Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Chikamatsu Sora's Dojo

Joined
May 4, 2023
Messages
224
Yen
503,700
ASP
1,252
Up to date Dojo

Abilities
Free Abilities:
Abilities
  1. Defensive Technique (-4 Acc for +4 Dodge)
  2. Enchanter - Genjutsu Chakra Style (+2 DC, +1 Save, -10% Gen Cost, +1/5% Secondary Effects)
  3. Strategist (Allows 5 Prep Slots)
    1. Prep Sword with Plexistim
    2. Prep Sword with Explosive Note
    3. Arm Explosive Note charged at 4% Max CP
      • The Trap will trigger when the user is hit by an attack, targeting the one who attacked them. This setting will not trigger the same round it was armed.
    4. Prep Sword with Ninja Wire Trap (-2 Acc arm/hand, -2 Dodge hand/foot, and -1 to all head)
    5. Arm Ninja Wire Trap
      • The Trap will trigger when the user is hit by an attack, targeting the one who attacked them. This setting will not trigger the same round it was armed.
  4. Mechanized Weapon (Allows 2 traps instead of 1, Traps are reusable)
  5. Initiative (First 1AP at 0AP Timing)
  6. Genetic Implant (Yamanaka Illusory Cantrips)
  7. Elemental Illusion (The victim's actions cost +25% Cp.)

Custom Class
Miracle Child
HP: (45+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: +10% Chance of inflicting Secondary Effects
High: Genjutsu DC
Average: Dodge, Genjustu Save, Ranged Accuracy
Low: Melee Accuracy, Ninjutsu Accuracy

Major Affinity/Sensory Mastery:
  • Water (Free C-Rank)
Minor Affinity/Sensory Knowledge:
  • Wind (Free C-Rank)
Advanced Element:
  • Ice
Gear
Weapons:
  1. Chakra Thread: Sword - Puppet [Mechanized Weapon]
    • +2 Accuracy/-10% Damage - [Bleeding]
      1. Wired (Entangle for -3 Dodge)
      2. Swift (Attacking grants +2 Dodge until end of round)
  2. Chakra Thread: Falcon - Puppet
    • +1 Accuracy/-5% Damage - [non-offensive jutsu -0.25 AP Timing]
      1. Quick Switch (Allows a Combo)
      2. Blitz (-0.5 AP Timing)
  3. Chakra Thread: Eagle - Puppet
    • -2 Accuracy/+10% Damage - [non-offensive jutsu -0.25 AP Timing]
      1. Mirage (Missed Attack can use DC)
      2. Blitz (-0.5 AP Timing)

Inventory:
  1. Headset (1AP call, 6 sec)
  2. No Armor (modded .25 AP faster, +5% Secondary Effects for Nin and Tai)
  3. Pouch - Traps (4 uses any trap)
  4. Twilight Venom x2 (Lowers Dodge and Acc by -1 until -3 then reverse)
  5. Plexistim x2 (3 rounds deal 20% CP spent as damage)
Contracts:

Snake:
 
Last edited:
Up to date Dojo

Abilities
Free Abilities:
Abilities
  1. Defensive Technique (-4 Acc for -4 Dodge)
  2. Enchanter - Genjutsu Chakra Style (+2 DC, +1 Save, -10% Gen Cost, +1/5% Secondary Effects)
  3. Strategist (Allows 5 Prep Slots)
    1. Prep Eagle with Plexistim
    2. Prep Eagle with Explosive Note charged at 4% Max CP
    3. Basic Strike with Eagle
    4. Prep Sword with Twilight Venom
    5. Basic Strike with Sword

Custom Class
Miracle Child
HP: (45+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: +10% Chance of inflicting Secondary Effects
High: Genjutsu DC
Average: Dodge, Genjustu Save, Ranged Accuracy
Low: Melee Accuracy, Ninjutsu Accuracy

Major Affinity/Sensory Mastery:
Minor Affinity/Sensory Knowledge:
Advanced Element:
Gear
Weapons:
  1. Chakra Thread: Eagle - Puppet
    • -2 Accuracy/+10% Damage - [non-offensive jutsu used with it modded .25 AP faster]
  2. Chakra Thread: Sword - Puppet
    • +2 Accuracy/-10% Damage - [Bleeding]

Inventory:
  1. Headset (1AP call, 6 sec)
  2. No Armor (modded .25 AP faster, +5% Secondary Effects for Nin and Tai)
  3. Pouch - Traps (4 uses any trap)
  4. Twilight Venom x2 (Lowers Dodge and Acc by -1 until -3 then reverse)
  5. Plexistim x2 (3 rounds deal 20% CP spent as damage)
Contracts:
Approved
Side note, I think you meant for defensive technique to have -4 acc for +4 dodge, not minus dodge
 
  1. Chakra Thread: Sword - Puppet [Mechanized Weapon]
    • +2 Accuracy/-10% Damage - [Bleeding]
      1. Wired (Entangle for -3 Dodge)
      2. Swift (Attacking grants +2 Dodge until end of round)
  2. Chakra Thread: Falcon - Puppet
    • +1 Accuracy/-5% Damage - [non-offensive jutsu -0.25 AP Timing]
      1. Quick Switch (Allows a Combo)
      2. Blitz (-0.5 AP Timing)
  3. Chakra Thread: Eagle - Puppet
    • -2 Accuracy/+10% Damage - [non-offensive jutsu -0.25 AP Timing]
      1. Mirage (Missed Attack can use DC)
      2. Blitz (-0.5 AP Timing)
Abilities
  1. Defensive Technique (-4 Acc for -4 Dodge)
  2. Enchanter - Genjutsu Chakra Style (+2 DC, +1 Save, -10% Gen Cost, +1/5% Secondary Effects)
  3. Strategist (Allows 5 Prep Slots)
    1. Prep Sword with Plexistim
    2. Prep Sword with Explosive Note charged at 4% Max CP
    3. Prep Sword with Ninja Wire Trap (-2 Acc arm/hand, -2 Dodge hand/foot, and -1 to all head)
    4. Prep Eagle with Twilight Venom
    5. Basic Strike with Sword
  4. Mechanized Weapon (Allows 2 traps instead of 1, Traps are reusable)
  5. Initiative (First 1AP at 0AP Timing)
 
Last edited:
Free D-Rank Minor of Water Please!
  1. Chakra Thread: Sword - Puppet [Mechanized Weapon]
    • +2 Accuracy/-10% Damage - [Bleeding]
      1. Wired (Entangle for -3 Dodge)
      2. Swift (Attacking grants +2 Dodge until end of round)
  2. Chakra Thread: Falcon - Puppet
    • +1 Accuracy/-5% Damage - [non-offensive jutsu -0.25 AP Timing]
      1. Quick Switch (Allows a Combo)
      2. Blitz (-0.5 AP Timing)
  3. Chakra Thread: Eagle - Puppet
    • -2 Accuracy/+10% Damage - [non-offensive jutsu -0.25 AP Timing]
      1. Mirage (Missed Attack can use DC)
      2. Blitz (-0.5 AP Timing)
Abilities
  1. Defensive Technique (-4 Acc for -4 Dodge)
  2. Enchanter - Genjutsu Chakra Style (+2 DC, +1 Save, -10% Gen Cost, +1/5% Secondary Effects)
  3. Strategist (Allows 5 Prep Slots)
    1. Prep Sword with Plexistim
    2. Prep Sword with Explosive Note charged at 4% Max CP
    3. Prep Sword with Ninja Wire Trap (-2 Acc arm/hand, -2 Dodge hand/foot, and -1 to all head)
    4. Prep Eagle with Twilight Venom
    5. Basic Strike with Sword
  4. Mechanized Weapon (Allows 2 traps instead of 1, Traps are reusable)
  5. Initiative (First 1AP at 0AP Timing)
Both approved
 
Fixing Strategist slots (Allows 5 Prep Slots)
  1. Prep Sword with Plexistim
  2. Prep Sword with Explosive Note
  3. Arm Explosive Note charged at 4% Max CP
    • The Trap will trigger when the user is hit by an attack, targeting the one who attacked them. This setting will not trigger the same round it was armed.
  4. Prep Sword with Ninja Wire Trap (-2 Acc arm/hand, -2 Dodge hand/foot, and -1 to all head)
  5. Arm Ninja Wire Trap
    • The Trap will trigger when the user is hit by an attack, targeting the one who attacked them. This setting will not trigger the same round it was armed.

Also! Contract Creation
Snake: All attacks inflict Serpent’s Blood
 
Fixing Strategist slots (Allows 5 Prep Slots)
  1. Prep Sword with Plexistim
  2. Prep Sword with Explosive Note
  3. Arm Explosive Note charged at 4% Max CP
    • The Trap will trigger when the user is hit by an attack, targeting the one who attacked them. This setting will not trigger the same round it was armed.
  4. Prep Sword with Ninja Wire Trap (-2 Acc arm/hand, -2 Dodge hand/foot, and -1 to all head)
  5. Arm Ninja Wire Trap
    • The Trap will trigger when the user is hit by an attack, targeting the one who attacked them. This setting will not trigger the same round it was armed.

Also! Contract Creation
Snake: All attacks inflict Serpent’s Blood
All approved
Side note, for snake contract you will state which poison it uses at the beginning of battle, so each battle it could very well be different
 
Up to date Dojo

Abilities
Free Abilities:
Abilities
  1. Defensive Technique (-4 Acc for +4 Dodge)
  2. Enchanter - Genjutsu Chakra Style (+2 DC, +1 Save, -10% Gen Cost, +1/5% Secondary Effects)
  3. Strategist (Allows 5 Prep Slots)
    1. Prep Sword with Plexistim
    2. Prep Sword with Explosive Note
    3. Arm Explosive Note charged at 4% Max CP
      • The Trap will trigger when the user is hit by an attack, targeting the one who attacked them. This setting will not trigger the same round it was armed.
    4. Prep Sword with Ninja Wire Trap (-2 Acc arm/hand, -2 Dodge hand/foot, and -1 to all head)
    5. Arm Ninja Wire Trap
      • The Trap will trigger when the user is hit by an attack, targeting the one who attacked them. This setting will not trigger the same round it was armed.
  4. Mechanized Weapon (Allows 2 traps instead of 1, Traps are reusable)
  5. Initiative (First 1AP at 0AP Timing)
  6. Genetic Implant (Yamanaka Illusory Cantrips)
  7. Elemental Illusion (The victim's actions cost +25% Cp.)

Custom Class
Miracle Child
HP: (45+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: +10% Chance of inflicting Secondary Effects
High: Genjutsu DC
Average: Dodge, Genjustu Save, Ranged Accuracy
Low: Melee Accuracy, Ninjutsu Accuracy

Major Affinity/Sensory Mastery:
  • Water (Free C-Rank)
Minor Affinity/Sensory Knowledge:
  • Wind (Free C-Rank)
Advanced Element:
  • Ice
Gear
Weapons:
  1. Chakra Thread: Sword - Puppet [Mechanized Weapon]
    • +2 Accuracy/-10% Damage - [Bleeding]
      1. Wired (Entangle for -3 Dodge)
      2. Swift (Attacking grants +2 Dodge until end of round)
  2. Chakra Thread: Falcon - Puppet
    • +1 Accuracy/-5% Damage - [non-offensive jutsu -0.25 AP Timing]
      1. Quick Switch (Allows a Combo)
      2. Blitz (-0.5 AP Timing)
  3. Chakra Thread: Eagle - Puppet
    • -2 Accuracy/+10% Damage - [non-offensive jutsu -0.25 AP Timing]
      1. Mirage (Missed Attack can use DC)
      2. Blitz (-0.5 AP Timing)

Inventory:
  1. Headset (1AP call, 6 sec)
  2. No Armor (modded .25 AP faster, +5% Secondary Effects for Nin and Tai)
  3. Pouch - Traps (4 uses any trap)
  4. Twilight Venom x2 (Lowers Dodge and Acc by -1 until -3 then reverse)
  5. Plexistim x2 (3 rounds deal 20% CP spent as damage)
Contracts:

Snake:
 
Up to date Dojo

Abilities
Free Abilities:
Abilities
  1. Defensive Technique (-4 Acc for +4 Dodge)
  2. Enchanter - Genjutsu Chakra Style (+2 DC, +1 Save, -10% Gen Cost, +1/5% Secondary Effects)
  3. Strategist (Allows 5 Prep Slots)
    1. Prep Sword with Plexistim
    2. Prep Sword with Explosive Note
    3. Arm Explosive Note charged at 4% Max CP
      • The Trap will trigger when the user is hit by an attack, targeting the one who attacked them. This setting will not trigger the same round it was armed.
    4. Prep Sword with Ninja Wire Trap (-2 Acc arm/hand, -2 Dodge hand/foot, and -1 to all head)
    5. Arm Ninja Wire Trap
      • The Trap will trigger when the user is hit by an attack, targeting the one who attacked them. This setting will not trigger the same round it was armed.
  4. Mechanized Weapon (Allows 2 traps instead of 1, Traps are reusable)
  5. Initiative (First 1AP at 0AP Timing)
  6. Genetic Implant (Yamanaka Illusory Cantrips)
  7. Elemental Illusion (The victim's actions cost +25% Cp.)

Custom Class
Miracle Child
HP: (45+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: +10% Chance of inflicting Secondary Effects
High: Genjutsu DC
Average: Dodge, Genjustu Save, Ranged Accuracy
Low: Melee Accuracy, Ninjutsu Accuracy

Major Affinity/Sensory Mastery:
  • Water (Free C-Rank)
Minor Affinity/Sensory Knowledge:
  • Wind (Free C-Rank)
Advanced Element:
  • Ice
Gear
Weapons:
  1. Chakra Thread: Sword - Puppet [Mechanized Weapon]
    • +2 Accuracy/-10% Damage - [Bleeding]
      1. Wired (Entangle for -3 Dodge)
      2. Swift (Attacking grants +2 Dodge until end of round)
  2. Chakra Thread: Falcon - Puppet
    • +1 Accuracy/-5% Damage - [non-offensive jutsu -0.25 AP Timing]
      1. Quick Switch (Allows a Combo)
      2. Blitz (-0.5 AP Timing)
  3. Chakra Thread: Eagle - Puppet
    • -2 Accuracy/+10% Damage - [non-offensive jutsu -0.25 AP Timing]
      1. Mirage (Missed Attack can use DC)
      2. Blitz (-0.5 AP Timing)

Inventory:
  1. Headset (1AP call, 6 sec)
  2. No Armor (modded .25 AP faster, +5% Secondary Effects for Nin and Tai)
  3. Pouch - Traps (4 uses any trap)
  4. Twilight Venom x2 (Lowers Dodge and Acc by -1 until -3 then reverse)
  5. Plexistim x2 (3 rounds deal 20% CP spent as damage)
Contracts:

Snake:
Approved
 

Current Ninpocho Time:

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