Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Shusuke's Dojo

Joined
Oct 22, 2012
Messages
4,292
Yen
302,975
ASP
920
OOC Rank
S-Rank
Up to date Dojo

Free Abilities:
Abilities: Ability Card Purchased
  1. Augment - Bloody Mess (Free Bloody Mess Augment)
  2. Augment - Heavy Handed (Free Great Weapon Augment)
  3. Augment - Versatile Arms (Free Trick Weapon Augment)
  4. Genjutsu - Elemental Illusion (Additional Effects based on Element chosen)
  5. Genjutsu - Shattered Reality (0.5 AP end Gen for Damage)
  6. Taijutsu - Combo Master (2nd attack in combo can't be autododged, +10% Auto Hit, and can combo 3 attacks)
  7. Taijutsu - Genetic Implant (Grants Access to Uchiha's Sharingan)
  8. Taijutsu - Weapon Mastery: Piercing (turns Opponent DR to +% Damage)
  9. Taijutsu - Weapon Mastery: Slashing (Grants Open Would Stacks)
  10. Kinjutsu - Chimeiarashi
  11. Kinjutsu - Chimeiarashi
  12. Kinjutsu - Chimeiarashi (Ability Card Purchased Here)

Class: Ability Card Purchased
A Sharp Mind [Veteran]
HP: (45+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: Kinjutsu, +10% Chance Bleeding
High: Melee Accuracy, Genjutsu DC
Average: Dodge, Genjustu Save
Low: Ninjutsu Accuracy, Ranged Accuracy

Major Affinity/Sensory Mastery:
Minor Affinity/Sensory Knowledge:
Advanced Element:
  • Storm (Lightning + Water)
  • Ink (Lightning + Wind)
  • Poison (Wind + Fire)

Weapons: Extra Weapon Purchased
  1. Katana - Slashing/Piercing
  2. Scythe - Slashing/Unarmed
  3. 100 Floating Spears - Unarmed/Piercing
  4. 100 Floating Blades- Unarmed/Slashing
  5. Longsword - Piercing/Slashing
  6. Rapier - Piercing/Unarmed

Inventory:
  1. Headset
  2. No Armor
  3. Twilight Venom x2 (Nightshade Extract)
  4. Pouch - Poison (Nightshade Extract)
  5. Hidden Weapon
Contracts:
ShidaSaikai of the West Sea
388.png
Description: – Shida is a small green scaled tortoise that is exhibiting faint traces of Wood Style ninjutsu as a small plant has begun to grow from the little friendly looking creature's back with small leaves already visible. Her eyes have a soft yellow hue that matches with the coloration of her beak which is split between her upper green lip and her lower lighter yellow lip. Standing at about six feet tall the young Shida is actually quite small compared to most of her relatives that are often mistaken as moving mountains as they travel through the forests, but nevertheless she is here eager to help. Around her neck she wears the striped scarf that Shusuke gave her after their first meeting and the way that he tied the scarf mimics the petals that grow from her back. Over all this small and cute looking tortoise doesn't look quite look like what you'd expect from a shinobi's summoning.
Personality: – Shida is a kind yet strong headed young tortoise who isn't afraid to share what is on her mid, often speaking out of turn which is why Shusuke adores her so much. She is very persistent and is surprisingly motherly for someone so young. She is often found reminding Shusuke to eat his meals as well as go so far to prep them while he refuses to take a break from their training. She has spent a lot of time with the boy with whom she is contracted by, but when she isn't around him she is often tending the gardens and collecting the herbs she and her family uses in the ancestral tonics and salves that they have passed down with each generation. A sucker for sweets and always down for an adventure this young tortoise is the perfect companion for Shusuke as they continue to grow and explore the world together.
History:
Shida was definitely the runt of the batch, but this was not a weakness in her eyes. This fueled the determination and helped encourage the small tortoise. Spending much of her time focusing on the art of support she quickly learned that she wasn't the powerhouse that was able to stand side by side with the heroes of lore, but that didn't stop her ferocity! She wanted to make a name for herself and if becoming the best at what she could do was an option then it was the only thing that mattered to her.

It was during one of these training segments when she accidentally cleared away the debris that blocked a now dry underground stream, creating a cavernous entrance into the unknown. This was where she met Shusuke who was apparently out training in the same manner. She kept her distance as she watched the curious boy approach the newly created opening, but the sound of the falling debris did not call to just the young academy student, no, it also caught the attention of a nearby beast that had been plaguing the area for some time now. Keeping an eye out on the boy she saw as this large spider peak over the edge of the higher lip of the river shifting it's attention to the small boy. Acting quickly she darted forward summoning forth a large stone turtle shell that protected the boy from an incoming spray of a caustic toxin from the spider.

Much to her surprise the boy was, in her eyes, a skilled shinobi and was able to react quickly to the new threat. Between her Earth Style barriers and walls and his surges of electricity throughout his blade they were able to fight the spider off, severing a couple legs before it decided to retreat.

The fight was quick, but this shared experience was the beginning of a close friendship and the start of a summoning contract between the two young children aspiring to be the best that they can be in this world.

Other info:
Starting Steps: Tiptoeing to Tranquility [Contract Search]
Approval to use here


[ C L A S S ]​

Turtle Island
HP: (44+6) x Shusuke's CC = 13,750
CP: (34+6) x Shusuke's CC = 11,000
Class Bonus: +4 Hp and Cp Mod
High: Melee Accuracy
Average: Genjutsu Save, Evasion, Ninjutsu Accuracy
Low:Genjutsu DC, Ranged Accuracy


[ J U T S U ]​


Turtle said:
Shell Guard - Turtle Contract Passive
The shell of a turtle is synonymous with protection, and for good reason. There isn't much in the natural world that is tougher than the protective plating of a strong turtle.

Effect:
-User has +10% damage reduction against all non-Illusionary damage.
-The user ignores the first two ranks of bleeding, and does not take damage from them.

Shell Smash - Turtle Contract Independent Special Move
Though their shells may be tough, turtles are not exactly the fastest beings. Turtles of the contract realm, however, can temporarily alter this, briefly forgoing the protection of their shells in order to drastically increase their offensive prowess.

Effect: For 1.5 AP, the user may sacrifice the effects of Shell Guard in order to gain +15% damage and +3 accuracy to any one jutsu subtype of the user's choice. This effect lasts for one full round.

Tidal Wall - Turtle Contract Senjutsu - Earth
A rock is a barrier is a wall, and a turtle is an impressive wall indeed. The protection a turtle offers extends not only to itself, but can be used to shield its allies when it so desires. Contract turtles even bring with them a protective aura that can help restore their friends.

Effect: Creates a Barrier that has 4,500 HP and DR against Damage for up to three targets. Those within the barrier are healed of three physical debuffs of their choice.

Cost: 2.5 AP, 2750 Cp, 1380 CP/Rnd

Note:
- Jutsu subtype is chosen when the contract creature is designed; damage buffs that apply to the contract subtype increase damage blocked.
- The Senjutsu subtype chosen designates the type of damage the barrier gains DR against, Ninjutsu = Elemental, Taijutsu = Physical, Genjutsu = Illusionary.
- Physical debuffs include things like Bleed Level and Called Shot levels. Each Called Shot/Bleed level healed counts as a separate debuff healed.
- Debuffs healed must be chosen while the barrier is still active, or they will be selected randomly when the barrier ends.


[ A B I L I T I E S ]​
  1. Ancient Wisdom - General Contract Ability
    • Effect:
      - While the contract is present in battle, its allies gain a bonus based on its custom class 'High' stat(s); this bonus is +1 Acc/Dodge/DC/Save and +5% Damage dealt with it. These bonuses do not apply towards caps.
      - Example; the contract with this ability having Nin Acc and Gen DC in high would grant its allies +1 to Nin Acc/Nin Dodge/Gen DC/Gen Save, and +5% Ninjutsu/Genjutsu damage.
  2. Mount - General Contract Ability
    • Effect:
      - The contract may allow a single target to ride upon it. Both Contract and the ally attempting to ride it must spend 1 Ap to begin riding.
      - The contract will take damage from attacks directed at it as normal, but will also take damage equal to half the damage dealt to the rider from an attack.
      - Non-illusory attacks directed at the rider will user whichever is higher; the contract's dodge or the rider's dodge. Regardless of which is used, it will gain a +3 Dodge bonus.
      - Anyone in battle aware of either the contract or the rider is automatically aware of the other as well.

[ W E A P O N S ]​
  1. Turtle Shell - Unarmed (Handseals)
    • +2 Accuracy/-10% Damage
  2. Turtle Bite - Unarmed (Handseals)
    • -2 Accuracy/+10% Damage
956d382d-91a9-43b1-b909-b73573474f43-png.2196
Description: A soft pink skinned slug with six rounded crests that end in a a deeper shade adorning it’s head. Soft yellow eyes and a creamy colored belly causes this five foot tall Gastropoda to be an easily seen target. Fortunately he is covered in a corrosive mucus film that causes whatever touches him to melt away causing unwanted contact to be deadly. His back is covered in sharp spines he uses to strike his prey or to scare off potential threats that target him or his sister Tōkai. The mucus excreted from from his psuedopod allows him to move significantly faster than you may think a slug would be able to. Weighing in at around 250lbs, he is a force to be reckoned with that doesn’t back down easily, especially if someone he knows is in trouble. The crests on his head can also stretch ever so slightly and harden to take on the form of blades.

Personality: Saikai is surprisingly kind and optimistic. He is full of energy and is excited to be summoned no matter the situation. When Saikai isn’t in a fight he is often chasing the birds and singing songs. He has yet to find a human that he doesn’t call a friend. Almost like a mother hen, any and every human he finds he “adopts” and calls his children. Specializing in medical ninjutsu like many of his kin, this slug is always the first to volunteer to help those in pain. While the mucus on his pink skin is toxic to the touch, the mucus excreted by his mouth heals those who touch it, especially when Saikai gives kisses, which he does often. The young slug has aspiration to one day take on the rank of a human village shinobi, maybe with his connection to Yamanaka Shusuke the Hokage will allow him to join the ranks of the people and become the Medical Branch Sennin

History: – South of Konohagakure is a collection of small villages. In an expedition to forage food, a group of villagers found a small clutch of large eggs. One egg blue and the other pink, the forages were excited to bring back these miraculous eggs and they were excited to share this exotic meal with their friends and family. Upon arrival to the village the two eggs hatched into two colorful slugs! A small blue girl with frilly crests that they named Tokai, and a small pink boy with pointed crests that they named Saikai. The village elders decided not to eat these strange colorful slugs because even at hatching they showed signs of intelligence. The village healer took them in and began to teach them the ways of herbal medicine. As they aged, the two slugs began to show promise and the ability to mold chakra so the village healers began to teach them the basics of medicinal jutsu.

A few years passed and the two slugs began to fill the roles of healers for the village and they even began to study how to defend themselves while looking for medicinal herbs. Training now under the hunters of the village Saikai and Tokai began to study the arts of Taijutsu. With thei skills growing as quickly as their stature the two twins began to wonder what might be out in the world outside of their village. The two began to sneak out of the village at night to explore the world around the village, but they were found out. The village elders, who at this point were their family members, have the twins their blessing to leave the village and explore the world. The only request they gave Saikai and Tokai was to never leave each other’s side and to never forget that they were raised with love and care and to share that with the world they met.

Other info:
Shu-Shi Go On An Adventure! [Dual Contract Search]
Approval to use here


[ C L A S S ]​

Sluggy Boy
HP: (30+6) x Shusuke's CC = 9,900
CP: (40+6) x Shusuke's CC = 12,650
Class Bonus: +10% Medical Healing given and received
High: Ninjutsu Accuracy
Average: Genjutsu Save, Evasion, Melee Accuracy
Low:Genjutsu DC, Ranged Accuracy


[ J U T S U ]​


Slug said:
Sensory Input - Slug Contract Passive
A slug or snail has a surprisingly intense array of senses, particularly its sense of touch. They are even capable of rather quick movement when their feelers are touched. This should serve to underline the point that slugs are not necessarily slow--they are merely careful.

Effect:
- The user gains a +1 bonus to their Melee Accuracy, Ranged Accuracy, Ninjutsu Accuracy and Genjutsu DC.
- User may choose to forego the +1 bonus to one of their four Accuracy Types to instead gain a +1 bonus to either Dodge or Genjutsu Save. This may be done up to twice and does not have a cost.

Slime Trail - Slug Contract Independent Special Move
Anyone who's seen a slug crawling along a path or up a surface has seen the silvery mucus trail they leave behind. Those less fortunate might have slipped on one before. A clever slug contract creature can arrange this somewhat more...deliberately.

Effect: When activated for 1 AP, anyone who comes into melee range of the user (whether it is them attacking the user, or the user attacking them) has a 20% chance to slip and lose 1 AP; this can happen twice a round. This does not require a successful hit to activate.

Acid Armor - Slug Contract Senjutsu
The coating of slime that slugs constantly emanate has an awful lot of uses. Contract slugs have usages open to them that normal garden snails can't really imitate--such as hardening the coating to a protective armor when it becomes necessary.

Effect: The user gains +20% damage reduction against all non-Illusionary damage. Jutsu of a single subtype, chosen at activation, will have an extra +10% damage blocked, and each time the user is hit by one in a round they will gain +5% damage and +1 accuracy to this jutsu's subtype.

Cost: 2.5 AP, 2750 CP, 1380 Cp/Rnd

Note:
- Jutsu subtype is chosen when the contract creature is designed; buffs to that subtype in excess of +30% raise the damage reduction by 5%.
- This is a Chakra Armor.
- Damage and accuracy buffs only apply within the round and cannot stack more than three times in one round.




[ A B I L I T I E S ]​
  1. Ancient Wisdom - General Contract Ability
    • Effect:
      - While the contract is present in battle, its allies gain a bonus based on its custom class 'High' stat(s); this bonus is +1 Acc/Dodge/DC/Save and +5% Damage dealt with it. These bonuses do not apply towards caps.
      - Example; the contract with this ability having Nin Acc and Gen DC in high would grant its allies +1 to Nin Acc/Nin Dodge/Gen DC/Gen Save, and +5% Ninjutsu/Genjutsu damage.
  2. Mount - General Contract Ability
    • Effect:
      - The contract may allow a single target to ride upon it. Both Contract and the ally attempting to ride it must spend 1 Ap to begin riding.
      - The contract will take damage from attacks directed at it as normal, but will also take damage equal to half the damage dealt to the rider from an attack.
      - Non-illusory attacks directed at the rider will user whichever is higher; the contract's dodge or the rider's dodge. Regardless of which is used, it will gain a +3 Dodge bonus.
      - Anyone in battle aware of either the contract or the rider is automatically aware of the other as well.
 
Last edited:
Inventory:
  1. Pouch - Poison
    1. Nightshade Extract
  2. Hidden Weapon
  3. Kawarmi Target x3

Weapons:
  1. Blade of Otosan - Slashing
    • +2 Accuracy/-10% Damage - [Bleeding]
    • Augment 1 - Daze

Abilities:
  1. Slashing - Physical Style
  2. N/A
  3. N/A
Class:
A Sharp Mind
HP: (40+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +1 Melee Accuracy, +1.5 Genjutsu DC
High: Melee Accuracy, Genjutsu DC
Average: Dodge, Genjustu Save
Low: Ninjutsu Accuracy, Ranged Accuracy

WC: 1717 (1500 for Contract & 200 for BL)

Bloodline Request - Yamanaka

Notes: I purchased the Random Contract using my ASP and am using it in this post where I am also triggering my Yamanaka Bloodline
 
Inventory:
  1. Pouch - Poison
    1. Nightshade Extract
  2. Hidden Weapon
  3. Kawarmi Target x3

Weapons:
  1. Blade of Otosan - Slashing
    • +2 Accuracy/-10% Damage - [Bleeding]
    • Augment 1 - Daze

Abilities:
  1. Slashing - Physical Style
  2. N/A
  3. N/A
Class:
A Sharp Mind
HP: (40+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +1 Melee Accuracy, +1.5 Genjutsu DC
High: Melee Accuracy, Genjutsu DC
Average: Dodge, Genjustu Save
Low: Ninjutsu Accuracy, Ranged Accuracy

WC: 1717 (1500 for Contract & 200 for BL)

Bloodline Request - Yamanaka

Notes: I purchased the Random Contract using my ASP and am using it in this post where I am also triggering my Yamanaka Bloodline
Your custom class is approved! Initial Bloodline requests are made in the Village Request forum for Council to review- after that, all Bloodline training is here in your dojo. And your Contract Mod will handle the ASP card, although thanks for noting your purchase of it here.

For the augment you're adding to your weapon, we just ask that you provide a link to the purchased item in your inventory: right-click/tap and hold on the item's name, and it will allow you to copy its link.
 
Your custom class is approved! Initial Bloodline requests are made in the Village Request forum for Council to review- after that, all Bloodline training is here in your dojo. And your Contract Mod will handle the ASP card, although thanks for noting your purchase of it here.

For the augment you're adding to your weapon, we just ask that you provide a link to the purchased item in your inventory: right-click/tap and hold on the item's name, and it will allow you to copy its link.

Okay so my Daze link, my Bloodline Request, and with my Rank Up Request I gain ability slots right?
 
Your custom class is approved! Initial Bloodline requests are made in the Village Request forum for Council to review- after that, all Bloodline training is here in your dojo. And your Contract Mod will handle the ASP card, although thanks for noting your purchase of it here.

For the augment you're adding to your weapon, we just ask that you provide a link to the purchased item in your inventory: right-click/tap and hold on the item's name, and it will allow you to copy its link.

Okay so my Daze link, my Bloodline Request, and with my Rank Up Request I gain ability slots right?
Weapon augment approved! You do indeed get two more ability slots at D-Rank.
 
Inventory:
  1. Pouch - Poison
    1. Nightshade Extract
  2. Hidden Weapon
  3. Kawarmi Target x3

Weapons:
  1. Blade of Otosan - Slashing
    • +2 Accuracy/-10% Damage - [Bleeding]
    • Augment 1 - Daze
    • Blood Rack (purchased here free slot via Bloody Mess

Abilities:
0.) Shinobi 101 Ink > Genjutsu DC
1.) Slashing - Physical Style
2.) Bloody Mess
3.) Elemental Illusion
4.) Healing Factor
5.) Hyperactive
6.) Mind Crush
7.) Shattered Reality

Class:
A Sharp Mind
HP: (40+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +1 Melee Accuracy, +1.5 Genjutsu DC
High: Melee Accuracy, Genjutsu DC
Average: Dodge, Genjustu Save
Low: Ninjutsu Accuracy, Ranged Accuracy

C-Rank free affinities: Major Lightning, Minor Wind, Advanced Ink

Word Count 633
 
Inventory:
  1. Pouch - Poison
    1. Nightshade Extract
  2. Hidden Weapon
  3. Kawarmi Target x3

Weapons:
  1. Blade of Otosan - Slashing
    • +2 Accuracy/-10% Damage - [Bleeding]
    • Augment 1 - Daze
    • Blood Rack (purchased here free slot via Bloody Mess

Abilities:
0.) Shinobi 101 Ink > Genjutsu DC
1.) Slashing - Physical Style
2.) Bloody Mess
3.) Elemental Illusion
4.) Healing Factor
5.) Hyperactive
6.) Mind Crush
7.) Shattered Reality

Class:
A Sharp Mind
HP: (40+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +1 Melee Accuracy, +1.5 Genjutsu DC
High: Melee Accuracy, Genjutsu DC
Average: Dodge, Genjustu Save
Low: Ninjutsu Accuracy, Ranged Accuracy

C-Rank free affinities: Major Lightning, Minor Wind, Advanced Ink

Word Count 633
Approved!
 
Name: Shida
Description: – Shida is a small green scaled tortoise that is exhibiting faint traces of Wood Style ninjutsu as a small plant has begun to grow from the little friendly looking creature's head with small leaves already visible. Her eyes have a soft yellow hue that matches with the coloration of her beak which is split between her upper green lip and her lower lighter yellow lip. Standing at about two feet tall the young Shida is actually quite small compared to most of her relatives that are often mistaken as moving mountains as they travel through the forests, but nevertheless she is here eager to help. Around her neck she wears the striped scarf that Shusuke gave her after their first meeting and the way that he tied the scarf mimics the petals that grow from her head. Over all this small and cute looking tortoise doesn't look quite look like what you'd expect from a shinobi's summoning.
Personality: – Shida is a kind yet strong headed young tortoise who isn't afraid to share what is on her mid, often speaking out of turn which is why Shusuke adores her so much. She is very persistent and is surprisingly motherly for someone so young. She is often found reminding Shusuke to eat his meals as well as go so far to prep them while he refuses to take a break from their training. She has spent a lot of time with the boy with whom she is contracted by, but when she isn't around him she is often tending the gardens and collecting the herbs she and her family uses in the ancestral tonics and salves that they have passed down with each generation. A sucker for sweets and always down for an adventure this young tortoise is the perfect companion for Shusuke as they continue to grow and explore the world together.
History:
Shida was definitely the runt of the batch, but this was not a weakness in her eyes. This fueled the determination and helped encourage the small tortoise. Spending much of her time focusing on the art of support she quickly learned that she wasn't the powerhouse that was able to stand side by side with the heroes of lore, but that didn't stop her ferocity! She wanted to make a name for herself and if becoming the best at what she could do was an option then it was the only thing that mattered to her.

It was during one of these training segments when she accidentally cleared away the debris that blocked a now dry underground stream, creating a cavernous entrance into the unknown. This was where she met Shusuke who was apparently out training in the same manner. She kept her distance as she watched the curious boy approach the newly created opening, but the sound of the falling debris did not call to just the young academy student, no, it also caught the attention of a nearby beast that had been plaguing the area for some time now. Keeping an eye out on the boy she saw as this large spider peak over the edge of the higher lip of the river shifting it's attention to the small boy. Acting quickly she darted forward summoning forth a large stone turtle shell that protected the boy from an incoming spray of a caustic toxin from the spider.

Much to her surprise the boy was, in her eyes, a skilled shinobi and was able to react quickly to the new threat. Between her Earth Style barriers and walls and his surges of electricity throughout his blade they were able to fight the spider off, severing a couple legs before it decided to retreat.

The fight was quick, but this shared experience was the beginning of a close friendship and the start of a summoning contract between the two young children aspiring to be the best that they can be in this world.

Other info:
Starting Steps: Tiptoeing to Tranquility [Contract Search]
Approval to use here


[ C L A S S ]​

Turtle Island
HP: (44+lvl) x Shusuke's chakra control
CP: (34+lvl) x Shusuke's chakra control
Class Bonus: +4 Hp and Cp Mod
High: Ninjutsu Accuracy
Average: Genjutsu Save, Evasion, Melee Accuracy
Low: Genjutsu DC, Ranged Accuracy


[ J U T S U ]​


Turtle said:
Shell Guard - Turtle Contract Passive
The shell of a turtle is synonymous with protection, and for good reason. There isn't much in the natural world that is tougher than the protective plating of a strong turtle.

Effect:
-User has +10% damage reduction against all non-Illusionary damage.
-The user ignores the first two ranks of bleeding, and does not take damage from them.

Shell Smash - Turtle Contract Independent Special Move
Though their shells may be tough, turtles are not exactly the fastest beings. Turtles of the contract realm, however, can temporarily alter this, briefly forgoing the protection of their shells in order to drastically increase their offensive prowess.

Effect: For 1.5 AP, the user may sacrifice the effects of Shell Guard in order to gain +15% damage and +3 accuracy to any one jutsu subtype of the user's choice. This effect lasts for one full round.

Tidal Wall - Turtle Contract Senjutsu
A rock is a barrier is a wall, and a turtle is an impressive wall indeed. The protection a turtle offers extends not only to itself, but can be used to shield its allies when it so desires. Contract turtles even bring with them a protective aura that can help restore their friends.

Effect: Creates a Barrier that has 4,500 HP and DR against Damage for up to three targets. Those within the barrier are healed of three physical debuffs of their choice.

Cost: 2.5 AP, 2750 Cp, 1380 CP/Rnd

Note:
- Jutsu subtype is chosen when the contract creature is designed; damage buffs that apply to the contract subtype increase damage blocked.
- The Senjutsu subtype chosen designates the type of damage the barrier gains DR against, Ninjutsu = Elemental, Taijutsu = Physical, Genjutsu = Illusionary.
- Physical debuffs include things like Bleed Level and Called Shot levels. Each Called Shot/Bleed level healed counts as a separate debuff healed.
- Debuffs healed must be chosen while the barrier is still active, or they will be selected randomly when the barrier ends.


[ A B I L I T I E S ]​
  1. Ancient Wisdom - General Contract Ability

[ W E A P O N S ]​
  1. Turtle Shell - Bludgeoning
    • +2 Accuracy/-10% Damage
  2. Water Hammer - Bludgeoning (Via Water Whip: Special Action - Water Weapon)
    • +2 Accuracy/-10% Damage
    • Augment 1 - Special Composition: Water
 
So question.

I did my free C-Rank Affinities before I went inactive and deactivated. Am I able to change that from Lightning + Wind to get Ink to Lightning + Water to get Storm? I think it fits how I am running my character more now

Given that it's been a year since you declared them, and that it's pre-inactivity, AND that you have no ink jutsu what so ever, I'd say it's fine for you to swap those two affinities.
 
Updated lineup

Inventory:
  1. Headset
  2. No Armor
  3. Twilight Venom x2 (Nightshade Extract)
  4. Pouch - Tools
  5. Kawarmi Target x3

Weapons:
  1. Blade of Otou-San - Slashing
  2. Blade of Okaa-San - Piercing
    • +2 Accuracy/-10% Damage - [Bleeding]
  3. Clenched Fist - Bludgeoning
    • +2 Accuracy/-10% Damage - [Bleeding]
  4. These Hands - Unarmed
    • +2 Accuracy/-10% Damage - [Handseals]
    • Augment 1 - Chakra Drain
    • Augment 2 - Daze

Abilities: WC: 407, dropping 2 abilities and adding 2
  1. Shinobi 101 Storm > Genjutsu DC
  2. Slashing - Physical Style
  3. Bloody Mess
  4. Defensive Technique
  5. Genetic Implant - Santaru Surging Presence - Passive
  6. Hyperactive
  7. Mind Crush
  8. Shattered Reality

Class:
A Sharp Mind
HP: (40+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +1 Melee Accuracy, +1.5 Genjutsu DC
High: Melee Accuracy, Genjutsu DC
Average: Dodge, Genjustu Save
Low: Ninjutsu Accuracy, Ranged Accuracy

Major Affinity/Sensory Mastery:
  • Lightning (Free C-Rank)
    Minor Affinity/Sensory Knowledge:
  • Water (Free C-Rank)
  • Audial (As of this Training)
    Advanced Element:
  1. Storm (Free C-Rank)
[/LIST]
[/LIST][/LIST][/LIST]
 
Last edited:
Updated lineup

Inventory:
  1. Headset
  2. No Armor
  3. Twilight Venom x2 (Nightshade Extract)
  4. Pouch - Tools
  5. Kawarmi Target x3

Weapons:
  1. Blade of Otou-San - Slashing
  2. These Hands - Unarmed/Piercing

Abilities: dropping 2 adding 2
  1. Shinobi 101 Storm > Genjutsu DC
  2. Slashing - Physical Style
  3. Bloody Mess
  4. Defensive Technique switching to Teamwork here’s the wc 100+
  5. Genetic Implant - Santaru Surging Presence - Passive
  6. Hyperactive switching to Versatile Arms here’s the WC 100+
  7. Mind Crush
  8. Shattered Reality

Class:
A Sharp Mind
HP: (40+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +1 Melee Accuracy, +1.5 Genjutsu DC
High: Melee Accuracy, Genjutsu DC
Average: Dodge, Genjustu Save
Low: Ninjutsu Accuracy, Ranged Accuracy

Major Affinity/Sensory Mastery:
  • Lightning (Free C-Rank)
    Minor Affinity/Sensory Knowledge:
  • Water (Free C-Rank)
  • Audial (As of this Training)
    Advanced Element:
  1. Storm (Free C-Rank)
 
Last edited:
Updated lineup

Inventory:
  1. Headset
  2. No Armor
  3. Twilight Venom x2 (Nightshade Extract)
  4. Pouch - Tools
  5. Kawarmi Target x3

Weapons:
  1. Blade of Otou-San - Slashing
  2. These Hands - Unarmed/Piercing

Abilities: dropping 2 adding 2
  1. Shinobi 101 Storm > Genjutsu DC
  2. Slashing - Physical Style
  3. Bloody Mess
  4. Defensive Technique switching to Teamwork here’s the wc 100+
  5. Genetic Implant - Santaru Surging Presence - Passive
  6. Hyperactive switching to Versatile Arms here’s the WC 100+
  7. Mind Crush
  8. Shattered Reality

Class:
A Sharp Mind
HP: (40+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +1 Melee Accuracy, +1.5 Genjutsu DC
High: Melee Accuracy, Genjutsu DC
Average: Dodge, Genjustu Save
Low: Ninjutsu Accuracy, Ranged Accuracy

Major Affinity/Sensory Mastery:
  • Lightning (Free C-Rank)
    Minor Affinity/Sensory Knowledge:
  • Water (Free C-Rank)
  • Audial (As of this Training)
    Advanced Element:
  1. Storm (Free C-Rank)
Approved
 
Updating my weapons and replacing them with these as I slowly make my way to using a new Face Claim

Weapons:
  1. Middle Finger's Illusory Hook- Unarmed/Slashing
  2. Ring Finger's Illusory Wrecking Ball - Unarmed/Bludgeoning
  3. Little Finger's Illusory Dagger - Unarmed/Piercing
 
Updating my weapons and replacing them with these as I slowly make my way to using a new Face Claim

Weapons:
  1. Middle Finger's Illusory Hook- Unarmed/Slashing
  2. Ring Finger's Illusory Wrecking Ball - Unarmed/Bludgeoning
  3. Little Finger's Illusory Dagger - Unarmed/Piercing
Looks good to me! Real quick though, I do believe you have to declare the second set of taijutsu granted by Trick Weapon when you add it here.
 
Updating my weapons and replacing them with these as I slowly make my way to using a new Face Claim

Weapons:
  1. Middle Finger's Illusory Hook- Unarmed/Slashing
  2. Ring Finger's Illusory Wrecking Ball - Unarmed/Bludgeoning
  3. Little Finger's Illusory Dagger - Unarmed/Piercing
Looks good to me! Real quick though, I do believe you have to declare the second set of taijutsu granted by Trick Weapon when you add it here.
I did, I put it up with the initial weapon type:
  1. Middle Finger's Illusory Hook- Unarmed/Slashing
  2. Ring Finger's Illusory Wrecking Ball - Unarmed/Bludgeoning
  3. Little Finger's Illusory Dagger - Unarmed/Piercing
 

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