Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Gotō Daiji - Favored

Gotō Daiji

Active Ninja
Joined
Nov 1, 2012
Messages
574
Yen
23,775
ASP
471

Gotō Daiji - PC大事 - 'Great Undertaking'
nf2i3q3.png
Name: Gotō Daiji
Epithet(s): Bum (遊び人, Asobinin)
No-Show Teacher
(ノーショーの先生, Nōshō no Sensei)
Age: 20
Gender: Male
Body Frame: Lean
Height: 5'8"
Weight: 147 lbs
Hair Color: Black
Eye Color: Coal
Rank: Chūnin
Bloodline: Gotō - Truth: Origin of Suffering
Alignment: Lawful Neutral​

AppearancePersonality
  • Wavy black hair falls loose around his face and is kept shorter in the back and on the sides.
  • Due to chronic migraines, Daiji always wears something over his eyes, mostly dark round sunglasses.
  • Dark eyes meet any stare cast his way and are often half-lidded.
  • Notably long eyelashes cover his lids, accentuating and framing his eyes.
  • Two beauty marks adorn the left side of his face, one just beneath his lip and the other above his eyebrow.
  • Daiji's body is rather lean with a bit of definition that comes from his training.
  • Alternates between traditional attire and more modern styles of clothing depending on the day.
  • At home or while casually out and about he wears simple yukata of varying colors complete with geta and sometimes a haori.
  • On duty he dons sleek black or dark blue standard Konoha shinobi attire with a high-collared long sleeve shirt. With or without his flak jacket.
  • While working Daiji wears his Konoha forehead protector as a headband, this also pushes his hair up into an upright bristly fashion.
  • Sometimes wears simple jewlery, a thin chain, a ring or two, maybe an earring.
  • Keeps a shuriken pouch on his hip and kunai holster strapped to his right thigh at all times.
  • Aloof. Seems distant and/or uninterested a lot of the time.
  • Bored. Has trouble finding things to hold his attention.
  • Carefree. Enjoys his free time... rues work or clan business.
  • Critical. Can be, specifically of those in positions of power or those born into privilege.
  • Goofy. With his students especially, lending to his unserious outward demeanor.
  • Gracious. Not to everyone, but Daiji does his part to help those in need.
  • Hedonistic. A seeker of pleasure whenever he can find the time.
  • Laid-Back. Tries not to take anything too seriously if he can help it.
  • Modest. Though quite the capable shinobi he consistently downplays his own abilities.
  • Nurturing. Truly does his best to foster his students' growth and development.
  • Obfuscating. Daiji's lackadaisical demeanor is who he wants to be, but it mostly serves as a front to throw others off.
  • Perceptive. Despite appearing distracted or unbothered, he is very observant and rarely misses anything.
  • Relaxed. Rarely stressed (even when he should be), and if he is he doesn't show it.
  • Sardonic. Isn't above pointing out the absurdity of any given situation or tossing out a few biting quips
  • Sharp. Though he may not seem like it at first, he possesses a keen mind and a knack for strategy.
  • Tardy. Habitually late to just about everything, always has some sort of excuse.

Other Information

LikesDislikes
  • The underclass
  • Pleasure
  • Alcohol
  • His students
  • His family (mostly)
  • Relaxing
  • Noodles
  • Authority
  • Work
  • Clan affairs
  • Know-it-alls
  • Mornings
  • Nagging
  • Seafood

History
Slacker, sensei, jerk, worldly, irresponsible, charitable, idiot, kind-hearted.

All words used to accurately describe the young man known as Gotō Daiji. As most people are, he's a complex mix of personality traits and trauma, the latter being as good an explanation as any as to why he portrays himself as an indifferent procrastinator most of the time. In truth though he isn't all that hard to figure out. Hailing from a clan of middling reputation known as the Gotō, Daiji has lived in or around Konoha for his entire life along with his family. He cares deeply for his siblings and his friends, and has a depth to his character only shown to those he allows to truly know him. Their clan is a large one, often taking in strays and those with no where else to go as honorary members in their own right. As you can imagine this practice doesn't sit too well with some of the older more prestigious ninja clans, and those obsessed with kekkei genkai and preserving bloodline integrity all but despise them. That isn't the only reason why they are unpopular, however...

Claiming common ancestry from the Hyūga, both clans have produced powerful shinobi and to hear some tell it, at one point in history the Gotō may have even rivaled the wielders of the Byakugan for position and influence, though they were never considered 'nobility' like their white-eyed counterparts. According to history scrolls that are still passed down and studied to this day, they were once a clan of fearsome assassins which likely contributed to their competition with the Hyūga as well. A family of shadowy killers as opposed to the Leaf's virtuous Taijutsu prodigies. Either way, most clan members have strayed away from that type of role and nowadays they are more like the average ninja clan. Whether due to genetic mutation or some odd combination of recessive and dominant traits the famed Byakugan of the Hyūga never manifested for the Gotō or their descendants (at least not in recorded clan history), but through their bloodline they received a gift of equal strength. Rarer in occurrence maybe, but those few in their clan's history lucky enough to awaken it have all gone on to become powerful shinobi in their own right.

Inheriting any form of Dōjutsu is almost unheard of for members of the Gotō, and thus mostly their eyes are destined to forever stay darkened. However once every few generations a member or two is favored enough to be born with gifted sight. In the current iteration of the clan only Daiji's father possesses their birthright, and before him it had been decades since any of the Gotō had even heard about someone within their ranks obtaining it. This Dōjutsu's visual prowess grants the user 'sight beyond sight' expanding their field of vision greatly and extending the range far beyond any normal person's. What many of the Gotō refer to as the 'Eyes of Heaven'.

The Tengan.

dW9C8WK.jpg


A light cuts through the coal black gaze of the Gotō revealing to dormant eyes the path to enlightenment... or so the old stories go, Some call it a simple mutation of the Byakugan and they may be onto something as the two function in similar ways. Certainly more likely than any old myth from hundreds of years ago. Aside from the irides being near-white with a golden hue as opposed to the lilac tint of the Byakugan, the two Dōjutsu share the similar abilities (albeit with different names) and grant the user exceptional visual prowess. While they can only see in 180° as opposed to the Byakugan's 360°, their range extends much further than a Hyūga's. Colors spring to life in vivid hues and details can be view in higher-fidelity. Chakra signatures and tenketsu become visible as if all the information of the world is theirs to absorb. The Tengan's vision can penetrate objects allowing the user to see through walls, look underground, and even through bodies themselves. Chronic migraines, eye strain, and nerve pain are common amongst Gotō who wield this power because of the immense amount of sensory information that floods a user's mind when they activate their Dōjutsu. Due to this many users in the past have resorted to covering their eyes completely when not in use and only revealing them when the Tengan's true power is required. Another big difference lies in the practice of their signature style of Taijutsu, appropriately titled 'Cruel Hand'. Hiden techniques are closely guarded secrets among shinobi clans, and this one is no exception. Allowing for the practitioner to target an opponent's tenketsu and shut down their chakra system by injecting their own chakra into their body with precise Taijutsu strikes, this style of fighting deals massive internal damage and makes the Gotō deadly in close-quarters combat. What sets it apart from the Gentle Fist of the Hyūga is the manner in which the strikes are delivered and the intensity of their movements. While adherents to the Gentle Fist are generally graceful and utilize pinpoint finger strikes to shut down chakra points, the Cruel Hand relies on blunt, brutal punches, kicks, knees, and palm strikes laced with chakra to deliver overwhelming trauma to one's system and finish them off with as little fanfare as possible. Not as graceful or flashy as the Hyūga, but some would say that is exactly what makes their style superior.

Since before he can remember Daiji has been trained in the art of battle by his family, alongside his brother, sisters, and cousins. He is by no means a master of the Cruel Hand yet but thinking he's a slouch when it comes to combat could be a fatal mistake (something his outward demeanor actually helps with). Those clan members born without access to the ocular prowess of the Gotō are still trained in their clan's martial art from the time they can walk. Perhaps a remnant of a more dangerous time, or perhaps a sign of something more sinister dwelling beneath the surface? Either way, Daiji is capable of dealing serious damage to someone's chakra system with just a few strikes, and though not having Tengan of his own means he can never master the art, the disruption caused by even novice practitioners of the style is enough to throw even seasoned veterans into complete disarray.

Another difference between the Byakugan and the Tengan is having to actually awaken the Dōjutsu rather than simply having access to it from birth. This seems to happen at random, with some members of the Gotō not managing to harness the power their eyes bring until very late in life, though the process can be triggered and/or accelerated through severe stress. The onset of this comes in the form of extreme headaches and pain behind the eyes, however symptoms seem to vary from person to person. Daiji has only recently begun to experience this phenomena at the age of 20, and nothing has come of it yet. Because the occurrence of the Tengan is so unlikely he hasn't even factored his bloodline into the equation and has attributed these issues to being generally overworked (which is hilarious), hangovers, or lack of sleep. Sometimes all three.

At this point? All it will take is one final push...
 
Last edited:

Bloodline
Affinities
Gotō
XEVSLGp.png

An infamous clan originating in the Fire country, the Gotō are a fearsome bloodline of assassins that many whisper about behind closed doors. Claiming common ancestry from the Hyūga, their paths diverged long ago though their techniques remain similar and just as devastating. Utilizing their unique style of martial arts, the Cruel Hand, and their Dōjutsu, the Tengan they established themselves as a shinobi clan not to be trifled with. With brutal efficiency and unmatched lethality they use these gifts to paint the leaves red, making the Gotō clan one that consistently produces some of the fiercest martial artists from any land.

All techniques in this bloodline table require Tengan or Jūoku Tengan to be active
084 PL - Tengan (Rank 1), Chakra Point Knowledge (Rank 1)
168 PL - Cruel Hand (Rank 1)
252 PL - Clairvoyance (Rank 1)
336 PL - Cruel Hand (Rank 2)
420 PL - Tengan (Rank 2), Noble Eightfold Path: 108 Blessings(Rank 1)
504 PL - Chakra Point Knowledge (Rank 2)
588 PL - Cruel Hand (Rank 3), Clairvoyance (Rank 2)
672 PL - Tengan (Rank 3), Noble Eightfold Path: 108 Blessings (Rank 2)
756 PL - Clairvoyance (Rank 3)
840 PL - Chakra Point Knowledge (Rank 3), Noble Eightfold Path: 108 Blessings (Rank 3)

---

Tengan - Passive • (天眼, Heavenly Eye)
The coveted Dōjutsu of the Gotō clan commonly referred to as the "Eyes of Heaven". Unlike the Hyūga, the Gotō are born with dark eyes, but once the power of the Tengan has awakened within them, those same eyes light up with a golden radiance that grants them 180 degree vision that surpasses reason. While not 360 degrees like their white-eyed counterparts, their line of sight extends far beyond the limits of the Byakugan which allows them to view happenings far away. Expanding their their field of vision in this way grants them awareness few ever know, and they also gain the capability of seeing chakra as a glowing light source. The downside is that the human brain was never meant to process this much information leading to sensory overload in the worst cases. Seeing everything can at times be too much, making all but the most masterful and mindful Gotō prone to eye pain, migraines, and mental strain. Aside from the bright glowing chakra signatures, finer details can easily be missed due to the immense flow of information.

Rank 1/2/3: The user gains +1/2/2 Accuracy/Dodge. Sneak Attacks against the user must make a special d20 roll. If the result of this roll is less than 6/6/8 + the user's Awareness modifiers, it is reduced to a non-sneak attack.

Cost: 0 AP, 2% Max CP/Rnd.

Notes:
  • Tengan costs no AP to activate (it only needs to be declared), but takes the timing of 1 AP to come into effect.
---

Chakra Point Knowledge - Passive • (点穴 知識, Tenketsu Chishiki)
The Tenketsu are small pressure points within a targets body which govern the flow of chakra. The Tengan grants the Gotō the capability of seeing chakra, and the Tenketsu themselves appear as glowing points, like stars in the sky, only visible to their all-seeing-eye. By precisely striking these minuscule points, the Gotō may damage the chakra system of a target, impairing their capability of lasting in a prolonged battle.

Rank 1 The user is able to target a special Called Shot area in the body; only Gotō with this passive may affect the Tenketsu. [Link to Called Shot Rules]
Rank 2: +5% Called Shot chance when targeting Tenketsu.
Rank 3: Inflicting a Called shot Rank of Tenketsu causes the target to immediately lose Chakra based on its rank (as if they had inflicted suppression at that rank).

Called Shot:
  • Tenketsu:
    • Targeted at -4 Accuracy
    • Sprained = The victim loses 1.5% Max CP for every 0.5 AP of Suppression inflicted on them.
    • Fractured = The victim loses 2% Max CP for every 0.5 AP of Suppression inflicted on them.
    • Broken = The victim loses 2.5% Max CP for every 0.5 AP of Suppression inflicted on them.
Notes:
  • Like any other Called Shot limb, the Gotō must have some method of inflicting Broken penalties to raise Tenketsu to that status, such as the Called Shot abiity, or Noble Eightfold Path: 108 Blessings.

---

Cruel Hand - Physical Style • (残酷手, Zankoku-Te)
'Hiden' techniques are closely guarded secrets among shinobi clans, and the martial arts style of the Gotō falls under that category. Named after the merciless manner in which it is employed, it is one half of the reason they are so feared across the lands. Unlike the Gentle Fist of the Hyūga, the Cruel Hand abandons graceful pokes and palm strikes for brutal punches, gouges, knees, kicks, claw and elbow strikes infused with chakra to ravage the target internally. It may lack the grace of the Gentle Fist but an efficient no-nonsense style aimed at overwhelming an opponent as quickly as possible is the perfect foundation for a clan of killers.

Rank 1/2/3: Unarmed Taijutsu gain +2 Accuracy, +1 Critical, and +8% Called Shot/Suppression chance. Unarmed Taijutsu attacks deal -25/20/15% Damage (also applied to their damage bonus cap).

---

Clairvoyance - Independent Special Move • (天眼通, Tengen-tsū)
The Tengan possesses the ability to see all within its view, nothing being able to escape its sharp extended field of vision. However... this visual sensory information is beyond the processing power of a normal mind. Prolonged usage leads to side effects on the user such as migraines, eye pain, and mental strain leading some Gotō to cover their eyes completely when not in use. Utilizing this technique however, one can focus, block out other senses, and concentrate purely on their Tengan sight, temporarily increasing the distance of their sensory range and enabling them to pin point their targets through their chakra view.

Rank 1/2/3: The user may reroll their Awareness vs all targets in battle with a +0/1/2 bonus (do not reroll for targets the user already is aware of). For the following 15 seconds, the user will not lose awareness of targets they are aware of.

Cost: 1 AP and 2% Max CP

Notes
  • Requires 15 second cooldown after use

---

Noble Eightfold Path: 108 Blessings - Unarmed Taijutsu • (八正道・百八祝福, Hasshōdō: Hyakuhachi Shukufuku)
The most powerful jutsu of the Gotō clan, this technique combines the Tengan, Cruel Hand, and Taijutsu skill into one. Devastating the targets chakra system with a barrage of tenketsu strikes, the Gotō seal away significant portions of the target's chakra system. The most skilled Gotō may also combine knowledge of the human body to strike critical points, rendering specific areas useless for a period of time.

Rank 1: Deals damage based on the user's rank. This jutsu ignores the user's damage modifiers (both positive and negative), as well as the target's Damage Reduction.
Rank 2: Gains access to the Special Acton.
Rank 3: Called Shots made with the special action may inflict Broken penalties, even if the user does not have the Called Shot ability.

Ranks are;
  • 2 Blessings - Treated as a basic strike, but deals Chakra Damage instead This level is not part of the "once per round" limitation, and may be used as if a standard basic strike following all rules.
  • 4 Blessings - Requires E-Rank. 2 attacks, each dealing 100 Chakra Damage. Costs 0.75 AP and 65 CP.
  • 8 Blessings - Requires D-Rank. 3 attacks, each dealing 225 Chakra Damage. Costs 1.25 AP and 180 CP.
  • 12 Blessings - Requires C-Rank. 4 attacks, each dealing 250 Chakra Damage. Costs 1.75 AP and 335 CP.
  • 22 Blessingss - Requires B-Rank. 5 attacks, each dealing 300 Chakra Damage. Costs 2.25 AP and 545 CP.
  • 52 Blessings - Requires A-Rank. 6 attacks, each dealing 550 Chakra damage. Costs 2.75 AP and 1650 CP.
Special Action - 108 Blessings: The user may use each strike as a Called Shot. Each strike has its own individual chance of inflicting called shot penalties, and multiple may succeed.

Notes:
  • May only be used once per round.
  • The user may choose a lower rank, but cannot choose a rank higher than their OOC rank.

---

Truth: Origin of Suffering • (真・集諦, Shin: Jittai)
se5JtrQ.png

The Origin of Suffering is one of the two 'truths' taught in the Cruel Hand style. To understand where suffering begins allows one to master suffering, and Gotō who study this truth of the Cruel Hand are no stranger to it. Seen as the standard path for most Gotō assassins this branch of their martial art furthers their Taijutsu, allowing them to tear someone apart from the inside with chakra-infused strikes, sometimes even killing without drawing a drop of blood externally. This makes them among the fiercest martial artists in the world with each touch capable of causing very lethal injuries.
924 PL - Thousand Arms (Rank 1), Noble Eightfold Path: Heavenly Touch (Rank 1)
1008 PL - Path of Blood (Rank 1)
1092 PL - Noble Eightfold Path: Heavenly Touch (Rank 2)
1176 PL - Thousand Arms (Rank 2), Path of Blood (Rank 2)
1260 PL - Noble Eightfold Path: Dharma Wheel (Rank 1)
1344 PL - Thousand Arms (Rank 3), Noble Eightfold Path: Heavenly Touch (Rank 3)
1428 PL - Noble Eightfold Path: Dharma Wheel (Rank 2),
1512 PL - Noble Eightfold Path: Myriad Worlds (Rank 1)
1596 PL - Path of Blood (Rank 3)
1680 PL - Noble Eightfold Path: Dharma Wheel (Rank 3), Noble Eightfold Path: Myriad Worlds (Rank 2)
1764 PL - Noble Eightfold Path: Myriad Worlds (Rank 3)

---

Thousand Arms - Passive • (千腕, Senude)
The Truths of the Cruel Hand are best represented by the symbol of the Dharma Wheel; and the Origin of Suffering teaching believes that the Cruel Hand is a tool which should be used when it is time to start others on their cycle of rebirth again. With this belief, they believe in holding nothing back from disabling their opponent in the most direct way possible, attacking with such speed that it seems they have multiple arms.

Rank 1/2/3: When attacking with a Taijutsu of B-rank or above, the user may make 2 free Basic Strikes upon the target(s). 0/1/2 of these may be used as Called Shots.

Notes:
  • A specific target may be affected by Thousand Arms once per round.
  • Free Basic Strikes made through Thousand Arms do not count toward the users limit of "Free Strikes".

---

Path of Blood - Passive • (血途, Ketsuzu)
The strikes of a Gotō who has trained in the way of the Origin of Suffering hold nothing back. While the Cruel Hand itself already appears as a string of vicious forceful barrages from the Gotō, these practitioners focus their strikes on parts of the body which cause the most internal damage. A master of the Origin of Suffering is said to be able to end the life of an unexpecting target with a touch to a vital organ.

Rank 1: The user's Unarmed Taijutsu which fully hit have a chance to inflict Bleeding. [Link to Bleeding rules]
Rank 2: The Cruel Hand style now also grants +8% Bleed chance.
Rank 3: Bleed ranks inflicted by Unarmed Taijutsu are treated as two Bleed ranks -only- for the purpose of removing/ignoring/etc Bleed ranks.

---

Noble Eightfold Path: Dharma Wheel - Buffing Taijutsu • (八正道・法輪, Hasshōdō: Hōrin)
A special technique of the Gotō clan, this technique is performed by the Gotō releasing chakra from every tenketsu in their body while spinning themselves rapidly; the result being a chakra barrier to protect themselves from harm in all directions. Gotō loathe to mention the nausea which may or may not soon follow afterward.

Rank 1/2/3: This jutsu may be used reflexively. Upon use, the user chooses 1, 2 or 3 seconds; the user may not perform other actions during this time, but any non-genjutsu attack which hits them is affected by a Barrier which reduces the attack's damage by 45/55/65%. Any who attack the user during this time are attacked with two Basic Strikes at +2 accuracy (applied once per target)

Cost: 2.25 AP; 735 CP.

Notes:
  • Requires a 10 second cooldown after use.
  • This is a Barrier technique that does not have HP, and instead reduces the damage of incoming attack's by a percentage.
  • This Barrier does not receive the Barrier DR as it reduces the incoming damage.
  • While Noble Eightfold Path: Dharma Wheel reduces the damage taken, it does not count as DR, and cannot be bypassed as such.
  • Attacks which have their damage reduced by Dharma Wheel do not receive a chance to strike the user with any secondary effects.
  • Any who attacks the user are eligible to be targeted by the two basic strikes, even if their attack was not reduced by Dharma Wheel.
  • The user suffers a -1 dodge penalty per blocked attack (stacking up to -3). This penalty lasts the remainder of the round.

---

Noble Eightfold Path: Heavenly Touch - Buffing Taijutsu • (八正道・天触, Hasshōdō: Tensawa)
Emphasizing their precise control over their Tenketsu, the teaching of the Origin of Suffering allows the Gotō to precisely release blows of chakra from their Cruel Hand strikes, creating shock waves which my strike even distant targets.

Rank 1/2/3: The user’s Unarmed Taijutsu may target Airborne targets at -1/+0/+1 acc. Unarmed Taijutsu used this way does not count as Melee Contact, and gain +21% chance of suppression.

Cost: 2.25 AP, 820 CP, 410 CP/Rnd

Notes:
  • The accuracy of attacks against the non-Airborne targets are unaffected by this technique.
  • The additional suppression chance applies to Airborne and non-Airborne targets.

---

Noble Eightfold Path: Myriad Worlds - Arena Taijutsu • (八正道・無数世界, Hasshōdō: Musūsekai)
More of a meditation than a technique, the Myriad Worlds paints the vision of the 8-spoke Dharma Wheel within the mind's eye of the Gotō. To them, the world beyond the boundary of this field ceases to exist; but within the field they are transcendent. Enlightened, even. The extreme focus of this meditation grants them heightened speed and clarity, viewing the world in slow-motion. This grants them greater range to their techniques, capable of striking all within the envisioned field.

Rank 1/2/3: The user attempts to create a Myriad Worlds around up to 3 targets at +1/1/2 Melee Accuracy. The user gains +1/2/2 Dodge while within the Myriad Worlds. Rank 3 allows the user to access the special action. Failed escape/enter attempts allow the user to make 2 Basic Strikes against the target that failed.
[Jūoku Tengan] Rank: May only be performed by those with Jūoku Tengan. Functions as above, however, the user may forfeit the dodge bonus to make the first attack against a target a sneak attack.

Special Action: When making a Taijutsu attack, the user may choose to designate the Myriad Worlds as the only target (forfeiting any other targets the attack may have). If this is used, this instead turns the Taijutsu into an AoE that strikes any amount of targets that are within Myriad Worlds. The user may specify which targets they do and do not want to attack (by default, all enemies)

Cost: 2.75 AP, 2480 CP, 1240 CP/Rnd
HB Cost: 3.75 AP, 4250 CP, 2125 CP/Rnd

Notes:
  • May be maintained for up to 30 seconds.
  • This is an Arena Technique
  • Attempting to enter or exit requires a successful Taijutsu check against the user.
  • An additional escape attempts may be made for 1 Ap.
  • All failed checks cause the target to take 2 Basic Strikes from the user.
  • Free Basic Strikes made through failed attempts do not count toward the users limit of "Free Strikes"

---

Truth: Cessation of Suffering • (真・道諦, Shin: Dō-tai)
7M0CuE1.jpg

The Cessation of Suffering is one of the two 'truths' belonging to the Cruel Hand style. Focusing on more precise disabling strikes, this truth gives practitioners the ability to completely shut down a target's chakra pathway system, suppressing them and leaving them little more than a shell barely capable of basic actions. Though this may seem the more merciful of the two 'truths', it has debilitating effects and lends itself to the more sadistic clan members. Even the greatest of threats can be turned into a plaything when they have no means of fighting back.
924 PL - Cessation of Suffering (Rank 1), Cessation of Suffering: Six Perfections (Rank 1)
1008 PL - Chakra Point Suppression (Rank 1)
1092 PL - Cessation of Suffering: Six Perfections (Rank 2)
1176 PL - Cessation of Suffering (Rank 2), Chakra Point Suppression (Rank 2)
1260 PL - Giving Touch (Rank 1)
1344 PL - Cessation of Suffering (Rank 3), Cessation of Suffering: Six Perfections (Rank 3)
1428 PL - Giving Touch (Rank 2),
1512 PL - Noble Eightfold Path: Bodhisattva (Rank 1)
1596 PL - Chakra Point Suppression (Rank 3)
1680 PL - Giving Touch, Noble Eightfold Path: Bodhisattva (Rank 2)
1764 PL - Noble Eightfold Path: Bodhisattva (Rank 3)

---

Cessation of Suffering - Passive • (道諦, Dō-tai)
The twin disciplines of the Cruel Hand is best represented by the symbol of the Dharma Wheel; and the Cessation of Suffering teaching believes that the Cruel Hand is a style of fighting best used to end people's suffering. With this belief, their strikes are aimed at disabling the enemy completely to make them easier to finish off.

Rank 1/2/3: Inflicting Suppression on a target causes the target's next Jutsu to lose half/half/all of any beneficial damage modifiers. Rank 2 causes the target’s chakra cost modifiers to be affected as well.


---

Chakra Point Suppression - Passive • (点穴 抑制, Tenketsu Yokusei)
The strikes of a Gotō who has trained in the way of the Cessation of Suffering believe the greatest strength is shown through understanding, and rather than strike to take a life as quickly as possible, these practitioners focus their strikes on parts of the body which govern the flow and usage of energy and stamina. A master of the Cessation of Suffering is said to be able to remove an opponent's capability of fighting while leaving them otherwise unscathed and easy prey.

Rank 1/2/3: The user's Taijutsu Critical hits will always inflict Suppression, even if the attack does not normally inflict Suppression. This does not apply to non-offensive techniques aimed at allies that can crit. At Rank 2 when attacking a target who is already at their Suppression cap, the user's Taijutsu attacks will deal additional Chakra damage equal to a % of the damage dealt. This damage % is a third/half of the attack's chance of inflicting Suppression.

---

Giving Touch - Unarmed Taijutsu • (施触, Shisawa)
The Cessation of Suffering specializes in disabling their opponents, and with their Cruel Hand, know just where to strike to temporarily stun their opponents with a single strike. while their opponents will quickly catch their breath, being disabled for even brief moments in battle can be the difference between victory and defeat.

Rank 1/2/3: May only be used on targets with at least 1 Called Shot: Tenketsu rank. Strikes at +0/1/2 Melee Accuracy. The target hit by this is chakra bound for 5 seconds, and has a 15% x Called Shot: Tenketsu rank of suffering the Disruption effect.

Cost: 2.25 AP, 695 CP

Notes:
  • A target affected by Giving Touch becomes immune to it for 10 seconds after it wears off.
  • While chakra bound, the target cannot perform actions that require chakra.
  • This bind is broken if the victim takes damage, or the user attacks the victim. (They have a -3 Dodge penalty to the attack aimed at them though)
  • This 'Disruption' effect dispels a random effect active on the target that they are using chakra to maintain.
  • A target may only be affected by this skill three times per battle normally. However, if the target has Called Shot: Tenketsu at the Broken rank, this restriction is removed.

---

Noble Eightfold Path: Bodhisattva - Unarmed Taijutsu • (八正道・菩薩, Hasshōdō: Bosatsu)
The ultimate technique of the Truth of the Cessation of Suffering combines the Gotō's precise chakra control and an understanding of true graciousness into one, producing a technique capable of striking enemies just as well as it can protect allies. It is said that the user's chakra-infused limbs move so fast when using this Taijutsu that it appears as if many arms made purely of chakra protrude from their sides and back, just like the ever grateful bodhisattva. Showing all the traits of the Cruel Hand, this technique is considered to represent the Truth as a whole.

Rank 1/2/3: Strikes 1/2/3 targets for 1800 damage. The user gains the 'Heavenly Guard' status. Rank 3 allows the special action to be used.

Special Action - Bodhisattva's Grace: The user may use this technique reflexively as a Barrier for the user and up to two additional targets, granting each target their own Barrier and the 'Heavenly Guard' status. This barrier has HP equal to the damage it would have dealt as an attack, and protects against Elemental and Physical damage.

Cost: 2.25 AP, 900 CP.

Notes:
  • Requires 5 second cooldown after use..
  • 'Heavenly Guard' status grants +40% Damage Reduction vs the first attack which hits the user (if multi-hit, applies to the entire action), and has a 50% chance of negating any non-damage properties the triggering attack may have. Heavenly Guard remains active for 5 seconds, or until hit by an attack.
  • Bodhisattva's Grace has its own individual barrier HP pool for each protected target and the user.
  • Bodhisattva's Grace follows all Barrier rules with one exception: Allies and the user may perform Unarmed attacks without ending the Barrier’s protection.

---

Cessation of Suffering: Six Perfections - Unarmed Taijutsu • (道諦・六波羅蜜, Dō-tai: Rokuharamitsu)
A secret technique of the Gotō that specializes in using their precise control over chakra to load their bodies with it, often manifesting in a visible chakra aura that takes the shape of something dear to the user. It's said that the originator of this technique had an aura that appeared as six large prayer beads emanating from their back in the shape of a halo, Another user had six begging bowls. One other manifested three bamboo blinds. Regardless of appearance, the effect is unchanged; the Gotō gains the capability of severely crippling the target's ability of containing and generating chakra and energy.

Rank 1/2/3: Strikes 3 times at +1/2/2 Melee Accuracy, each dealing 990/1240/1485 damage. Damage from this jutsu reduces the target's Max CP by an equal amount, up to their current CP value. Additionally, the target is prevented from recovering any Chakra for 5 seconds x number of hits.

[Jūoku Tengan] Rank: May only be performed by those with Jūoku Tengan.Functions as above, however, accuracy is +3 and the damage is increased to 1560/1950/2340.

Special Action - Six Perfections Sutra: The user may lower the base damage by 20% to deal CP damage instead of Physical damage. This jutsu ignores the user's damage modifiers (both positive and negative), as well as the target's Damage Reduction.

Cost: 2.75 AP. 2350 CP
HB Cost: 3.75 AP, 4020 CP


Notes:
  • May be used once per round.
  • The duration of the "chakra sealing" aspect of this attack does not stack; if used on a target already affected, whichever duration is greater will overwrite the other.
Free Major Affinity: Earth
Free Minor Affinity: Non-Elemental
Major Affinities: Lightning, Fire, Earth
Minor Affinities: Non-Elemental, Wind, Metal
Advanced Elements: Kinesis, Gravity
BL/CA/Kin Free AE's: N/A

Stats
Class
Stamina: 600 / 600
Agility: 600 / 600
Taijutsu: 600 / 600
Ninjutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600 / 600
Power Level: 3600
Cruel Hand
HP: (55+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +10% Auto-Dodge, -5% CP Cost (ASP)
High: Melee Accuracy
Average: Evasion, Ninjutsu Accuracy, Genjutsu Save, Ranged Accuracy
Low: Genjutsu DC

Equipped
Abilities
Utility Slot: Headset
Armor Slot: Light Armor
Slot 1: Pouch (Tools)
Slot 2: Ninja Wire Trap
Slot 3: Chakra Restrictive Seal
Prep Slot 1: Basic Strike (Sneak Attack)
Prep Slot 2: Basic Strike (Sneak Attack)
Prep Slot 3: Ninja Wire Trap
Prep Slot 4: Hidden Launcher
Prep Slot 5: Chakra Gauging Seal

Hands
E0bVKeQ.jpg

The first and foremost tool in any shinobi's arsenal, and even more essential to Taijutsu specialists. Ninja are trained from a young age in the art of hand-to-hand combat so challenging any of them to a fist fight is a bad idea in most cases, this goes double for the Gotō. Instructed in the Cruel Hand style of Taijutsu, a fiercely guarded hiden technique of his clan, Daiji is his opponent's worst nightmare in close quarters. Utilizing swift punches, elbows, forearm strikes, chops, and gouges he is able to brutalize and utterly pick apart a target that is within his reach. Combining his already fierce Taijutsu with the Cruel Hand and his kekkei genkai's ability to infuse his own chakra into his opponent's body to cause internal trauma, and anyone who takes a direct attack from him is guaranteed to have a bad time. So much so that he is even capable of dealing immense internal damage with a single flick of his finger.
Type: Unarmed
Attribute: Handseals
Modifiers: +1 Accuracy / -5% Damage
Augments: Blitz, Free Flow, Rough Divide, Blood Rack, Great Weapon

Mujihina-Te
Re3FE9p.jpg

Or 'Ruthless Hands'. For when Daiji needs more raw destructive power and his Cruel Hand style just isn't cutting it. Utilizing some precise chakra control, he shrouds his extremities in extremely dense chakra, weighting them down slightly but drastically increasing his attack potency. All the added mass means that his finesse takes a hit but this weapon of his is more for when agility and precision simply aren't cutting it. Able to perform Taijutsu that normally requires some sort of sharp sharp piercing weapon like a spear or suntetsu, he is able to stab through solid stone and even metal with his chakra-enhanced hands. Naturally this spells disaster for anyone if he connects with their body.
Type: Unarmed / Piercing
Attribute: Bleeding
Modifiers: -1 Accuracy / +5% Damage
Augments: Free Flow, Trick Weapon, Rough Divide, Blood Rack, Great Weapon

Ninja Tools
XsSyPkn.png

An assortment of basic ninja weaponry that a shinobi almost always keeps on them. Kunai knives are stored in a thigh holster that Daiji always wears on his right leg no matter the occasion, while shuriken rest in a pouch that he keeps fastened on his hip behind his waist. Ninja Wire connects a number of these tools which he is able to use in conjunction with shurikenjutsu to ensnare and trip up his opponents. For larger tools such as Fūma Shuriken he carries several small scrolls on his person that he is capable of using to summon them forth at a moment's notice.
Type: Thrown
Attribute: Handseals
Modifiers: +2 Accuracy / -10% Damage
Augments: Silencer, Wired, Blood Rack, Great Weapon
 
Last edited:
Jutsu
ffuhWjp.gif

Ninjutsu:​
Taijutsu:​
Ranged
Buffing
E-rank
Block (M)
Grip (M)
Fleeted (M)

D-rank
Basic Safeguard (M)

C-rank
Dynamic Art (M)
Chakra Extension (M)
Shadow Dance (M)
Gather (M)
Barrage (M)
Expel (M)
Feint (M)

B-rank
Unbound (M)
Cover (M)
Endure (M)
Counterstrike (M)

A-rank
Devastating Aura (M)
Awakening (M)
Chimera

Genjutsu:​
Visual
Kinectic
D-rank
Influenza
 
Last edited:

Dual Dogs: Virtuous Hounds (二重犬・徳の猟犬)
Asha & Iccha | Destined Dogs said:

sGErh0A.png
Description: Two half-wild twin puppies, one white and one black. Iccha has dark fur, nearly completely jet black in coloration and intense yellow eyes. Commonly found foraging in the woods he has a tendency to return with carcasses of his prey and isn't the cleanest of canines, even for a pup. Twigs, leaves, and other undergrowth can often be found tangled in his matted fur. His claws are sharp and his teeth sharper. Asha has a coat of pristine white as well as pale red eyes that show a wisdom beyond her years. Her face is a bit longer than her twin brother and it is said that her expression holds a somberness not often seen in animals. The lighter of the two prefers to have her claws filed down and her coat brushed as often as possible. Both of the pups have bushy slightly curled tails with Iccha's being sharper in shape and the fur more bristly like the rest of his coat. As of now Iccha stands at one foot, five inches and Asha only a little bit shorter at one foot three inches.
Personality: Iccha is the more solitary of the two animals and doesn't like most people, his summoner included (though he is slowly warming up to him during their time together). The darker of the twins is a natural-born hunter and most suited for combat, showing great potential as a ninken and an aptitude for combat. Owing to his loner personality and also his natural camouflage he is quite adept at moving silently and blending in with his surroundings which he does whenever possible. He rarely speaks. Asha is loving of all creatures and great around others. Like any good dog she loves being pet. She is a gentle dog and some might even say regal though still exhibiting some puppylike behavior. More talkative than her brother and willing to offer sharp insight any situation if asked. Much more a thinker and scout than a straight up combatant. She enjoys baths and treats. Both dogs are expert trackers due to their finely honed sense of smell. Due to their mixed heritage both canines are prone to acting on their own whims and only follow orders if they feel like it.
History: Born to a wolf father and ninken mother, the twins Iccha and Asha have the blood of the wilds running through both of their veins. It for this very reason that they are generally considered difficult summons to work with. Trust is not something gained easily among wild animals and that part of them is dominant and on display for all to see. It is said that they both were named after a myth. Two of the four cherished dogs who once accompanied a deity with many arms and faces. For this reason they are believed to be beholden to some great destiny... or so says some of the elder fortune teller canines who love to babble and read paws. From the time they could first stand both of the pups have been trained in the usage of chakra and instructed in the ninken ways. Some of their kind consider them outcast due to their wild and 'normal' father, though they don't pay that any mind as most creatures who belong to their pact are generally welcoming. Iccha and Asha first encountered Daiji upon his first time using the Summoning Technique himself after signing a contract scroll with the Canine Pact. Both siblings were transported to his location in place of the seals inscribed on the ground and then proceeded to wreak havoc. Iccha attacked him while Asha ran around and tore up his bedroom. After they had worked some of their energy off and settled down a bit the trio finally began to converse, coming to some sort of understanding and forming the beginnings of what would become a strong relationship. Though they are still just pups, the twins have great potential and their skills are already great. It is anyone's guess as to how far they will grow or what they will achieve.
Other info: Custom Summon, Hivemind (2 Dogs), Approval Link

ClassJutsu
Virtuous Hounds
HP: (44+lvl) x stamina
CP: (34+lvl) x chakra control
Class Bonus: +4 HP & CP Mod
High: Melee Accuracy
Average: Ninjutsu Accuracy, Evasion, Genjutsu Save
Low: Genjutsu DC, Ranged Accuracy
ANBU
D-rank
Critical Exposure
(M)

C-rank
Chakra Sense (M)
Mental Infiltration (M)

B-rank
Incapacitate (M)

A-rank
Physical Imprisonment Seal (M)
Black Blockade (M)

Shadow
C-rank
Midnight Strike (M)
Dark Displacement (M)

B-rank
Black Moon Fang (M)

A-rank
Shadow Garb (M)
Absolute Void (M)

Slashing
E-rank
Slash (M)
Arcing Slash (M)
Dynamic Slash (M)
Overhead Strike (M)

D-rank
Full Circle (M)
Cross Rip (M)
Crimson Flash (M)

B-rank
Kill Driver (M)
Executioner (M)

A-rank
Higuma (M)
Annihilation (M)

WeaponAbilities
Claws & Fangs
mTPYtKV.jpg

A canine's natural weapons and ones that Iccha and Asha have both honed to a razor's point. The two wolfdogs are capable of using them in conjunction with Taijutsu normally meant for blades to utterly shred their target making use of vicious bites and claw strikes to rend them asunder. Like their summoner they are also proficient in the use of Ninja Wire and able to weave it into their combos to unsuspectingly bind whoever is unlucky enough to be on the receiving end of their attacks. B
Type: Slashing
Attribute: Bleeding
Modifiers: +1 Accuracy / -5% Damage
Augments: Razor Strike, Wired, Blood Rack
1) Hivemind (2)
2) Stalker
3) Tracker

Naka | the Ninken said:
LgP5Sm4.png
Description: Brown fur covers Naka's entire body accented by patches of white on his muzzle and tufts on his ears and tail. He is mutt, his pedigree having no discernable breed. Unlike a lot of summons he does prefer to wear actual articles of clothing usually donning vest made out of the same dark blue or black material typical Konoha shinobi attire is. Naka also proudly wears a Leaf forehead protector as a collar hung loosely around his neck. Peculiarly, he also can always be found wearing a pair of rounded sunglasses likely inspired by his summoner who always wears some sort of eye covering. He is a medium sized dog standing at one foot seven inches. His claws are well maintained as they are his weapons and he always takes care of his equipment. A kunai holster is strapped to his back peeking out just over his left shoulder so he can utilize ninja tools.
Personality: Naka is an interesting canine fully committed to Konohagakure and the shinobi ways. A dedicated ninken since birth he was raised and trained in the arts of combat and utilizing chakra and takes his duties very seriously. New duties at that, as he was previously unaffiliated with any Ninja Village until meeting his summoner in the wilderness of Fire Country. Upon witnessing him sign a binding contract written in blood Naka decided from that point on that he would aid his summoner however he could. While generally serious and 'cool', Naka is not above relaxing while not working and will even comically rib whoever summons him from time to time. And though he won't compromise when it comes to his responsibilities it's also apparent that he has a kind and compassionate side as after meeting his summoner for the first time he's taken to wearing a similar style of shades everywhere he goes. Likely in homage. Naka enjoys normal dog activities like going for walks and even playing fetch or performing tricks but he is deeply embarrassed by these instinctual impulses. He also loves treats and one of the best ways to get him to cooperate is to bribe him with food. In his spare time he enjoys practicing the ninja arts and also likes to read scrolls on history, military strategy, philosophy, religion, and jutsu. A veritable wealth of knowledge Naka is an extremely valuable asset to any summoner, and often provides intel from his scouting trips and advice from his studies.
History: A hound of the Canine Pact since birth Naka has always been loyal first and foremost. To his friends, his family, his Pact, and now his newfound Ninja Village home. Growing up a mutt did not lend him the same kind of prestige that other purebred dogs got to experience but that just meant that he had to train harder to earn his spot amongst the ninken ranks. Ever reliable and consistently hardworking Naka honed his skills every day until he finally achieved his goals and now he serves his Pact and allies faithfully. Naka first encountered Daiji training deep within the wilds of Fire Country. On his return home from an important mission gathering sensitive intel, his scent was caught by an extremely deadly Panther Boar-- one of the many apex predators that inhabit Fire Country. After a few hours of pursuit he caught a glimpse of Daiji and thinking fast the ninken used the Transformation Technique to take on the appearance of a scared puppy, successfully luring the chūnin to him and drawing the deadly predator away. A fierce battle ensued that caused Daiji to get serious and he managed to defeat the boar with relatively little fanfare, saving Naka and allowing him to continue on his assignment. And for his unknowing part in helping complete his mission, Naka offered him the chance to sign a contract scroll with the Canine Pact. Upon writing his name in kanji and stamping his fingers in the shape of a paw print using his own blood on the scroll, Daiji was granted authorization to call upon the Canine Pact when he needed help. But under the condition that he must do the same when necessary. Now the two work very closely together learning from and aiding each other however they can.
Other info: NPC Summon
 
Last edited:

Current Ninpocho Time:

Back
Top