Abilities:
Afinities:
Weapons:
Equipment:
Inventory:
0) Journeyman
0) Shinobi 101 (Kinesis = Melee Acc)
1) Bloody Mess
2) Called Shot
3) Deflection
4) Duelist
5) Heavy Handed
6) Human Anatomy
7) Initiative
8) Insight
9) Jutsu Expansion
10) Jutsu Mastery
11) Stalker
12) Strategist (ASP)
0) Shinobi 101 (Kinesis = Melee Acc)
1) Bloody Mess
2) Called Shot
3) Deflection
4) Duelist
5) Heavy Handed
6) Human Anatomy
7) Initiative
8) Insight
9) Jutsu Expansion
10) Jutsu Mastery
11) Stalker
12) Strategist (ASP)
Afinities:
Free Major Affinity: Earth
Free Minor Affinity: Non-Elemental
Major Affinities: Lightning, Fire, Earth
Minor Affinities: Non-Elemental, Wind, Metal
Advanced Elements: Kinesis, Gravity
BL/CA/Kin Free AE's: N/A
Free Minor Affinity: Non-Elemental
Major Affinities: Lightning, Fire, Earth
Minor Affinities: Non-Elemental, Wind, Metal
Advanced Elements: Kinesis, Gravity
BL/CA/Kin Free AE's: N/A
Weapons:
Hands
The first and foremost tool in any shinobi's arsenal, and even more essential to Taijutsu specialists. Ninja are trained from a young age in the art of hand-to-hand combat so challenging any of them to a fist fight is a bad idea in most cases, this goes double for the Gotō. Instructed in the Cruel Hand style of Taijutsu, a fiercely guarded hiden technique of his clan, Daiji is his opponent's worst nightmare in close quarters. Utilizing swift punches, elbows, forearm strikes, chops, and gouges he is able to brutalize and utterly pick apart a target that is within his reach. Combining his already fierce Taijutsu with the Cruel Hand and his kekkei genkai's ability to infuse his own chakra into his opponent's body to cause internal trauma, and anyone who takes a direct attack from him is guaranteed to have a bad time. So much so that he is even capable of dealing immense internal damage with a single flick of his finger.
Type: Unarmed
Attribute: Handseals
Modifiers: +1 Accuracy / -5% Damage
Augments: Blitz, Free Flow, Rough Divide, Blood Rack, Great Weapon
Mujihina-Te
Or 'Ruthless Hands'. For when Daiji needs more raw destructive power and his Cruel Hand style just isn't cutting it. Utilizing some precise chakra control, he shrouds his extremities in extremely dense chakra, weighting them down slightly but drastically increasing his attack potency. All the added mass means that his finesse takes a hit but this weapon of his is more for when agility and precision simply aren't cutting it. Able to perform Taijutsu that normally requires some sort of sharp piercing weapon like a spear or suntetsu, he is able to stab through solid stone and even metal with his chakra-enhanced hands. Naturally this spells disaster for anyone if he connects with their body.
Type: Unarmed / Piercing
Attribute: Bleeding
Modifiers: -1 Accuracy / +5% Damage
Augments: Free Flow, Trick Weapon, Rough Divide, Blood Rack, Great Weapon
Ninja Tools
An assortment of basic ninja weaponry that a shinobi almost always keeps on them. Kunai knives are stored in a thigh holster that Daiji always wears on his right leg no matter the occasion, while shuriken rest in a pouch that he keeps fastened on his hip behind his waist. Ninja Wire connects a number of these tools which he is able to use in conjunction with shurikenjutsu to ensnare and trip up his opponents. For larger tools such as Fūma Shuriken he carries several small scrolls on his person that he is capable of using to summon them forth at a moment's notice.
Type: Thrown
Attribute: Handseals
Modifiers: +2 Accuracy / -10% Damage
Augments: Silencer, Wired, Blood Rack, Great Weapon
The first and foremost tool in any shinobi's arsenal, and even more essential to Taijutsu specialists. Ninja are trained from a young age in the art of hand-to-hand combat so challenging any of them to a fist fight is a bad idea in most cases, this goes double for the Gotō. Instructed in the Cruel Hand style of Taijutsu, a fiercely guarded hiden technique of his clan, Daiji is his opponent's worst nightmare in close quarters. Utilizing swift punches, elbows, forearm strikes, chops, and gouges he is able to brutalize and utterly pick apart a target that is within his reach. Combining his already fierce Taijutsu with the Cruel Hand and his kekkei genkai's ability to infuse his own chakra into his opponent's body to cause internal trauma, and anyone who takes a direct attack from him is guaranteed to have a bad time. So much so that he is even capable of dealing immense internal damage with a single flick of his finger.
Type: Unarmed
Attribute: Handseals
Modifiers: +1 Accuracy / -5% Damage
Augments: Blitz, Free Flow, Rough Divide, Blood Rack, Great Weapon
Mujihina-Te
Or 'Ruthless Hands'. For when Daiji needs more raw destructive power and his Cruel Hand style just isn't cutting it. Utilizing some precise chakra control, he shrouds his extremities in extremely dense chakra, weighting them down slightly but drastically increasing his attack potency. All the added mass means that his finesse takes a hit but this weapon of his is more for when agility and precision simply aren't cutting it. Able to perform Taijutsu that normally requires some sort of sharp piercing weapon like a spear or suntetsu, he is able to stab through solid stone and even metal with his chakra-enhanced hands. Naturally this spells disaster for anyone if he connects with their body.
Type: Unarmed / Piercing
Attribute: Bleeding
Modifiers: -1 Accuracy / +5% Damage
Augments: Free Flow, Trick Weapon, Rough Divide, Blood Rack, Great Weapon
Ninja Tools
An assortment of basic ninja weaponry that a shinobi almost always keeps on them. Kunai knives are stored in a thigh holster that Daiji always wears on his right leg no matter the occasion, while shuriken rest in a pouch that he keeps fastened on his hip behind his waist. Ninja Wire connects a number of these tools which he is able to use in conjunction with shurikenjutsu to ensnare and trip up his opponents. For larger tools such as Fūma Shuriken he carries several small scrolls on his person that he is capable of using to summon them forth at a moment's notice.
Type: Thrown
Attribute: Handseals
Modifiers: +2 Accuracy / -10% Damage
Augments: Silencer, Wired, Blood Rack, Great Weapon
Equipment:
Utility Slot: Headset
Armor Slot: Light Armor
Slot 1: Pouch (Tools)
Slot 2: Ninja Wire Trap
Slot 3: Chakra Restrictive Seal
Prep Slot 1: Basic Strike (Sneak Attack)
Prep Slot 2: Basic Strike (Sneak Attack)
Prep Slot 3: Ninja Wire Trap
Prep Slot 4: Hidden Launcher
Prep Slot 5: Chakra Gauging Seal
Armor Slot: Light Armor
Slot 1: Pouch (Tools)
Slot 2: Ninja Wire Trap
Slot 3: Chakra Restrictive Seal
Prep Slot 1: Basic Strike (Sneak Attack)
Prep Slot 2: Basic Strike (Sneak Attack)
Prep Slot 3: Ninja Wire Trap
Prep Slot 4: Hidden Launcher
Prep Slot 5: Chakra Gauging Seal
Inventory:
Vanguard (x2)
Steady (x2)
Free Flow
Trick Weapon
Dual Weapon (x2)
Great Weapon (x3)
Blood Rack (x4)
Blitz
Wired (x2)
Silencer
Rough Divide (x2)
Razor Strike
Headset
Light Armor
Steady (x2)
Free Flow
Trick Weapon
Dual Weapon (x2)
Great Weapon (x3)
Blood Rack (x4)
Blitz
Wired (x2)
Silencer
Rough Divide (x2)
Razor Strike
Headset
Light Armor
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