Up to date Dojo
Abilities
Free Abilities:
- Shinobi 101 Puppet > Genjutsu DC
- Defensive Technique (-4 Acc for +4 Dodge)
- Enchanter - Genjutsu Chakra Style (+2 DC, +1 Save, -10% Gen Cost, +1/5% Secondary Effects)
- Strategist (Allows 5 Prep Slots)
- Prep Sword with Plexistim
- Prep Sword with Explosive Note
- Arm Explosive Note charged at 4% Max CP
- The Trap will trigger when the user is hit by an attack, targeting the one who attacked them. This setting will not trigger the same round it was armed.
- Prep Sword with Ninja Wire Trap (-2 Acc arm/hand, -2 Dodge hand/foot, and -1 to all head)
- Arm Ninja Wire Trap
- The Trap will trigger when the user is hit by an attack, targeting the one who attacked them. This setting will not trigger the same round it was armed.
- Mechanized Weapon (Allows 2 traps instead of 1, Traps are reusable)
- Initiative (First 1AP at 0AP Timing)
- Genetic Implant (Yamanaka Illusory Cantrips)
- Elemental Illusion (The victim's actions cost +25% Cp.)
Custom Class
Miracle Child
HP: (45+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: +10% Chance of inflicting Secondary Effects
High: Genjutsu DC
Average: Dodge, Genjustu Save, Ranged Accuracy
Low: Melee Accuracy, Ninjutsu Accuracy
Major Affinity/Sensory Mastery:
- Water (Free C-Rank)
- Wind (Free C-Rank)
- Ice
Weapons:
- Chakra Thread: Sword - Puppet [Mechanized Weapon]
- Chakra Thread: Falcon - Puppet
- +1 Accuracy/-5% Damage - [non-offensive jutsu -0.25 AP Timing]
- Quick Switch (Allows a Combo)
- Blitz (-0.5 AP Timing)
- +1 Accuracy/-5% Damage - [non-offensive jutsu -0.25 AP Timing]
- Chakra Thread: Eagle - Puppet
Inventory:
- Headset (1AP call, 6 sec)
- No Armor (modded .25 AP faster, +5% Secondary Effects for Nin and Tai)
- Pouch - Traps (4 uses any trap)
- Twilight Venom x2 (Lowers Dodge and Acc by -1 until -3 then reverse)
- Plexistim x2 (3 rounds deal 20% CP spent as damage)
Snake:
- Abilities:
- Weapons:
- Fangs +2/-10% Slashing [Bleeding]
- Jutsu: Slashing/Buffing/Poison
- E-Rank
- D-Rank
- C-Rank
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