Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Chikamatsu Sora ~Student~

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Chikamatsu Sora - PC
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人造人間 - The Homunculus
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Name: Chikamatsu Sora

Epithet(s): N/A

Age: 0 Appears 8

Gender: Woman

Body Frame: Thin

Height: 4' 4"

Weight: 70lbs

Hair Color: White

Eye Color: Red

Rank: Student

Bloodline/Core Ability: ??

Alignment: Chaotic Good
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Appearance
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Personality
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[ R E L A T I O N S H I P S ]

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Relationship Key
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Sora's Platonic Status
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Sora's Romantic Status
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Dislikes & Dislikes
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Soul Mate
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Love
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Best friends
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Friends
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Acquaintance
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Neutral
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Dislike
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Hatred
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Nemesis[/TD]
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Chikamatsu Shin
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Ameterasu HIna
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Toraono Tojo
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Chikamatsu Toyoko[/TD]

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  • ??
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Mental Description: Having been born of Shin's Confidence it is of no surprise to anyone that this girl is teetering on the line of arrogant when she speaks to her peers. She is proud of not only herself, but she believes that her clan, which she was created into, is the strongest in not only the village but the world. She has, more than once, caused spats and fights in the academy when a fellow student tries to imply that her clan was nothing more than a bunch of medics that only live to act as servants for the real shinobi. Having her aunts temper she has a short fuse and a large stick of dynamite when it comes to keeping her composure. Despite Shin's best efforts to teach her basic manners, Sora refuses to acknowledge anyone outside of her clan with respect, let alone as an equal.

Physical Description: Sora, like many of the other Homunculus creations her father has made, has no pigment in her skin, eyes, or hair. This albino like appearance gives her skin and hair the purest of white hues while her eyes are a crimson red. A unique feature she has developed in her short time alive is her inability to stay warm, and because of this she is often seen wearing large coats and hats as if she was living in the frozen arctic and not in the deserts of Sunagakure. Standing around average height and build, Sora would normally never stick out in a crowd, but due to her homunculus nature it makes it hard for her to not stick out in this hot and arid environment. Her face is often snarky and her bright eyes can always be seen calculating everything and everyone around her.

History: Sora is a unique creation of Chikamatsu Shin's research that was able to be created due to the massive amount of residual chakra left behind by Shinrya Miyako when he performed the operation to recreate her eyes. When Shin completed the operation and helped Miyako leave the Omni Prime Medical Facility, he returned to his labs to feel this massive amount of unusual chakra that filled the air around him. Quickly taking the opportunity Shin utilized his Alchemist's Seal and his Philosopher's Seal to perform a ritual casting to create living organic matter into existence. This was one of Shin's first uses of his Homunculus Origins Jutsu that created the body of a young girl. Acting quickly, Shin would reach out and grab this mysterious residual cakra and weave it into his own as he performed the Shinigami Seal technique to not only seal this considerable source of power into the young girl's body, but a part of his own soul as well. He smiled as he stored into her the confidence he has grown to have so that she never felt less than.

Opening her eyes for the first time Sora looked up to her creator, her father, and grinned. Though she was just born, or rather made, she understood who he was and the love she felt for him was real. She spent her first few days in the Omni Prime Medical Facility undergoing various tests that covered her general health, her mental capacities, and her ability to mold and sculpt chakra. It was at this point that her father, The Overseer of the Chikamatsu Clan, came to realize that she had an unusual prowess that caused her to be able to sculpt her chakra threads into small puppets, like crocheting a toy for a child. Overcome with joy her father enrolled her into the Sunan Academy at the Toraono Dojo to strengthen her skills as she showed the signs of a true Chikamatsu Child with her natural affinity towards puppetry. Though born a Homunculus like many of the nurses in the Omni Prime Medical Facility, Sora was unique and had her own personality and her own thoughts, which caused her the opportunity to be treated like any other child within the village.

Day 7: Exploring the Village [Open]

 
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[ S T A T S - & - S E C O N D A R I E S ]


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[ S T A T S ]
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[ S E C O N D A R I E S ]
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[ C L A S S ]
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  • OOC Rank: C-Rank
  • Level: 3
  • Agility: 100/100
  • Stamina: 90/100
  • Ninjutsu: 50/100
  • Genjutsu: 100/100
  • Taijutsu: 85/100
  • Chakra Control: 85/100
  • Power level: 510
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[TD]
  • Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)]
    • (24.5+12) = 36.5
    • 3 + 1 Low = 4
  • Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)]
    • (22+16) = 38
    • 3 + 1 Low = 4
  • Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)]
    • (14+10.5) = 24.5
    • 2 + 1 Low = 3
  • Melee Dodge = [(Taijutsu x .3) + (Agility x .7)]
    • (10.5+28) = 38.5
    • 3 + 1 Average = 4
  • Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )]
    • (7+32) = 39
    • 3 + 1 Average = 4
  • Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)]
    • (6+28) = 34
    • 3 + 1 Average = 4
  • Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)]
    • (10.5+24.5) = 35
    • 3 + 1 High = 4
  • Genjutsu Save = [(CC x .6) + (Genjutsu x .4)]
    • (21+14) = 35
    • 3 + 1 Average = 4
  • Stealth Value = (.6 x Stat Average) + (.4 x Agility)
    • (20+16) = 36
    • 3
  • Awareness Value = (.5 Stat Average) + (.3 Genjutsu) + (.2 Chakra Control)
    • (16.7+10.5+7) = 34.2
    • 3
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[TD]Miracle Child
HP: (45+lvl) x stamina = 4,230
CP: (45+lvl) x chakra control = 2,350
Class Bonus: +10% Chance of inflicting Secondary Effects
High: Genjutsu DC
Average: Dodge, Genjustu Save, Ranged Accuracy
Low: Melee Accuracy, Ninjutsu Accuracy

Major Affinity/Sensory Mastery:
  • Water (Free C-Rank)
Minor Affinity/Sensory Knowledge:
  • Wind(Free C-Rank)
Advanced Element:
  • Ice (Water+Wind)
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[ J U T S U S - & - B L O O D L I N E ]

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[ T A I J U T S U ]
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[ N I N J U T S U ]
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[ G E N J U T S U ]
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[TD][ B L U D G E O N I N G ]
[ B U F F I N G ]
[ P I E R C I N G ]
[ P U P P E T ]
[ P R O J E C T I L E ]
[ S L A S H I N G ]
[ T H R O W N ]
[ U N A R M E D ]
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[TD][ E A R T H ]
[ F I R E ]
[ L I G H T N I N G ]
[ W A T E R ] - M a j o r . A f f i n i t y
  1. [ I C E ] - M i n o r . A f f i n i t y
[ W I N D ] - M i n o r . A f f i n i t y
[ N O N - E L E M E N T A L ]
  1. [ A N B U ]
  2. [ M E D I C A L ]
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[TD][ A U D I A L ]
[ K I N E T I C ]
[ V I S U A L ]
[ W I L L ]
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[ K I N J U T S U ]
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Uchiha
Uchiha.jpg

One of the most infamous clans, the Uchiha are known for their powerful Doujutsu, the Sharingan. Uchiha have a myriad of skills they can call their own, nearly all of which is traced back to their crimson doujutsu. Uchiha are known for awakening their Sharingan in times of trauma...and for it to only continue to grow in strength the more psychological pain an Uchiha pulls through, leading to some to seek this pain willingly in search of greater power.
Note: For the purpose of Uchiha techniques which refer to 'line of sight', this is defined within this table (for modded battles) as;
  • A target not in Stealth against the user
  • A target not on the opposite side of a Barrier or Arena

All techniques in this bloodline table require Sharingan to be active

084 PL - Sharingan (Rank 1), Eye of Insight (Rank 1)
168 PL - Adaptive Counter (Rank 1)
252 PL - Hypnotic Gaze (Rank 1)
336 PL - Adaptive Counter (Rank 2)
420 PL - Sharingan (Rank 2), Crescent Moon Mirror (Rank 1)

504 PL - Eye of Insight (Rank 2)
588 PL - Adaptive Counter (Rank 3), Hypnotic Gaze (Rank 2)
672 PL - Sharingan (Rank 3), Crescent Moon Mirror (Rank 2)
756 PL - Hypnotic Gaze (Rank 3)
840 PL - Eye of Insight (Rank 3), Crescent Moon Mirror (Rank 3)

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Sharingan - Passive
The Sharingan is a Doujutsu of the Uchiha clan, distinguished by its infamous red-color and the 'tomoe' surrounding the user's pupil. Apart from serving as a focal point for later techniques, the Sharingan grants the Uchiha an extreme degree of perception, allowing the Uchiha to react and perform actions with greater precision. As even the tiniest and most subtle of details within their gaze will not go unnoticed, the Uchiha claim their Sharingan will always see the truth.

Rank 1/2/3: The user has +1/+1.5/+2 Accuracy and Dodge toward targets in their line of sight. When attacking a target within their line of sight, the user ignores any Auto-dodge %'s the target may have.

Cost: 0 AP, 2% Max CP/Rnd.

Note:
  • Sharingan costs no AP to activate (it only needs to be declared), but takes the timing of 1 AP to come into effect.
  • While Mangekyou Sharingan is active, Sharingan's Acc/Dodge bonus becomes +3 (+4 is they possess if they possess Eternal Mangekyou Sharingan)
  • Does not apply to Activated Auto-dodge, such as the Body Switch Ninjutsu. This only applies to % chances.

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Eye of Insight - Passive
The Sharingan has the capability of viewing chakra as an aura. When combined with their eyes ability to precisely spot even the smallest of details, the Sharingan can unravel the secrets of anything within its gaze...So long as they may see it, of course.

Rank 1/2/3: At the start of the round, the user automatically gains awareness of all targets within their line of sight. +0/1/2 Awareness.

Special Action: For 0 AP and 2% Max CP, the user may have this effect re-occur after 5 seconds of having Sharingan active, in addition to the initial use. This special action may be used every 20 seconds.

Note:
  • Example; the user will identify clones as being the original or a fake, or see through Transformation jutsu and similar effects that are within their line of sight.

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Adaptive Counter - Independent Special Move
Due to an Uchiha’s general all-round prowess in all forms of combat to some degree or another, they are equally as well versed in combating against most styles; with quick movements and keen alacrity when they find an opening in their opponent, they are the first to seize the opportunity to strike. Paired with their revered Sharingan, they claim to be able to predict an opponent based on the slightest muscle tension in their body.

Rank 1/2/3: Used Reflexively. When a target in battle performs a Reflexive action, the user may attack them with a basic strike at -2/-1/+0 Accuracy. If this attack hits, the triggering Reflexive action is prevented. This will only work if the target has been in the user's line of sight for the previous 5 seconds.

Cost: 0.75 AP; 2% Max CP

Notes:
  • May only be used once per round.
  • The user may choose which Accuracy/DC type this uses.
  • The reflexive action this is used against is not "used", only prevented. It may still be triggered later in the round.

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Hypnotic Gaze - Dependant Special Move
To look into the crimson Sharingan of an Uchiha is to invite disaster. Perhaps the most well-known capability of the Uchiha is their power to cast powerful Genjutsu upon targets through simple eye contact.

Rank 1/2/3: When performing a Genjutsu, the user may pay +20% CP to cast it without handseals. If the target is within their line of sight, the Genjutsu receives a +0/+1/+2 modifier.

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Crescent Moon Mirror - independent Special Move
The Sharingan is said to have the power to see through illusions, and this technique was created to reinforce that. By warding their mind against foreign influence, the user can assure that what their Sharingan perceives will be reality, and not someone elses illusion.

Rank 1/2/3: Once used, the user will auto-resist or auto-dodge the next E-C/B/A rank non-physical Jutsu that targets them in the next 5 seconds.

Special Action - Half-Moon Phase: If successful, the user may instantly follow up the resisted attack with any E-B Rank Genjutsu. Genjutsu used this way gain +1 Gen DC but cost +20% CP cost.

Cost: 1.5 Ap; Cp equal to 30% of the triggering attack (CP cost is paid upon the triggering attack but the AP is paid on cast)

Notes:

  • Counts as an Activated Auto-Dodge the round this is activated.
  • May only be used once per round, even if Acrobatics is an owned ability.
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[ A B I L I T I E S ]
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[ I N V E N T O R Y ]
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[ W E A P O N S ]
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Free Abilities:
Abilities
  1. Defensive Technique (-4 Acc for +4 Dodge)
  2. Enchanter - Genjutsu Chakra Style (+2 DC, +1 Save, -10% Gen Cost, +1/5% Secondary Effects)
  3. Strategist (Allows 5 Prep Slots)
    1. Prep Sword with Plexistim
    2. Prep Sword with Explosive Note
    3. Arm Explosive Note charged at 4% Max CP
      • The Trap will trigger when the user is hit by an attack, targeting the one who attacked them. This setting will not trigger the same round it was armed.
    4. Prep Sword with Ninja Wire Trap (-2 Acc arm/hand, -2 Dodge hand/foot, and -1 to all head)
    5. Arm Ninja Wire Trap
      • The Trap will trigger when the user is hit by an attack, targeting the one who attacked them. This setting will not trigger the same round it was armed.
  4. Mechanized Weapon (Allows 2 traps instead of 1, Traps are reusable)
  5. Initiative (First 1AP at 0AP Timing)


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[TD]
  1. Headset (1AP call, 6 sec)
  2. No Armor (modded .25 AP faster, +5% Secondary Effects for Nin and Tai)
  3. Pouch - Traps (4 uses any trap)
  4. Twilight Venom x2 (Lowers Dodge and Acc by -1 until -3 then reverse)
  5. Plexistim x2 (3 rounds deal 20% CP spent as damage)
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[TD]
  1. Chakra Thread: Sword - Puppet [Mechanized Weapon]
    • +2 Accuracy/-10% Damage - [Bleeding]
      1. Wired (Entangle for -3 Dodge)
      2. Swift (Attacking grants +2 Dodge until end of round)
  2. Chakra Thread: Falcon - Puppet
    • +1 Accuracy/-5% Damage - [non-offensive jutsu -0.25 AP Timing]
      1. Quick Switch (Allows a Combo)
      2. Blitz (-0.5 AP Timing)
  3. Chakra Thread: Eagle - Puppet
    • -2 Accuracy/+10% Damage - [non-offensive jutsu -0.25 AP Timing]
      1. Mirage (Missed Attack can use DC)
      2. Blitz (-0.5 AP Timing)
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Contracts:
 
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Current Ninpocho Time:

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