affinity to that Base Element.
- At C-Rank a player's original free affinity now becomes a Major Affinity, and they unlock a free Minor Affinity in another Base Element.
- By mastering half the Jutsu of a Base Element, the player unlocks the Minor Affinity to that Base Element.
- By mastering all the Jutsu of a Base Element, the player unlocks the Major Affinity to that Base Element.
1.
2.
3.
4.
5.
6.
Minor Affinities:
1.
2.
3.
4.
5.
6.
Advanced Elements:
1.
2.
3.
4.
*5: Card:
Weapons:
E-rank: 2 Weapons
D-rank: 3 Weapons
C-rank: 4 Weapons
B-rank: 4 Weapons
A-rank: 5 Weapons
S-rank: 6 Weapons
Weapon (name): Climbing Gloves
Weapon Damage Type: Unarmed -> Handseals
Damage Modifier: -5%
Accuracy modifier: +1
Augment:
1. Unlocked
2. Unlocks at D-Rank
3. Unlocks at B-Rank
Weapon (name): Apprentice Bow
Weapon Damage Type: Projectile Damage
Damage Modifier: -5%
Accuracy modifier: +1
Augment:
1. Unlocked
2. Unlocks at D-Rank
3. Unlocks at B-Rank
Inventory:
- The Utility Slot (may contain a Headband, Headset or a Respirator.)
- 1. Headset
- The Armor Slot (may contain either Heavy Armor, Light Armor or No Armor.)
- 1. Light Armor
- The Miscellaneous Slots (may have any Gear, Tool, Poison or Trap. But keep in mind; No utility or Armor in misc slots.)
- 1. Kawarimi Target
- 2. Med Kit
- 3. Antidote
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